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Unified Diff: content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java

Issue 298483002: Revert of Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 7 months ago
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Index: content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java
diff --git a/content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java b/content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java
deleted file mode 100644
index cad2b55dd389769057d934d9c8eb84fed5c787a5..0000000000000000000000000000000000000000
--- a/content/public/android/java/src/org/chromium/content/browser/input/GamepadList.java
+++ /dev/null
@@ -1,302 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-package org.chromium.content.browser.input;
-
-import android.content.Context;
-import android.hardware.input.InputManager;
-import android.hardware.input.InputManager.InputDeviceListener;
-import android.view.InputDevice;
-import android.view.InputEvent;
-import android.view.KeyEvent;
-import android.view.MotionEvent;
-
-import org.chromium.base.CalledByNative;
-import org.chromium.base.JNINamespace;
-import org.chromium.base.ThreadUtils;
-
-/**
- * Class to manage connected gamepad devices list.
- *
- * It is a Java counterpart of GamepadPlatformDataFetcherAndroid and feeds Gamepad API with input
- * data.
- */
-@JNINamespace("content")
-public class GamepadList implements InputDeviceListener {
- private static final int MAX_GAMEPADS = 4;
-
- private final Object mLock = new Object();
-
- private final GamepadDevice[] mGamepadDevices = new GamepadDevice[MAX_GAMEPADS];
- private InputManager mInputManager;
- private int mAttachedToWindowCounter;
- private boolean mIsGamepadAccessed;
-
- private GamepadList() {}
-
- private void initializeDevices() {
- // Get list of all the attached input devices.
- int[] deviceIds = mInputManager.getInputDeviceIds();
- for (int i = 0; i < deviceIds.length; i++) {
- InputDevice inputDevice = InputDevice.getDevice(deviceIds[i]);
- // Check for gamepad device
- if (isGamepadDevice(inputDevice)) {
- // Register a new gamepad device.
- registerGamepad(inputDevice);
- }
- }
- }
-
- /**
- * Notifies the GamepadList that a {@link ContentView} is attached to a window and it should
- * prepare itself for gamepad input. It must be called before {@link onGenericMotionEvent} and
- * {@link dispatchKeyEvent}.
- */
- public static void onAttachedToWindow(Context context) {
- assert ThreadUtils.runningOnUiThread();
- getInstance().attachedToWindow(context);
- }
-
- private void attachedToWindow(Context context) {
- if (mAttachedToWindowCounter++ == 0) {
- mInputManager = (InputManager) context.getSystemService(Context.INPUT_SERVICE);
- synchronized (mLock) {
- initializeDevices();
- }
- // Register an input device listener.
- mInputManager.registerInputDeviceListener(this, null);
- }
- }
-
- /**
- * Notifies the GamepadList that a {@link ContentView} is detached from it's window.
- */
- public static void onDetachedFromWindow() {
- assert ThreadUtils.runningOnUiThread();
- getInstance().detachedFromWindow();
- }
-
- private void detachedFromWindow() {
- if (--mAttachedToWindowCounter == 0) {
- synchronized (mLock) {
- for (int i = 0; i < MAX_GAMEPADS; ++i) {
- mGamepadDevices[i] = null;
- }
- }
- mInputManager.unregisterInputDeviceListener(this);
- mInputManager = null;
- }
- }
-
- // ------------------------------------------------------------
-
- // Override InputDeviceListener methods
- @Override
- public void onInputDeviceChanged(int deviceId) {
- }
-
- @Override
- public void onInputDeviceRemoved(int deviceId) {
- synchronized (mLock) {
- unregisterGamepad(deviceId);
- }
- }
-
- @Override
- public void onInputDeviceAdded(int deviceId) {
- InputDevice inputDevice = InputDevice.getDevice(deviceId);
- if (!isGamepadDevice(inputDevice)) return;
- synchronized (mLock) {
- registerGamepad(inputDevice);
- }
- }
-
- // ------------------------------------------------------------
-
- private static GamepadList getInstance() {
- return LazyHolder.INSTANCE;
- }
-
- private int getDeviceCount() {
- int count = 0;
- for (int i = 0; i < MAX_GAMEPADS; i++) {
- if (getDevice(i) != null) {
- count++;
- }
- }
- return count;
- }
-
- private boolean isDeviceConnected(int index) {
- if (index < MAX_GAMEPADS && getDevice(index) != null) {
- return true;
- }
- return false;
- }
-
- private GamepadDevice getDeviceById(int deviceId) {
- for (int i = 0; i < MAX_GAMEPADS; i++) {
- GamepadDevice gamepad = mGamepadDevices[i];
- if (gamepad != null && gamepad.getId() == deviceId) {
- return gamepad;
- }
- }
- return null;
- }
-
- private GamepadDevice getDevice(int index) {
- // Maximum 4 Gamepads can be connected at a time starting at index zero.
- assert index >= 0 && index < MAX_GAMEPADS;
- return mGamepadDevices[index];
- }
-
- /**
- * Handles key events from the gamepad devices.
- * @return True if the event has been consumed.
- */
- public static boolean dispatchKeyEvent(KeyEvent event) {
- if (!isGamepadEvent(event)) return false;
- return getInstance().handleKeyEvent(event);
- }
-
- private boolean handleKeyEvent(KeyEvent event) {
- synchronized (mLock) {
- if (!mIsGamepadAccessed) return false;
- GamepadDevice gamepad = getGamepadForEvent(event);
- if (gamepad == null) return false;
- return gamepad.handleKeyEvent(event);
- }
- }
-
- /**
- * Handles motion events from the gamepad devices.
- * @return True if the event has been consumed.
- */
- public static boolean onGenericMotionEvent(MotionEvent event) {
- if (!isGamepadEvent(event)) return false;
- return getInstance().handleMotionEvent(event);
- }
-
- private boolean handleMotionEvent(MotionEvent event) {
- synchronized (mLock) {
- if (!mIsGamepadAccessed) return false;
- GamepadDevice gamepad = getGamepadForEvent(event);
- if (gamepad == null) return false;
- return gamepad.handleMotionEvent(event);
- }
- }
-
- private int getNextAvailableIndex() {
- // When multiple gamepads are connected to a user agent, indices must be assigned on a
- // first-come first-serve basis, starting at zero. If a gamepad is disconnected, previously
- // assigned indices must not be reassigned to gamepads that continue to be connected.
- // However, if a gamepad is disconnected, and subsequently the same or a different
- // gamepad is then connected, index entries must be reused.
-
- for (int i = 0; i < MAX_GAMEPADS; ++i) {
- if (getDevice(i) == null) {
- return i;
- }
- }
- // Reached maximum gamepads limit.
- return -1;
- }
-
- private boolean registerGamepad(InputDevice inputDevice) {
- int index = getNextAvailableIndex();
- if (index == -1) return false; // invalid index
-
- GamepadDevice gamepad = new GamepadDevice(index, inputDevice);
- mGamepadDevices[index] = gamepad;
- return true;
- }
-
- private void unregisterGamepad(int deviceId) {
- GamepadDevice gamepadDevice = getDeviceById(deviceId);
- if (gamepadDevice == null) return; // Not a registered device.
- int index = gamepadDevice.getIndex();
- mGamepadDevices[index] = null;
- }
-
- private static boolean isGamepadDevice(InputDevice inputDevice) {
- return ((inputDevice.getSources() & InputDevice.SOURCE_JOYSTICK) ==
- InputDevice.SOURCE_JOYSTICK);
- }
-
- private GamepadDevice getGamepadForEvent(InputEvent event) {
- return getDeviceById(event.getDeviceId());
- }
-
- /**
- * @return True if the motion event corresponds to a gamepad event.
- */
- public static boolean isGamepadEvent(MotionEvent event) {
- return ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK);
- }
-
- /**
- * @return True if event's keycode corresponds to a gamepad key.
- */
- public static boolean isGamepadEvent(KeyEvent event) {
- int keyCode = event.getKeyCode();
- switch (keyCode) {
- // Specific handling for dpad keys is required because
- // KeyEvent.isGamepadButton doesn't consider dpad keys.
- case KeyEvent.KEYCODE_DPAD_UP:
- case KeyEvent.KEYCODE_DPAD_DOWN:
- case KeyEvent.KEYCODE_DPAD_LEFT:
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- return true;
- default:
- return KeyEvent.isGamepadButton(keyCode);
- }
- }
-
- @CalledByNative
- static void updateGamepadData(long webGamepadsPtr) {
- getInstance().grabGamepadData(webGamepadsPtr);
- }
-
- private void grabGamepadData(long webGamepadsPtr) {
- synchronized (mLock) {
- for (int i = 0; i < MAX_GAMEPADS; i++) {
- final GamepadDevice device = getDevice(i);
- if (device != null) {
- device.updateButtonsAndAxesMapping();
- nativeSetGamepadData(webGamepadsPtr, i, device.isStandardGamepad(), true,
- device.getName(), device.getTimestamp(), device.getAxes(),
- device.getButtons());
- } else {
- nativeSetGamepadData(webGamepadsPtr, i, false, false, null, 0, null, null);
- }
- }
- }
- }
-
- @CalledByNative
- static void notifyForGamepadsAccess(boolean isAccessPaused) {
- getInstance().setIsGamepadAccessed(!isAccessPaused);
- }
-
- private void setIsGamepadAccessed(boolean isGamepadAccessed) {
- synchronized (mLock) {
- mIsGamepadAccessed = isGamepadAccessed;
- if (isGamepadAccessed) {
- for (int i = 0; i < MAX_GAMEPADS; i++) {
- GamepadDevice gamepadDevice = getDevice(i);
- if (gamepadDevice == null) continue;
- gamepadDevice.clearData();
- }
- }
- }
- }
-
- private native void nativeSetGamepadData(long webGamepadsPtr, int index, boolean mapping,
- boolean connected, String devicename, long timestamp, float[] axes, float[] buttons);
-
- private static class LazyHolder {
- private static final GamepadList INSTANCE = new GamepadList();
- }
-
-}

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