Index: Source/core/rendering/RenderBlock.h |
diff --git a/Source/core/rendering/RenderBlock.h b/Source/core/rendering/RenderBlock.h |
index 3c19109622887cd155c76ff63c56823538a38149..94bab085168a1f5637c6e87d55bc8ffda1690167 100644 |
--- a/Source/core/rendering/RenderBlock.h |
+++ b/Source/core/rendering/RenderBlock.h |
@@ -244,8 +244,9 @@ public: |
LayoutUnit collapsedMarginAfterForChild(const RenderBox* child) const; |
virtual void updateFirstLetter(); |
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; |
mstensho (USE GERRIT)
2014/05/20 09:34:39
Right... I see why you need this. I wonder what's
|
- virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { }; |
+ virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { } |
LayoutUnit availableLogicalWidthForContent() const { return max<LayoutUnit>(0, logicalRightOffsetForContent() - logicalLeftOffsetForContent()); } |
LayoutUnit logicalLeftOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); } |
@@ -295,8 +296,6 @@ protected: |
virtual void adjustInlineDirectionLineBounds(unsigned /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const { } |
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; |
- |
virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE; |
virtual void computePreferredLogicalWidths() OVERRIDE; |
void adjustIntrinsicLogicalWidthsForColumns(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const; |