Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(368)

Unified Diff: content/public/android/java/src/org/chromium/content/browser/input/GamepadMappings.java

Issue 298483002: Revert of Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java ('k') | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: content/public/android/java/src/org/chromium/content/browser/input/GamepadMappings.java
diff --git a/content/public/android/java/src/org/chromium/content/browser/input/GamepadMappings.java b/content/public/android/java/src/org/chromium/content/browser/input/GamepadMappings.java
deleted file mode 100644
index 7c171ebfcd3c42cab169a8a2dd4b65e6fbd7109d..0000000000000000000000000000000000000000
--- a/content/public/android/java/src/org/chromium/content/browser/input/GamepadMappings.java
+++ /dev/null
@@ -1,134 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-package org.chromium.content.browser.input;
-
-import android.view.KeyEvent;
-
-/**
- * Class to manage mapping information related to each supported gamepad controller device.
- */
-class GamepadMappings {
- public static boolean mapToStandardGamepad(float[] mappedAxis, float[] mappedButtons,
- float[] rawAxes, float[] rawButtons, String deviceName) {
- if (deviceName.contains("NVIDIA Corporation NVIDIA Controller")) {
- mapShieldGamepad(mappedButtons, rawButtons, mappedAxis, rawAxes);
- return true;
- } else if (deviceName.contains("Microsoft X-Box 360 pad")) {
- mapXBox360Gamepad(mappedButtons, rawButtons, mappedAxis, rawAxes);
- return true;
- }
-
- mapUnknownGamepad(mappedButtons, rawButtons, mappedAxis, rawAxes);
- return false;
- }
-
- private static void mapCommonButtons(float[] mappedButtons, float[] rawButtons) {
- mappedButtons[CanonicalButtonIndex.BUTTON_PRIMARY] = rawButtons[KeyEvent.KEYCODE_BUTTON_A];
- mappedButtons[CanonicalButtonIndex.BUTTON_SECONDARY] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_B];
- mappedButtons[CanonicalButtonIndex.BUTTON_TERTIARY] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_X];
- mappedButtons[CanonicalButtonIndex.BUTTON_QUATERNARY] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_Y];
- mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_SHOULDER] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_L1];
- mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_SHOULDER] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_R1];
- mappedButtons[CanonicalButtonIndex.BUTTON_BACK_SELECT] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_SELECT];
- mappedButtons[CanonicalButtonIndex.BUTTON_START] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_START];
- mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_THUMBSTICK] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_THUMBL];
- mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_THUMBSTICK] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_THUMBR];
- mappedButtons[CanonicalButtonIndex.BUTTON_META] = rawButtons[KeyEvent.KEYCODE_BUTTON_MODE];
- }
-
- private static void mapDpadButtonsToAxes(float[] mappedButtons, float[] rawAxes) {
- // Negative value indicates dpad up.
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_UP] = negativeAxisValueAsButton(rawAxes[9]);
- // Positive axis value indicates dpad down.
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_DOWN] =
- positiveAxisValueAsButton(rawAxes[9]);
- // Positive axis value indicates dpad right.
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_RIGHT] =
- positiveAxisValueAsButton(rawAxes[8]);
- // Negative value indicates dpad left.
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_LEFT] =
- negativeAxisValueAsButton(rawAxes[8]);
- }
-
- private static void mapAxes(float[] mappedAxis, float[] rawAxes) {
- // Standard gamepad can have only four axes.
- mappedAxis[CanonicalAxisIndex.AXIS_LEFT_STICK_X] = rawAxes[0];
- mappedAxis[CanonicalAxisIndex.AXIS_LEFT_STICK_Y] = rawAxes[1];
- mappedAxis[CanonicalAxisIndex.AXIS_RIGHT_STICK_X] = rawAxes[4];
- mappedAxis[CanonicalAxisIndex.AXIS_RIGHT_STICK_Y] = rawAxes[5];
- }
-
- private static float negativeAxisValueAsButton(float input) {
- return (input < -0.5f) ? 1.f : 0.f;
- }
-
- private static float positiveAxisValueAsButton(float input) {
- return (input > 0.5f) ? 1.f : 0.f;
- }
-
- /**
- * Method for mapping Nvidia gamepad axis and button values
- * to standard gamepad button and axes values.
- */
- private static void mapShieldGamepad(float[] mappedButtons, float[] rawButtons,
- float[] mappedAxis, float[] rawAxes) {
- mapCommonButtons(mappedButtons, rawButtons);
-
- mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_TRIGGER] = rawAxes[2];
- mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_TRIGGER] = rawAxes[6];
-
- mapDpadButtonsToAxes(mappedButtons, rawAxes);
- mapAxes(mappedAxis, rawAxes);
- }
-
- /**
- * Method for mapping Microsoft XBox 360 gamepad axis and button values
- * to standard gamepad button and axes values.
- */
- private static void mapXBox360Gamepad(float[] mappedButtons, float[] rawButtons,
- float[] mappedAxis, float[] rawAxes) {
- mapCommonButtons(mappedButtons, rawButtons);
-
- mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_TRIGGER] = rawAxes[2];
- mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_TRIGGER] = rawAxes[6];
-
- mapDpadButtonsToAxes(mappedButtons, rawAxes);
- mapAxes(mappedAxis, rawAxes);
- }
-
- /**
- * Method for mapping Unkown gamepad axis and button values
- * to standard gamepad button and axes values.
- */
- private static void mapUnknownGamepad(float[] mappedButtons, float[] rawButtons,
- float[] mappedAxis, float[] rawAxes) {
- mapCommonButtons(mappedButtons, rawButtons);
-
- mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_TRIGGER] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_L2];
- mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_TRIGGER] =
- rawButtons[KeyEvent.KEYCODE_BUTTON_R2];
-
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_UP] = rawButtons[KeyEvent.KEYCODE_DPAD_UP];
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_DOWN] =
- rawButtons[KeyEvent.KEYCODE_DPAD_DOWN];
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_RIGHT] =
- rawButtons[KeyEvent.KEYCODE_DPAD_RIGHT];
- mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_LEFT] =
- rawButtons[KeyEvent.KEYCODE_DPAD_LEFT];
-
- mapAxes(mappedAxis, rawAxes);
- }
-
-}
« no previous file with comments | « content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698