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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "core/style/ShadowList.h" | 31 #include "core/style/ShadowList.h" |
32 | 32 |
| 33 #include <memory> |
33 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
34 #include <memory> | |
35 | 35 |
36 namespace blink { | 36 namespace blink { |
37 | 37 |
38 FloatRectOutsets ShadowList::RectOutsetsIncludingOriginal() const { | 38 FloatRectOutsets ShadowList::RectOutsetsIncludingOriginal() const { |
39 FloatRectOutsets outsets; | 39 FloatRectOutsets outsets; |
40 for (const ShadowData& shadow : Shadows()) { | 40 for (const ShadowData& shadow : Shadows()) { |
41 if (shadow.Style() == kInset) | 41 if (shadow.Style() == kInset) |
42 continue; | 42 continue; |
43 outsets.Unite(shadow.RectOutsets()); | 43 outsets.Unite(shadow.RectOutsets()); |
44 } | 44 } |
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94 draw_looper_builder.AddShadow(FloatSize(shadow_x, shadow_y), shadow.Blur(), | 94 draw_looper_builder.AddShadow(FloatSize(shadow_x, shadow_y), shadow.Blur(), |
95 shadow.GetColor().Resolve(current_color), | 95 shadow.GetColor().Resolve(current_color), |
96 DrawLooperBuilder::kShadowRespectsTransforms, | 96 DrawLooperBuilder::kShadowRespectsTransforms, |
97 alpha_mode); | 97 alpha_mode); |
98 } | 98 } |
99 draw_looper_builder.AddUnmodifiedContent(); | 99 draw_looper_builder.AddUnmodifiedContent(); |
100 return draw_looper_builder.DetachDrawLooper(); | 100 return draw_looper_builder.DetachDrawLooper(); |
101 } | 101 } |
102 | 102 |
103 } // namespace blink | 103 } // namespace blink |
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