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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/shadow_util.h" | 5 #include "ui/gfx/shadow_util.h" |
| 6 | 6 |
| 7 #include <map> | 7 #include <map> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/lazy_instance.h" | 10 #include "base/lazy_instance.h" |
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| 86 const ShadowDetails& ShadowDetails::Get(int elevation, int corner_radius) { | 86 const ShadowDetails& ShadowDetails::Get(int elevation, int corner_radius) { |
| 87 auto iter = | 87 auto iter = |
| 88 g_shadow_cache.Get().find(std::make_pair(elevation, corner_radius)); | 88 g_shadow_cache.Get().find(std::make_pair(elevation, corner_radius)); |
| 89 if (iter != g_shadow_cache.Get().end()) | 89 if (iter != g_shadow_cache.Get().end()) |
| 90 return iter->second; | 90 return iter->second; |
| 91 | 91 |
| 92 auto insertion = g_shadow_cache.Get().insert(std::make_pair( | 92 auto insertion = g_shadow_cache.Get().insert(std::make_pair( |
| 93 std::make_pair(elevation, corner_radius), ShadowDetails())); | 93 std::make_pair(elevation, corner_radius), ShadowDetails())); |
| 94 DCHECK(insertion.second); | 94 DCHECK(insertion.second); |
| 95 ShadowDetails* shadow = &insertion.first->second; | 95 ShadowDetails* shadow = &insertion.first->second; |
| 96 // To match the CSS notion of blur (spread outside the bounding box) to the | 96 shadow->values = ShadowValue::MakeMdShadowValues(elevation); |
| 97 // Skia notion of blur (spread outside and inside the bounding box), we have | |
| 98 // to double the designer-provided blur values. | |
| 99 const int kBlurCorrection = 2; | |
| 100 // "Key shadow": y offset is elevation and blur is twice the elevation. | |
| 101 shadow->values.emplace_back(gfx::Vector2d(0, elevation), | |
| 102 kBlurCorrection * elevation * 2, | |
| 103 SkColorSetA(SK_ColorBLACK, 0x3d)); | |
| 104 // "Ambient shadow": no offset and blur matches the elevation. | |
| 105 shadow->values.emplace_back(gfx::Vector2d(), kBlurCorrection * elevation, | |
| 106 SkColorSetA(SK_ColorBLACK, 0x1f)); | |
| 107 // To see what this looks like for elevation 24, try this CSS: | |
| 108 // box-shadow: 0 24px 48px rgba(0, 0, 0, .24), | |
| 109 // 0 0 24px rgba(0, 0, 0, .12); | |
| 110 auto* source = new ShadowNineboxSource(shadow->values, corner_radius); | 97 auto* source = new ShadowNineboxSource(shadow->values, corner_radius); |
| 111 shadow->ninebox_image = ImageSkia(source, source->size()); | 98 shadow->ninebox_image = ImageSkia(source, source->size()); |
| 112 return *shadow; | 99 return *shadow; |
| 113 } | 100 } |
| 114 | 101 |
| 115 } // namespace gfx | 102 } // namespace gfx |
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