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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Needed on Windows to get |M_PI| from math.h. |
| 6 #ifdef _WIN32 |
| 7 #define _USE_MATH_DEFINES |
| 8 #endif |
| 9 |
| 10 #include <math.h> |
| 11 |
| 12 #include <vector> |
| 13 |
| 14 #include "ppapi/c/pp_errors.h" |
| 15 #include "ppapi/c/pp_input_event.h" |
| 16 #include "ppapi/cpp/compositor.h" |
| 17 #include "ppapi/cpp/compositor_layer.h" |
| 18 #include "ppapi/cpp/graphics_3d.h" |
| 19 #include "ppapi/cpp/graphics_3d_client.h" |
| 20 #include "ppapi/cpp/image_data.h" |
| 21 #include "ppapi/cpp/input_event.h" |
| 22 #include "ppapi/cpp/instance.h" |
| 23 #include "ppapi/cpp/module.h" |
| 24 #include "ppapi/cpp/rect.h" |
| 25 #include "ppapi/cpp/var_dictionary.h" |
| 26 #include "ppapi/examples/compositor/spinning_cube.h" |
| 27 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
| 28 #include "ppapi/lib/gl/include/GLES2/gl2.h" |
| 29 #include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
| 30 #include "ppapi/utility/completion_callback_factory.h" |
| 31 |
| 32 // Use assert as a poor-man's CHECK, even in non-debug mode. |
| 33 // Since <assert.h> redefines assert on every inclusion (it doesn't use |
| 34 // include-guards), make sure this is the last file #include'd in this file. |
| 35 #undef NDEBUG |
| 36 #include <assert.h> |
| 37 |
| 38 // When compiling natively on Windows, PostMessage can be #define-d to |
| 39 // something else. |
| 40 #ifdef PostMessage |
| 41 #undef PostMessage |
| 42 #endif |
| 43 |
| 44 // Assert |context_| isn't holding any GL Errors. Done as a macro instead of a |
| 45 // function to preserve line number information in the failure message. |
| 46 #define AssertNoGLError() \ |
| 47 PP_DCHECK(!glGetError()); |
| 48 |
| 49 namespace { |
| 50 |
| 51 const int32_t kTextureWidth = 800; |
| 52 const int32_t kTextureHeight = 800; |
| 53 const int32_t kImageWidth = 256; |
| 54 const int32_t kImageHeight = 256; |
| 55 |
| 56 class DemoInstance : public pp::Instance, public pp::Graphics3DClient { |
| 57 public: |
| 58 DemoInstance(PP_Instance instance); |
| 59 virtual ~DemoInstance(); |
| 60 |
| 61 // pp::Instance implementation (see PPP_Instance). |
| 62 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); |
| 63 virtual void DidChangeView(const pp::Rect& position, |
| 64 const pp::Rect& clip); |
| 65 virtual bool HandleInputEvent(const pp::InputEvent& event); |
| 66 |
| 67 // pp::Graphics3DClient implementation. |
| 68 virtual void Graphics3DContextLost(); |
| 69 |
| 70 private: |
| 71 // GL-related functions. |
| 72 void InitGL(int32_t result); |
| 73 GLuint PrepareFramebuffer(); |
| 74 pp::ImageData PrepareImage(); |
| 75 void Paint(int32_t result, int32_t frame); |
| 76 void OnTextureReleased(int32_t result, GLuint texture); |
| 77 void OnImageReleased(int32_t result, const pp::ImageData& image); |
| 78 |
| 79 pp::CompletionCallbackFactory<DemoInstance> callback_factory_; |
| 80 |
| 81 // Owned data. |
| 82 pp::Graphics3D* context_; |
| 83 |
| 84 GLuint fbo_; |
| 85 GLuint rbo_; |
| 86 |
| 87 std::vector<GLuint> textures_; |
| 88 std::vector<pp::ImageData> images_; |
| 89 |
| 90 pp::Compositor compositor_; |
| 91 pp::CompositorLayer color_layer_; |
| 92 pp::CompositorLayer stable_texture_layer_; |
| 93 pp::CompositorLayer texture_layer_; |
| 94 pp::CompositorLayer image_layer_; |
| 95 |
| 96 bool rebuild_layers_; |
| 97 int32_t total_resource_; |
| 98 |
| 99 SpinningCube* cube_; |
| 100 }; |
| 101 |
| 102 DemoInstance::DemoInstance(PP_Instance instance) |
| 103 : pp::Instance(instance), |
| 104 pp::Graphics3DClient(this), |
| 105 callback_factory_(this), |
| 106 context_(NULL), |
| 107 fbo_(0), |
| 108 rbo_(0), |
| 109 compositor_(this), |
| 110 rebuild_layers_(false), |
| 111 total_resource_(0), |
| 112 cube_(new SpinningCube()) { |
| 113 RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
| 114 } |
| 115 |
| 116 DemoInstance::~DemoInstance() { |
| 117 delete cube_; |
| 118 assert(glTerminatePPAPI()); |
| 119 delete context_; |
| 120 } |
| 121 |
| 122 bool DemoInstance::Init(uint32_t /*argc*/, |
| 123 const char* /*argn*/[], |
| 124 const char* /*argv*/[]) { |
| 125 return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface()); |
| 126 } |
| 127 |
| 128 void DemoInstance::DidChangeView( |
| 129 const pp::Rect& position, const pp::Rect& /*clip*/) { |
| 130 if (position.width() == 0 || position.height() == 0) |
| 131 return; |
| 132 // Initialize graphics. |
| 133 InitGL(0); |
| 134 } |
| 135 |
| 136 bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) { |
| 137 switch (event.GetType()) { |
| 138 case PP_INPUTEVENT_TYPE_MOUSEDOWN: |
| 139 rebuild_layers_ = true; |
| 140 return true; |
| 141 default: |
| 142 break; |
| 143 } |
| 144 return false; |
| 145 } |
| 146 |
| 147 void DemoInstance::Graphics3DContextLost() { |
| 148 fbo_ = 0; |
| 149 rbo_ = 0; |
| 150 compositor_.ResetLayers(); |
| 151 color_layer_ = pp::CompositorLayer(); |
| 152 stable_texture_layer_ = pp::CompositorLayer(); |
| 153 texture_layer_ = pp::CompositorLayer(); |
| 154 image_layer_ = pp::CompositorLayer(); |
| 155 total_resource_ -= static_cast<int32_t>(textures_.size()); |
| 156 textures_.clear(); |
| 157 delete context_; |
| 158 context_ = NULL; |
| 159 cube_->OnGLContextLost(); |
| 160 pp::CompletionCallback cb = callback_factory_.NewCallback( |
| 161 &DemoInstance::InitGL); |
| 162 pp::Module::Get()->core()->CallOnMainThread(0, cb, 0); |
| 163 } |
| 164 |
| 165 void DemoInstance::InitGL(int32_t /*result*/) { |
| 166 if (context_) |
| 167 return; |
| 168 int32_t context_attributes[] = { |
| 169 PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
| 170 PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, |
| 171 PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, |
| 172 PP_GRAPHICS3DATTRIB_RED_SIZE, 8, |
| 173 PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, |
| 174 PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, |
| 175 PP_GRAPHICS3DATTRIB_SAMPLES, 0, |
| 176 PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, |
| 177 PP_GRAPHICS3DATTRIB_WIDTH, 32, |
| 178 PP_GRAPHICS3DATTRIB_HEIGHT, 32, |
| 179 PP_GRAPHICS3DATTRIB_NONE, |
| 180 }; |
| 181 context_ = new pp::Graphics3D(this, context_attributes); |
| 182 assert(!context_->is_null()); |
| 183 assert(BindGraphics(compositor_)); |
| 184 |
| 185 glSetCurrentContextPPAPI(context_->pp_resource()); |
| 186 |
| 187 cube_->Init(kTextureWidth, kTextureHeight); |
| 188 |
| 189 Paint(PP_OK, 0); |
| 190 } |
| 191 |
| 192 GLuint DemoInstance::PrepareFramebuffer() { |
| 193 GLuint texture = 0; |
| 194 if (textures_.empty()) { |
| 195 total_resource_++; |
| 196 // Create a texture object |
| 197 glGenTextures(1, &texture); |
| 198 glBindTexture(GL_TEXTURE_2D, texture); |
| 199 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0, |
| 200 GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 201 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 202 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 203 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 204 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 205 glBindTexture(GL_TEXTURE_2D, 0); |
| 206 } else { |
| 207 texture = textures_.back(); |
| 208 textures_.pop_back(); |
| 209 } |
| 210 |
| 211 if (!rbo_) { |
| 212 // create a renderbuffer object to store depth info |
| 213 glGenRenderbuffers(1, &rbo_); |
| 214 glBindRenderbuffer(GL_RENDERBUFFER, rbo_); |
| 215 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
| 216 kTextureWidth, kTextureHeight); |
| 217 glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 218 } |
| 219 |
| 220 if (!fbo_) { |
| 221 // create a framebuffer object |
| 222 glGenFramebuffers(1, &fbo_); |
| 223 } |
| 224 |
| 225 glBindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| 226 |
| 227 // attach the texture to FBO color attachment point |
| 228 glFramebufferTexture2D(GL_FRAMEBUFFER, |
| 229 GL_COLOR_ATTACHMENT0, |
| 230 GL_TEXTURE_2D, |
| 231 texture, |
| 232 0); |
| 233 |
| 234 // attach the renderbuffer to depth attachment point |
| 235 glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
| 236 GL_DEPTH_ATTACHMENT, |
| 237 GL_RENDERBUFFER, |
| 238 rbo_); |
| 239 |
| 240 // check FBO status |
| 241 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 242 assert(status == GL_FRAMEBUFFER_COMPLETE); |
| 243 |
| 244 AssertNoGLError(); |
| 245 return texture; |
| 246 } |
| 247 |
| 248 pp::ImageData DemoInstance::PrepareImage() { |
| 249 if (images_.empty()) { |
| 250 total_resource_++; |
| 251 return pp::ImageData(this, |
| 252 PP_IMAGEDATAFORMAT_RGBA_PREMUL, |
| 253 pp::Size(kImageWidth, kImageHeight), |
| 254 false); |
| 255 } |
| 256 pp::ImageData image = images_.back(); |
| 257 images_.pop_back(); |
| 258 return image; |
| 259 } |
| 260 |
| 261 void DemoInstance::Paint(int32_t result, int32_t frame) { |
| 262 assert(result == PP_OK); |
| 263 |
| 264 if (result != PP_OK || !context_) |
| 265 return; |
| 266 |
| 267 int32_t rv; |
| 268 |
| 269 if (rebuild_layers_) { |
| 270 compositor_.ResetLayers(); |
| 271 color_layer_ = pp::CompositorLayer(); |
| 272 stable_texture_layer_ = pp::CompositorLayer(); |
| 273 texture_layer_ = pp::CompositorLayer(); |
| 274 image_layer_ = pp::CompositorLayer(); |
| 275 frame = 0; |
| 276 rebuild_layers_ = false; |
| 277 } |
| 278 |
| 279 float factor_sin = sin(M_PI / 180 * frame); |
| 280 float factor_cos = cos(M_PI / 180 * frame); |
| 281 { |
| 282 // Set the background color layer. |
| 283 if (color_layer_.is_null()) { |
| 284 color_layer_ = compositor_.AddLayer(); |
| 285 assert(!color_layer_.is_null()); |
| 286 static const float transform[16] = { |
| 287 1.0f, 0.0f, 0.0f, 0.0f, |
| 288 0.0f, 1.0f, 0.0f, 0.0f, |
| 289 0.0f, 0.0f, 1.0f, 0.0f, |
| 290 0.0f, 0.0f, 0.0f, 1.0f, |
| 291 }; |
| 292 rv = color_layer_.SetTransform(transform); |
| 293 assert(rv == PP_OK); |
| 294 } |
| 295 rv = color_layer_.SetColor(fabs(factor_sin), |
| 296 fabs(factor_cos), |
| 297 fabs(factor_sin * factor_cos), |
| 298 1.0f, |
| 299 pp::Size(800, 600)); |
| 300 assert(rv == PP_OK); |
| 301 } |
| 302 |
| 303 { |
| 304 // Set the image layer |
| 305 if (image_layer_.is_null()) { |
| 306 image_layer_ = compositor_.AddLayer(); |
| 307 assert(!image_layer_.is_null()); |
| 308 } |
| 309 float x = frame % 800; |
| 310 float y = 200 - 200 * factor_sin; |
| 311 const float transform[16] = { |
| 312 fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f, |
| 313 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f, |
| 314 0.0f, 0.0f, 1.0f, 0.0f, |
| 315 x, y, 0.0f, 1.0f, |
| 316 }; |
| 317 rv = image_layer_.SetTransform(transform); |
| 318 assert(rv == PP_OK); |
| 319 |
| 320 pp::ImageData image = PrepareImage(); |
| 321 uint8_t *p = static_cast<uint8_t*>(image.data()); |
| 322 for (int x = 0; x < kImageWidth; ++x) { |
| 323 for (int y = 0; y < kImageHeight; ++y) { |
| 324 *(p++) = frame; |
| 325 *(p++) = frame * x; |
| 326 *(p++) = frame * y; |
| 327 *(p++) = 255; |
| 328 } |
| 329 } |
| 330 rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight), |
| 331 callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image)); |
| 332 assert(rv == PP_OK_COMPLETIONPENDING); |
| 333 } |
| 334 |
| 335 { |
| 336 // Set the stable texture layer |
| 337 if (stable_texture_layer_.is_null()) { |
| 338 stable_texture_layer_ = compositor_.AddLayer(); |
| 339 assert(!stable_texture_layer_.is_null()); |
| 340 GLuint texture = PrepareFramebuffer(); |
| 341 cube_->UpdateForTimeDelta(0.02f); |
| 342 cube_->Draw(); |
| 343 rv = stable_texture_layer_.SetTexture( |
| 344 *context_, |
| 345 texture, pp::Size(600, 600), |
| 346 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
| 347 texture)); |
| 348 assert(rv == PP_OK_COMPLETIONPENDING); |
| 349 rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
| 350 assert(rv == PP_OK); |
| 351 } |
| 352 |
| 353 int32_t delta = 200 * fabsf(factor_sin); |
| 354 if (delta != 0) { |
| 355 int32_t x_y = 25 + delta; |
| 356 int32_t w_h = 650 - delta - delta; |
| 357 rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h)); |
| 358 } else { |
| 359 rv = stable_texture_layer_.SetClipRect(pp::Rect()); |
| 360 } |
| 361 assert(rv == PP_OK); |
| 362 |
| 363 const float transform[16] = { |
| 364 factor_cos, -factor_sin, 0.0f, 0.0f, |
| 365 factor_sin, factor_cos, 0.0f, 0.0f, |
| 366 0.0f, 0.0f, 1.0f, 0.0f, |
| 367 50.0f, 50.0f, 0.0f, 1.0f, |
| 368 }; |
| 369 rv = stable_texture_layer_.SetTransform(transform); |
| 370 assert(rv == PP_OK); |
| 371 } |
| 372 |
| 373 { |
| 374 // Set the dynamic texture layer. |
| 375 if (texture_layer_.is_null()) { |
| 376 texture_layer_ = compositor_.AddLayer(); |
| 377 assert(!texture_layer_.is_null()); |
| 378 static const float transform[16] = { |
| 379 1.0f, 0.0f, 0.0f, 0.0f, |
| 380 0.0f, 1.0f, 0.0f, 0.0f, |
| 381 0.0f, 0.0f, 1.0f, 0.0f, |
| 382 200.0f, 0.0f, 0.0f, 1.0f, |
| 383 }; |
| 384 rv = texture_layer_.SetTransform(transform); |
| 385 assert(rv == PP_OK); |
| 386 } |
| 387 |
| 388 GLuint texture = PrepareFramebuffer(); |
| 389 cube_->UpdateForTimeDelta(0.02f); |
| 390 cube_->Draw(); |
| 391 rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400), |
| 392 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
| 393 texture)); |
| 394 assert(rv == PP_OK_COMPLETIONPENDING); |
| 395 rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
| 396 assert(rv == PP_OK); |
| 397 } |
| 398 |
| 399 rv = compositor_.CommitLayers( |
| 400 callback_factory_.NewCallback(&DemoInstance::Paint, ++frame)); |
| 401 assert(rv == PP_OK_COMPLETIONPENDING); |
| 402 |
| 403 pp::VarDictionary dict; |
| 404 dict.Set(pp::Var("total_resource"), pp::Var(total_resource_)); |
| 405 dict.Set(pp::Var("free_resource"), |
| 406 pp::Var((int32_t)(textures_.size() + images_.size()))); |
| 407 PostMessage(dict); |
| 408 } |
| 409 |
| 410 void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) { |
| 411 if (result == PP_OK) |
| 412 textures_.push_back(texture); |
| 413 } |
| 414 |
| 415 void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) { |
| 416 if (result == PP_OK) |
| 417 images_.push_back(image); |
| 418 } |
| 419 |
| 420 // This object is the global object representing this plugin library as long |
| 421 // as it is loaded. |
| 422 class DemoModule : public pp::Module { |
| 423 public: |
| 424 DemoModule() : Module() {} |
| 425 virtual ~DemoModule() {} |
| 426 |
| 427 virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| 428 return new DemoInstance(instance); |
| 429 } |
| 430 }; |
| 431 |
| 432 } // anonymous namespace |
| 433 |
| 434 namespace pp { |
| 435 // Factory function for your specialization of the Module object. |
| 436 Module* CreateModule() { |
| 437 return new DemoModule(); |
| 438 } |
| 439 } // namespace pp |
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