| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 45 | 45 |
| 46 fDstCopyTexUnit = -1; | 46 fDstCopyTexUnit = -1; |
| 47 | 47 |
| 48 fColor = GrColor_ILLEGAL; | 48 fColor = GrColor_ILLEGAL; |
| 49 | 49 |
| 50 if (fDesc.getHeader().fHasVertexCode || | 50 if (fDesc.getHeader().fHasVertexCode || |
| 51 !fGpu->shouldUseFixedFunctionTexturing()) { | 51 !fGpu->shouldUseFixedFunctionTexturing()) { |
| 52 GrGLFullShaderBuilder fullBuilder(fGpu, fUniformManager, fDesc); | 52 GrGLFullShaderBuilder fullBuilder(fGpu, fUniformManager, fDesc); |
| 53 if (this->genProgram(&fullBuilder, colorStages, coverageStages)) { | 53 if (this->genProgram(&fullBuilder, colorStages, coverageStages)) { |
| 54 fUniformHandles.fViewMatrixUni = fullBuilder.getViewMatrixUniform(); | 54 fUniformHandles.fViewMatrixUni = fullBuilder.getViewMatrixUniform(); |
| 55 fUniformHandles.fRTAdjustmentUni = fullBuilder.getRTAdjustmentVecUni
form(); |
| 55 fHasVertexShader = true; | 56 fHasVertexShader = true; |
| 56 } | 57 } |
| 57 } else { | 58 } else { |
| 58 GrGLFragmentOnlyShaderBuilder fragmentOnlyBuilder(fGpu, fUniformManager,
fDesc); | 59 GrGLFragmentOnlyShaderBuilder fragmentOnlyBuilder(fGpu, fUniformManager,
fDesc); |
| 59 if (this->genProgram(&fragmentOnlyBuilder, colorStages, coverageStages))
{ | 60 if (this->genProgram(&fragmentOnlyBuilder, colorStages, coverageStages))
{ |
| 60 fNumTexCoordSets = fragmentOnlyBuilder.getNumTexCoordSets(); | 61 fNumTexCoordSets = fragmentOnlyBuilder.getNumTexCoordSets(); |
| 61 } | 62 } |
| 62 } | 63 } |
| 63 } | 64 } |
| 64 | 65 |
| (...skipping 257 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 322 size.set(rt->width(), rt->height()); | 323 size.set(rt->width(), rt->height()); |
| 323 | 324 |
| 324 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 325 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 325 if (fUniformHandles.fRTHeightUni.isValid() && | 326 if (fUniformHandles.fRTHeightUni.isValid() && |
| 326 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { | 327 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
| 327 fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.f
Height)); | 328 fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.f
Height)); |
| 328 } | 329 } |
| 329 | 330 |
| 330 if (!fHasVertexShader) { | 331 if (!fHasVertexShader) { |
| 331 SkASSERT(!fUniformHandles.fViewMatrixUni.isValid()); | 332 SkASSERT(!fUniformHandles.fViewMatrixUni.isValid()); |
| 333 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); |
| 332 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; | 334 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; |
| 333 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || | 335 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
| 334 fMatrixState.fRenderTargetSize != size || | 336 fMatrixState.fRenderTargetSize != size || |
| 335 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { | 337 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { |
| 336 SkASSERT(fUniformHandles.fViewMatrixUni.isValid()); | 338 SkASSERT(fUniformHandles.fViewMatrixUni.isValid()); |
| 337 | 339 |
| 338 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 340 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| 339 fMatrixState.fRenderTargetSize = size; | 341 fMatrixState.fRenderTargetSize = size; |
| 340 fMatrixState.fRenderTargetOrigin = rt->origin(); | 342 fMatrixState.fRenderTargetOrigin = rt->origin(); |
| 341 | 343 |
| 342 GrGLfloat viewMatrix[3 * 3]; | 344 GrGLfloat viewMatrix[3 * 3]; |
| 343 fMatrixState.getGLMatrix<3>(viewMatrix); | 345 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 344 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); | 346 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); |
| 347 |
| 348 GrGLfloat rtAdjustmentVec[4]; |
| 349 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
| 350 fUniformManager.set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustment
Vec); |
| 345 } | 351 } |
| 346 } | 352 } |
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