| Index: ppapi/examples/compositor/compositor.cc
|
| diff --git a/ppapi/examples/compositor/compositor.cc b/ppapi/examples/compositor/compositor.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d437bc84b77aa894aafa3d744986be980d43a7fc
|
| --- /dev/null
|
| +++ b/ppapi/examples/compositor/compositor.cc
|
| @@ -0,0 +1,439 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Needed on Windows to get |M_PI| from math.h.
|
| +#ifdef _WIN32
|
| +#define _USE_MATH_DEFINES
|
| +#endif
|
| +
|
| +#include <math.h>
|
| +
|
| +#include <vector>
|
| +
|
| +#include "ppapi/c/pp_errors.h"
|
| +#include "ppapi/c/pp_input_event.h"
|
| +#include "ppapi/cpp/compositor.h"
|
| +#include "ppapi/cpp/compositor_layer.h"
|
| +#include "ppapi/cpp/graphics_3d.h"
|
| +#include "ppapi/cpp/graphics_3d_client.h"
|
| +#include "ppapi/cpp/image_data.h"
|
| +#include "ppapi/cpp/input_event.h"
|
| +#include "ppapi/cpp/instance.h"
|
| +#include "ppapi/cpp/module.h"
|
| +#include "ppapi/cpp/rect.h"
|
| +#include "ppapi/cpp/var_dictionary.h"
|
| +#include "ppapi/examples/compositor/spinning_cube.h"
|
| +#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
|
| +#include "ppapi/lib/gl/include/GLES2/gl2.h"
|
| +#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
|
| +#include "ppapi/utility/completion_callback_factory.h"
|
| +
|
| +// Use assert as a poor-man's CHECK, even in non-debug mode.
|
| +// Since <assert.h> redefines assert on every inclusion (it doesn't use
|
| +// include-guards), make sure this is the last file #include'd in this file.
|
| +#undef NDEBUG
|
| +#include <assert.h>
|
| +
|
| +// When compiling natively on Windows, PostMessage can be #define-d to
|
| +// something else.
|
| +#ifdef PostMessage
|
| +#undef PostMessage
|
| +#endif
|
| +
|
| +// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
|
| +// function to preserve line number information in the failure message.
|
| +#define AssertNoGLError() \
|
| + PP_DCHECK(!glGetError());
|
| +
|
| +namespace {
|
| +
|
| +const int32_t kTextureWidth = 800;
|
| +const int32_t kTextureHeight = 800;
|
| +const int32_t kImageWidth = 256;
|
| +const int32_t kImageHeight = 256;
|
| +
|
| +class DemoInstance : public pp::Instance, public pp::Graphics3DClient {
|
| + public:
|
| + DemoInstance(PP_Instance instance);
|
| + virtual ~DemoInstance();
|
| +
|
| + // pp::Instance implementation (see PPP_Instance).
|
| + virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
|
| + virtual void DidChangeView(const pp::Rect& position,
|
| + const pp::Rect& clip);
|
| + virtual bool HandleInputEvent(const pp::InputEvent& event);
|
| +
|
| + // pp::Graphics3DClient implementation.
|
| + virtual void Graphics3DContextLost();
|
| +
|
| + private:
|
| + // GL-related functions.
|
| + void InitGL(int32_t result);
|
| + GLuint PrepareFramebuffer();
|
| + pp::ImageData PrepareImage();
|
| + void Paint(int32_t result, int32_t frame);
|
| + void OnTextureReleased(int32_t result, GLuint texture);
|
| + void OnImageReleased(int32_t result, const pp::ImageData& image);
|
| +
|
| + pp::CompletionCallbackFactory<DemoInstance> callback_factory_;
|
| +
|
| + // Owned data.
|
| + pp::Graphics3D* context_;
|
| +
|
| + GLuint fbo_;
|
| + GLuint rbo_;
|
| +
|
| + std::vector<GLuint> textures_;
|
| + std::vector<pp::ImageData> images_;
|
| +
|
| + pp::Compositor compositor_;
|
| + pp::CompositorLayer color_layer_;
|
| + pp::CompositorLayer stable_texture_layer_;
|
| + pp::CompositorLayer texture_layer_;
|
| + pp::CompositorLayer image_layer_;
|
| +
|
| + bool rebuild_layers_;
|
| + int32_t total_resource_;
|
| +
|
| + SpinningCube* cube_;
|
| +};
|
| +
|
| +DemoInstance::DemoInstance(PP_Instance instance)
|
| + : pp::Instance(instance),
|
| + pp::Graphics3DClient(this),
|
| + callback_factory_(this),
|
| + context_(NULL),
|
| + fbo_(0),
|
| + rbo_(0),
|
| + compositor_(this),
|
| + rebuild_layers_(false),
|
| + total_resource_(0),
|
| + cube_(new SpinningCube()) {
|
| + RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
|
| +}
|
| +
|
| +DemoInstance::~DemoInstance() {
|
| + delete cube_;
|
| + assert(glTerminatePPAPI());
|
| + delete context_;
|
| +}
|
| +
|
| +bool DemoInstance::Init(uint32_t /*argc*/,
|
| + const char* /*argn*/[],
|
| + const char* /*argv*/[]) {
|
| + return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface());
|
| +}
|
| +
|
| +void DemoInstance::DidChangeView(
|
| + const pp::Rect& position, const pp::Rect& /*clip*/) {
|
| + if (position.width() == 0 || position.height() == 0)
|
| + return;
|
| + // Initialize graphics.
|
| + InitGL(0);
|
| +}
|
| +
|
| +bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) {
|
| + switch (event.GetType()) {
|
| + case PP_INPUTEVENT_TYPE_MOUSEDOWN:
|
| + rebuild_layers_ = true;
|
| + return true;
|
| + default:
|
| + break;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +void DemoInstance::Graphics3DContextLost() {
|
| + fbo_ = 0;
|
| + rbo_ = 0;
|
| + compositor_.ResetLayers();
|
| + color_layer_ = pp::CompositorLayer();
|
| + stable_texture_layer_ = pp::CompositorLayer();
|
| + texture_layer_ = pp::CompositorLayer();
|
| + image_layer_ = pp::CompositorLayer();
|
| + total_resource_ -= static_cast<int32_t>(textures_.size());
|
| + textures_.clear();
|
| + delete context_;
|
| + context_ = NULL;
|
| + cube_->OnGLContextLost();
|
| + pp::CompletionCallback cb = callback_factory_.NewCallback(
|
| + &DemoInstance::InitGL);
|
| + pp::Module::Get()->core()->CallOnMainThread(0, cb, 0);
|
| +}
|
| +
|
| +void DemoInstance::InitGL(int32_t /*result*/) {
|
| + if (context_)
|
| + return;
|
| + int32_t context_attributes[] = {
|
| + PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
|
| + PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
|
| + PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
|
| + PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
|
| + PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
|
| + PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
|
| + PP_GRAPHICS3DATTRIB_SAMPLES, 0,
|
| + PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
|
| + PP_GRAPHICS3DATTRIB_WIDTH, 32,
|
| + PP_GRAPHICS3DATTRIB_HEIGHT, 32,
|
| + PP_GRAPHICS3DATTRIB_NONE,
|
| + };
|
| + context_ = new pp::Graphics3D(this, context_attributes);
|
| + assert(!context_->is_null());
|
| + assert(BindGraphics(compositor_));
|
| +
|
| + glSetCurrentContextPPAPI(context_->pp_resource());
|
| +
|
| + cube_->Init(kTextureWidth, kTextureHeight);
|
| +
|
| + Paint(PP_OK, 0);
|
| +}
|
| +
|
| +GLuint DemoInstance::PrepareFramebuffer() {
|
| + GLuint texture = 0;
|
| + if (textures_.empty()) {
|
| + total_resource_++;
|
| + // Create a texture object
|
| + glGenTextures(1, &texture);
|
| + glBindTexture(GL_TEXTURE_2D, texture);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glBindTexture(GL_TEXTURE_2D, 0);
|
| + } else {
|
| + texture = textures_.back();
|
| + textures_.pop_back();
|
| + }
|
| +
|
| + if (!rbo_) {
|
| + // create a renderbuffer object to store depth info
|
| + glGenRenderbuffers(1, &rbo_);
|
| + glBindRenderbuffer(GL_RENDERBUFFER, rbo_);
|
| + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
| + kTextureWidth, kTextureHeight);
|
| + glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
| + }
|
| +
|
| + if (!fbo_) {
|
| + // create a framebuffer object
|
| + glGenFramebuffers(1, &fbo_);
|
| + }
|
| +
|
| + glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
|
| +
|
| + // attach the texture to FBO color attachment point
|
| + glFramebufferTexture2D(GL_FRAMEBUFFER,
|
| + GL_COLOR_ATTACHMENT0,
|
| + GL_TEXTURE_2D,
|
| + texture,
|
| + 0);
|
| +
|
| + // attach the renderbuffer to depth attachment point
|
| + glFramebufferRenderbuffer(GL_FRAMEBUFFER,
|
| + GL_DEPTH_ATTACHMENT,
|
| + GL_RENDERBUFFER,
|
| + rbo_);
|
| +
|
| + // check FBO status
|
| + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
| + assert(status == GL_FRAMEBUFFER_COMPLETE);
|
| +
|
| + AssertNoGLError();
|
| + return texture;
|
| +}
|
| +
|
| +pp::ImageData DemoInstance::PrepareImage() {
|
| + if (images_.empty()) {
|
| + total_resource_++;
|
| + return pp::ImageData(this,
|
| + PP_IMAGEDATAFORMAT_RGBA_PREMUL,
|
| + pp::Size(kImageWidth, kImageHeight),
|
| + false);
|
| + }
|
| + pp::ImageData image = images_.back();
|
| + images_.pop_back();
|
| + return image;
|
| +}
|
| +
|
| +void DemoInstance::Paint(int32_t result, int32_t frame) {
|
| + assert(result == PP_OK);
|
| +
|
| + if (result != PP_OK || !context_)
|
| + return;
|
| +
|
| + int32_t rv;
|
| +
|
| + if (rebuild_layers_) {
|
| + compositor_.ResetLayers();
|
| + color_layer_ = pp::CompositorLayer();
|
| + stable_texture_layer_ = pp::CompositorLayer();
|
| + texture_layer_ = pp::CompositorLayer();
|
| + image_layer_ = pp::CompositorLayer();
|
| + frame = 0;
|
| + rebuild_layers_ = false;
|
| + }
|
| +
|
| + float factor_sin = sin(M_PI / 180 * frame);
|
| + float factor_cos = cos(M_PI / 180 * frame);
|
| + {
|
| + // Set the background color layer.
|
| + if (color_layer_.is_null()) {
|
| + color_layer_ = compositor_.AddLayer();
|
| + assert(!color_layer_.is_null());
|
| + static const float transform[16] = {
|
| + 1.0f, 0.0f, 0.0f, 0.0f,
|
| + 0.0f, 1.0f, 0.0f, 0.0f,
|
| + 0.0f, 0.0f, 1.0f, 0.0f,
|
| + 0.0f, 0.0f, 0.0f, 1.0f,
|
| + };
|
| + rv = color_layer_.SetTransform(transform);
|
| + assert(rv == PP_OK);
|
| + }
|
| + rv = color_layer_.SetColor(fabs(factor_sin),
|
| + fabs(factor_cos),
|
| + fabs(factor_sin * factor_cos),
|
| + 1.0f,
|
| + pp::Size(800, 600));
|
| + assert(rv == PP_OK);
|
| + }
|
| +
|
| + {
|
| + // Set the image layer
|
| + if (image_layer_.is_null()) {
|
| + image_layer_ = compositor_.AddLayer();
|
| + assert(!image_layer_.is_null());
|
| + }
|
| + float x = frame % 800;
|
| + float y = 200 - 200 * factor_sin;
|
| + const float transform[16] = {
|
| + fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f,
|
| + 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f,
|
| + 0.0f, 0.0f, 1.0f, 0.0f,
|
| + x, y, 0.0f, 1.0f,
|
| + };
|
| + rv = image_layer_.SetTransform(transform);
|
| + assert(rv == PP_OK);
|
| +
|
| + pp::ImageData image = PrepareImage();
|
| + uint8_t *p = static_cast<uint8_t*>(image.data());
|
| + for (int x = 0; x < kImageWidth; ++x) {
|
| + for (int y = 0; y < kImageHeight; ++y) {
|
| + *(p++) = frame;
|
| + *(p++) = frame * x;
|
| + *(p++) = frame * y;
|
| + *(p++) = 255;
|
| + }
|
| + }
|
| + rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight),
|
| + callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image));
|
| + assert(rv == PP_OK_COMPLETIONPENDING);
|
| + }
|
| +
|
| + {
|
| + // Set the stable texture layer
|
| + if (stable_texture_layer_.is_null()) {
|
| + stable_texture_layer_ = compositor_.AddLayer();
|
| + assert(!stable_texture_layer_.is_null());
|
| + GLuint texture = PrepareFramebuffer();
|
| + cube_->UpdateForTimeDelta(0.02f);
|
| + cube_->Draw();
|
| + rv = stable_texture_layer_.SetTexture(
|
| + *context_,
|
| + texture, pp::Size(600, 600),
|
| + callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
|
| + texture));
|
| + assert(rv == PP_OK_COMPLETIONPENDING);
|
| + rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE);
|
| + assert(rv == PP_OK);
|
| + }
|
| +
|
| + int32_t delta = 200 * fabsf(factor_sin);
|
| + if (delta != 0) {
|
| + int32_t x_y = 25 + delta;
|
| + int32_t w_h = 650 - delta - delta;
|
| + rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h));
|
| + } else {
|
| + rv = stable_texture_layer_.SetClipRect(pp::Rect());
|
| + }
|
| + assert(rv == PP_OK);
|
| +
|
| + const float transform[16] = {
|
| + factor_cos, -factor_sin, 0.0f, 0.0f,
|
| + factor_sin, factor_cos, 0.0f, 0.0f,
|
| + 0.0f, 0.0f, 1.0f, 0.0f,
|
| + 50.0f, 50.0f, 0.0f, 1.0f,
|
| + };
|
| + rv = stable_texture_layer_.SetTransform(transform);
|
| + assert(rv == PP_OK);
|
| + }
|
| +
|
| + {
|
| + // Set the dynamic texture layer.
|
| + if (texture_layer_.is_null()) {
|
| + texture_layer_ = compositor_.AddLayer();
|
| + assert(!texture_layer_.is_null());
|
| + static const float transform[16] = {
|
| + 1.0f, 0.0f, 0.0f, 0.0f,
|
| + 0.0f, 1.0f, 0.0f, 0.0f,
|
| + 0.0f, 0.0f, 1.0f, 0.0f,
|
| + 200.0f, 0.0f, 0.0f, 1.0f,
|
| + };
|
| + rv = texture_layer_.SetTransform(transform);
|
| + assert(rv == PP_OK);
|
| + }
|
| +
|
| + GLuint texture = PrepareFramebuffer();
|
| + cube_->UpdateForTimeDelta(0.02f);
|
| + cube_->Draw();
|
| + rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400),
|
| + callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
|
| + texture));
|
| + assert(rv == PP_OK_COMPLETIONPENDING);
|
| + rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE);
|
| + assert(rv == PP_OK);
|
| + }
|
| +
|
| + rv = compositor_.CommitLayers(
|
| + callback_factory_.NewCallback(&DemoInstance::Paint, ++frame));
|
| + assert(rv == PP_OK_COMPLETIONPENDING);
|
| +
|
| + pp::VarDictionary dict;
|
| + dict.Set(pp::Var("total_resource"), pp::Var(total_resource_));
|
| + dict.Set(pp::Var("free_resource"),
|
| + pp::Var((int32_t)(textures_.size() + images_.size())));
|
| + PostMessage(dict);
|
| +}
|
| +
|
| +void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) {
|
| + if (result == PP_OK)
|
| + textures_.push_back(texture);
|
| +}
|
| +
|
| +void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) {
|
| + if (result == PP_OK)
|
| + images_.push_back(image);
|
| +}
|
| +
|
| +// This object is the global object representing this plugin library as long
|
| +// as it is loaded.
|
| +class DemoModule : public pp::Module {
|
| + public:
|
| + DemoModule() : Module() {}
|
| + virtual ~DemoModule() {}
|
| +
|
| + virtual pp::Instance* CreateInstance(PP_Instance instance) {
|
| + return new DemoInstance(instance);
|
| + }
|
| +};
|
| +
|
| +} // anonymous namespace
|
| +
|
| +namespace pp {
|
| +// Factory function for your specialization of the Module object.
|
| +Module* CreateModule() {
|
| + return new DemoModule();
|
| +}
|
| +} // namespace pp
|
|
|