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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef PolygonShape_h | 30 #ifndef PolygonShape_h |
31 #define PolygonShape_h | 31 #define PolygonShape_h |
32 | 32 |
| 33 #include <memory> |
33 #include "core/layout/shapes/Shape.h" | 34 #include "core/layout/shapes/Shape.h" |
34 #include "core/layout/shapes/ShapeInterval.h" | 35 #include "core/layout/shapes/ShapeInterval.h" |
35 #include "platform/geometry/FloatPolygon.h" | 36 #include "platform/geometry/FloatPolygon.h" |
36 #include <memory> | |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 class OffsetPolygonEdge final : public VertexPair { | 40 class OffsetPolygonEdge final : public VertexPair { |
41 DISALLOW_NEW(); | 41 DISALLOW_NEW(); |
42 | 42 |
43 public: | 43 public: |
44 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) | 44 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) |
45 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} | 45 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} |
46 | 46 |
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74 LayoutUnit logical_height) const override; | 74 LayoutUnit logical_height) const override; |
75 void BuildDisplayPaths(DisplayPaths&) const override; | 75 void BuildDisplayPaths(DisplayPaths&) const override; |
76 | 76 |
77 private: | 77 private: |
78 FloatPolygon polygon_; | 78 FloatPolygon polygon_; |
79 }; | 79 }; |
80 | 80 |
81 } // namespace blink | 81 } // namespace blink |
82 | 82 |
83 #endif // PolygonShape_h | 83 #endif // PolygonShape_h |
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