| Index: media/audio/mac/audio_manager_mac.cc
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| diff --git a/media/audio/mac/audio_manager_mac.cc b/media/audio/mac/audio_manager_mac.cc
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| index 8478e0f70c56e5aded802dd0a8182f25dd605a35..09b6433e631d819fc6bc87ab72f4c55b5cc672d1 100644
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| --- a/media/audio/mac/audio_manager_mac.cc
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| +++ b/media/audio/mac/audio_manager_mac.cc
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| @@ -27,13 +27,16 @@
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|  #include "media/base/bind_to_current_loop.h"
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|  #include "media/base/channel_layout.h"
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|  #include "media/base/limits.h"
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| -#include "media/base/mac/audio_latency_mac.h"
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|  #include "media/base/media_switches.h"
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|  
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|  namespace media {
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|  
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|  // Maximum number of output streams that can be open simultaneously.
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|  static const int kMaxOutputStreams = 50;
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| +
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| +// Define bounds for for low-latency input and output streams.
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| +static const int kMinimumInputOutputBufferSize = 128;
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| +static const int kMaximumInputOutputBufferSize = 4096;
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|  
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|  // Default sample-rate on most Apple hardware.
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|  static const int kFallbackSampleRate = 44100;
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| @@ -833,17 +836,11 @@
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|    // Allow pass through buffer sizes.  If concurrent input and output streams
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|    // exist, they will use the smallest buffer size amongst them.  As such, each
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|    // stream must be able to FIFO requests appropriately when this happens.
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| -  int buffer_size;
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| +  int buffer_size = ChooseBufferSize(false, hardware_sample_rate);
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|    if (has_valid_input_params) {
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| -    // If passed in via the input_params we allow buffer sizes to go as
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| -    // low as the the kMinAudioBufferSize, ignoring what
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| -    // ChooseBufferSize() normally returns.
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|      buffer_size =
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| -        std::min(static_cast<int>(limits::kMaxAudioBufferSize),
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| -                 std::max(input_params.frames_per_buffer(),
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| -                          static_cast<int>(limits::kMinAudioBufferSize)));
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| -  } else {
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| -    buffer_size = ChooseBufferSize(false, hardware_sample_rate);
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| +        std::min(kMaximumInputOutputBufferSize,
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| +                 std::max(input_params.frames_per_buffer(), buffer_size));
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|    }
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|  
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|    int hardware_channels;
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| @@ -890,7 +887,7 @@
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|  }
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|  
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|  int AudioManagerMac::ChooseBufferSize(bool is_input, int sample_rate) {
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| -  // kMinAudioBufferSize is too small for the output side because
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| +  // kMinimumInputOutputBufferSize is too small for the output side because
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|    // CoreAudio can get into under-run if the renderer fails delivering data
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|    // to the browser within the allowed time by the OS. The workaround is to
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|    // use 256 samples as the default output buffer size for sample rates
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| @@ -898,12 +895,20 @@
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|    // TODO(xians): Remove this workaround after WebAudio supports user defined
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|    // buffer size.  See https://github.com/WebAudio/web-audio-api/issues/348
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|    // for details.
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| -  int buffer_size =
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| -      is_input ? limits::kMinAudioBufferSize : 2 * limits::kMinAudioBufferSize;
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| +  int buffer_size = is_input ?
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| +      kMinimumInputOutputBufferSize : 2 * kMinimumInputOutputBufferSize;
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|    const int user_buffer_size = GetUserBufferSize();
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| -  buffer_size = user_buffer_size
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| -                    ? user_buffer_size
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| -                    : GetMinAudioBufferSizeMacOS(buffer_size, sample_rate);
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| +  if (user_buffer_size) {
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| +    buffer_size = user_buffer_size;
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| +  } else if (sample_rate > 48000) {
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| +    // The default buffer size is too small for higher sample rates and may lead
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| +    // to glitching.  Adjust upwards by multiples of the default size.
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| +    if (sample_rate <= 96000)
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| +      buffer_size = 2 * kMinimumInputOutputBufferSize;
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| +    else if (sample_rate <= 192000)
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| +      buffer_size = 4 * kMinimumInputOutputBufferSize;
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| +  }
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| +
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|    return buffer_size;
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|  }
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|  
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| 
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