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1 /* | 1 /* |
2 * Copyright (C) 2014 Google Inc. All rights reserved. | 2 * Copyright (C) 2014 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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31 #include "platform/text/Character.h" | 31 #include "platform/text/Character.h" |
32 | 32 |
33 #include <unicode/uobject.h> | 33 #include <unicode/uobject.h> |
34 #include <unicode/uscript.h> | 34 #include <unicode/uscript.h> |
35 #include <algorithm> | 35 #include <algorithm> |
36 #include "platform/text/ICUError.h" | 36 #include "platform/text/ICUError.h" |
37 #include "platform/wtf/StdLibExtras.h" | 37 #include "platform/wtf/StdLibExtras.h" |
38 #include "platform/wtf/text/StringBuilder.h" | 38 #include "platform/wtf/text/StringBuilder.h" |
39 | 39 |
40 #if defined(USING_SYSTEM_ICU) | 40 #if defined(USING_SYSTEM_ICU) |
| 41 #include <unicode/uniset.h> |
41 #include "platform/text/CharacterPropertyDataGenerator.h" | 42 #include "platform/text/CharacterPropertyDataGenerator.h" |
42 #include <unicode/uniset.h> | |
43 #else | 43 #else |
44 #define MUTEX_H // Prevent compile failure of utrie2.h on Windows | 44 #define MUTEX_H // Prevent compile failure of utrie2.h on Windows |
45 #include <utrie2.h> | 45 #include <utrie2.h> |
46 #endif | 46 #endif |
47 | 47 |
48 using namespace WTF; | 48 using namespace WTF; |
49 using namespace Unicode; | 49 using namespace Unicode; |
50 | 50 |
51 namespace blink { | 51 namespace blink { |
52 | 52 |
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254 } | 254 } |
255 | 255 |
256 bool Character::IsCommonOrInheritedScript(UChar32 character) { | 256 bool Character::IsCommonOrInheritedScript(UChar32 character) { |
257 ICUError status; | 257 ICUError status; |
258 UScriptCode script = uscript_getScript(character, &status); | 258 UScriptCode script = uscript_getScript(character, &status); |
259 return U_SUCCESS(status) && | 259 return U_SUCCESS(status) && |
260 (script == USCRIPT_COMMON || script == USCRIPT_INHERITED); | 260 (script == USCRIPT_COMMON || script == USCRIPT_INHERITED); |
261 } | 261 } |
262 | 262 |
263 } // namespace blink | 263 } // namespace blink |
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