| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index aa46aedae001c4eca3a54c783ee8264ddb79aa6d..efd6e4606b4cf113e99c9221f61fc5e9f7048bbf 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -52,6 +52,7 @@ GrGLProgram::GrGLProgram(GrGpuGL* gpu,
|
| GrGLFullShaderBuilder fullBuilder(fGpu, fUniformManager, fDesc);
|
| if (this->genProgram(&fullBuilder, colorStages, coverageStages)) {
|
| fUniformHandles.fViewMatrixUni = fullBuilder.getViewMatrixUniform();
|
| + fUniformHandles.fRTAdjustmentUni = fullBuilder.getRTAdjustmentVecUniform();
|
| fHasVertexShader = true;
|
| }
|
| } else {
|
| @@ -329,6 +330,7 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
|
|
| if (!fHasVertexShader) {
|
| SkASSERT(!fUniformHandles.fViewMatrixUni.isValid());
|
| + SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
|
| fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
|
| } else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
|
| fMatrixState.fRenderTargetSize != size ||
|
| @@ -342,5 +344,9 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
| GrGLfloat viewMatrix[3 * 3];
|
| fMatrixState.getGLMatrix<3>(viewMatrix);
|
| fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix);
|
| +
|
| + GrGLfloat rtAdjustmentVec[4];
|
| + fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
|
| + fUniformManager.set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
|
| }
|
| }
|
|
|