Index: ui/gfx/shadow_value.h |
diff --git a/ui/gfx/shadow_value.h b/ui/gfx/shadow_value.h |
index 2362600f6e2550f407c1052adbf36d4d8ceb7cf9..7723a8b1e07e5a4b272b561baf4684b3434c4d0a 100644 |
--- a/ui/gfx/shadow_value.h |
+++ b/ui/gfx/shadow_value.h |
@@ -48,6 +48,10 @@ class GFX_EXPORT ShadowValue { |
// a uniform color. |
static Insets GetBlurRegion(const ShadowValues& shadows); |
+ // Makes ShadowValues that should match MD style shadows for the given |
+ // elevation. |
+ static ShadowValues MakeMdShadowValues(int elevation); |
+ |
private: |
gfx::Vector2d offset_; |