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Side by Side Diff: third_party/WebKit/Source/core/style/ShadowList.cpp

Issue 2940933003: DO NOT SUBMIT results of new clang-format (Closed)
Patch Set: Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 12 matching lines...) Expand all
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "core/style/ShadowList.h" 31 #include "core/style/ShadowList.h"
32 32
33 #include <memory>
33 #include "platform/geometry/FloatRect.h" 34 #include "platform/geometry/FloatRect.h"
34 #include <memory>
35 35
36 namespace blink { 36 namespace blink {
37 37
38 FloatRectOutsets ShadowList::RectOutsetsIncludingOriginal() const { 38 FloatRectOutsets ShadowList::RectOutsetsIncludingOriginal() const {
39 FloatRectOutsets outsets; 39 FloatRectOutsets outsets;
40 for (const ShadowData& shadow : Shadows()) { 40 for (const ShadowData& shadow : Shadows()) {
41 if (shadow.Style() == kInset) 41 if (shadow.Style() == kInset)
42 continue; 42 continue;
43 outsets.Unite(shadow.RectOutsets()); 43 outsets.Unite(shadow.RectOutsets());
44 } 44 }
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94 draw_looper_builder.AddShadow(FloatSize(shadow_x, shadow_y), shadow.Blur(), 94 draw_looper_builder.AddShadow(FloatSize(shadow_x, shadow_y), shadow.Blur(),
95 shadow.GetColor().Resolve(current_color), 95 shadow.GetColor().Resolve(current_color),
96 DrawLooperBuilder::kShadowRespectsTransforms, 96 DrawLooperBuilder::kShadowRespectsTransforms,
97 alpha_mode); 97 alpha_mode);
98 } 98 }
99 draw_looper_builder.AddUnmodifiedContent(); 99 draw_looper_builder.AddUnmodifiedContent();
100 return draw_looper_builder.DetachDrawLooper(); 100 return draw_looper_builder.DetachDrawLooper();
101 } 101 }
102 102
103 } // namespace blink 103 } // namespace blink
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