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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/shadow_util.h" | 5 #include "ui/gfx/shadow_util.h" |
6 | 6 |
7 #include <map> | 7 #include <map> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/lazy_instance.h" | 10 #include "base/lazy_instance.h" |
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86 const ShadowDetails& ShadowDetails::Get(int elevation, int corner_radius) { | 86 const ShadowDetails& ShadowDetails::Get(int elevation, int corner_radius) { |
87 auto iter = | 87 auto iter = |
88 g_shadow_cache.Get().find(std::make_pair(elevation, corner_radius)); | 88 g_shadow_cache.Get().find(std::make_pair(elevation, corner_radius)); |
89 if (iter != g_shadow_cache.Get().end()) | 89 if (iter != g_shadow_cache.Get().end()) |
90 return iter->second; | 90 return iter->second; |
91 | 91 |
92 auto insertion = g_shadow_cache.Get().insert(std::make_pair( | 92 auto insertion = g_shadow_cache.Get().insert(std::make_pair( |
93 std::make_pair(elevation, corner_radius), ShadowDetails())); | 93 std::make_pair(elevation, corner_radius), ShadowDetails())); |
94 DCHECK(insertion.second); | 94 DCHECK(insertion.second); |
95 ShadowDetails* shadow = &insertion.first->second; | 95 ShadowDetails* shadow = &insertion.first->second; |
96 // To match the CSS notion of blur (spread outside the bounding box) to the | 96 shadow->values = ShadowValue::MakeMdShadowValues(elevation); |
97 // Skia notion of blur (spread outside and inside the bounding box), we have | |
98 // to double the designer-provided blur values. | |
99 const int kBlurCorrection = 2; | |
100 // "Key shadow": y offset is elevation and blur is twice the elevation. | |
101 shadow->values.emplace_back(gfx::Vector2d(0, elevation), | |
102 kBlurCorrection * elevation * 2, | |
103 SkColorSetA(SK_ColorBLACK, 0x3d)); | |
104 // "Ambient shadow": no offset and blur matches the elevation. | |
105 shadow->values.emplace_back(gfx::Vector2d(), kBlurCorrection * elevation, | |
106 SkColorSetA(SK_ColorBLACK, 0x1f)); | |
107 // To see what this looks like for elevation 24, try this CSS: | |
108 // box-shadow: 0 24px 48px rgba(0, 0, 0, .24), | |
109 // 0 0 24px rgba(0, 0, 0, .12); | |
110 auto* source = new ShadowNineboxSource(shadow->values, corner_radius); | 97 auto* source = new ShadowNineboxSource(shadow->values, corner_radius); |
111 shadow->ninebox_image = ImageSkia(source, source->size()); | 98 shadow->ninebox_image = ImageSkia(source, source->size()); |
112 return *shadow; | 99 return *shadow; |
113 } | 100 } |
114 | 101 |
115 } // namespace gfx | 102 } // namespace gfx |
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