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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef Shape_h | 30 #ifndef Shape_h |
31 #define Shape_h | 31 #define Shape_h |
32 | 32 |
| 33 #include <memory> |
33 #include "core/CoreExport.h" | 34 #include "core/CoreExport.h" |
34 #include "core/style/BasicShapes.h" | 35 #include "core/style/BasicShapes.h" |
35 #include "core/style/StyleImage.h" | 36 #include "core/style/StyleImage.h" |
36 #include "platform/geometry/LayoutRect.h" | 37 #include "platform/geometry/LayoutRect.h" |
37 #include "platform/graphics/Path.h" | 38 #include "platform/graphics/Path.h" |
38 #include "platform/text/WritingMode.h" | 39 #include "platform/text/WritingMode.h" |
39 #include <memory> | |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class FloatRoundedRect; | 43 class FloatRoundedRect; |
44 | 44 |
45 struct LineSegment { | 45 struct LineSegment { |
46 STACK_ALLOCATED(); | 46 STACK_ALLOCATED(); |
47 LineSegment() : logical_left(0), logical_right(0), is_valid(false) {} | 47 LineSegment() : logical_left(0), logical_right(0), is_valid(false) {} |
48 | 48 |
49 LineSegment(float logical_left, float logical_right) | 49 LineSegment(float logical_left, float logical_right) |
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114 (!line_height && line_top == rect.Y()); | 114 (!line_height && line_top == rect.Y()); |
115 } | 115 } |
116 | 116 |
117 WritingMode writing_mode_; | 117 WritingMode writing_mode_; |
118 float margin_; | 118 float margin_; |
119 }; | 119 }; |
120 | 120 |
121 } // namespace blink | 121 } // namespace blink |
122 | 122 |
123 #endif // Shape_h | 123 #endif // Shape_h |
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