| Index: ui/gfx/shadow_value.h
|
| diff --git a/ui/gfx/shadow_value.h b/ui/gfx/shadow_value.h
|
| index 2362600f6e2550f407c1052adbf36d4d8ceb7cf9..7723a8b1e07e5a4b272b561baf4684b3434c4d0a 100644
|
| --- a/ui/gfx/shadow_value.h
|
| +++ b/ui/gfx/shadow_value.h
|
| @@ -48,6 +48,10 @@ class GFX_EXPORT ShadowValue {
|
| // a uniform color.
|
| static Insets GetBlurRegion(const ShadowValues& shadows);
|
|
|
| + // Makes ShadowValues that should match MD style shadows for the given
|
| + // elevation.
|
| + static ShadowValues MakeMdShadowValues(int elevation);
|
| +
|
| private:
|
| gfx::Vector2d offset_;
|
|
|
|
|