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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 29 #include "platform/bindings/DOMWrapperWorld.h" | 29 #include "platform/bindings/DOMWrapperWorld.h" |
| 30 #include "platform/bindings/ScriptWrappable.h" | 30 #include "platform/bindings/ScriptWrappable.h" |
| 31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
| 32 #include "platform/wtf/Assertions.h" | 32 #include "platform/wtf/Assertions.h" |
| 33 #include "third_party/khronos/GLES2/gl2.h" | 33 #include "third_party/khronos/GLES2/gl2.h" |
| 34 | 34 |
| 35 namespace gpu { | 35 namespace gpu { |
| 36 namespace gles2 { | 36 namespace gles2 { |
| 37 class GLES2Interface; | 37 class GLES2Interface; |
| 38 } | 38 } |
| 39 } | 39 } // namespace gpu |
| 40 | 40 |
| 41 namespace blink { | 41 namespace blink { |
| 42 | 42 |
| 43 class WebGLContextGroup; | 43 class WebGLContextGroup; |
| 44 class WebGLRenderingContextBase; | 44 class WebGLRenderingContextBase; |
| 45 | 45 |
| 46 template <typename T> | 46 template <typename T> |
| 47 GLuint ObjectOrZero(const T* object) { | 47 GLuint ObjectOrZero(const T* object) { |
| 48 return object ? object->Object() : 0; | 48 return object ? object->Object() : 0; |
| 49 } | 49 } |
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| 139 bool deleted_; | 139 bool deleted_; |
| 140 | 140 |
| 141 // Indicates whether the destructor has been entered and we therefore | 141 // Indicates whether the destructor has been entered and we therefore |
| 142 // need to be careful in subclasses to not touch other on-heap objects. | 142 // need to be careful in subclasses to not touch other on-heap objects. |
| 143 bool destruction_in_progress_; | 143 bool destruction_in_progress_; |
| 144 }; | 144 }; |
| 145 | 145 |
| 146 } // namespace blink | 146 } // namespace blink |
| 147 | 147 |
| 148 #endif // WebGLObject_h | 148 #endif // WebGLObject_h |
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