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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/testing/PaintPrinters.h" | 5 #include "platform/testing/PaintPrinters.h" |
6 | 6 |
| 7 #include <iomanip> // NOLINT |
| 8 #include <ostream> // NOLINT |
7 #include "platform/graphics/paint/PaintChunk.h" | 9 #include "platform/graphics/paint/PaintChunk.h" |
8 #include "platform/graphics/paint/PaintChunkProperties.h" | 10 #include "platform/graphics/paint/PaintChunkProperties.h" |
9 #include <iomanip> // NOLINT | |
10 #include <ostream> // NOLINT | |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 void PrintTo(const PaintChunk& chunk, std::ostream* os) { | 14 void PrintTo(const PaintChunk& chunk, std::ostream* os) { |
15 *os << "PaintChunk(begin=" << chunk.begin_index << ", end=" << chunk.end_index | 15 *os << "PaintChunk(begin=" << chunk.begin_index << ", end=" << chunk.end_index |
16 << ", id="; | 16 << ", id="; |
17 if (!chunk.id) { | 17 if (!chunk.id) { |
18 *os << "null"; | 18 *os << "null"; |
19 } else { | 19 } else { |
20 *os << "(" << &chunk.id->client << ", "; | 20 *os << "(" << &chunk.id->client << ", "; |
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84 | 84 |
85 void PrintTo(const EffectPaintPropertyNode& node, std::ostream* os) { | 85 void PrintTo(const EffectPaintPropertyNode& node, std::ostream* os) { |
86 *os << "EffectPaintPropertyNode(" << node.ToString().Ascii().data() << ")"; | 86 *os << "EffectPaintPropertyNode(" << node.ToString().Ascii().data() << ")"; |
87 } | 87 } |
88 | 88 |
89 void PrintTo(const ScrollPaintPropertyNode& node, std::ostream* os) { | 89 void PrintTo(const ScrollPaintPropertyNode& node, std::ostream* os) { |
90 *os << "ScrollPaintPropertyNode(" << node.ToString().Ascii().data() << ")"; | 90 *os << "ScrollPaintPropertyNode(" << node.ToString().Ascii().data() << ")"; |
91 } | 91 } |
92 | 92 |
93 } // namespace blink | 93 } // namespace blink |
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