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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef PolygonShape_h | 30 #ifndef PolygonShape_h |
| 31 #define PolygonShape_h | 31 #define PolygonShape_h |
| 32 | 32 |
| 33 #include <memory> |
| 33 #include "core/layout/shapes/Shape.h" | 34 #include "core/layout/shapes/Shape.h" |
| 34 #include "core/layout/shapes/ShapeInterval.h" | 35 #include "core/layout/shapes/ShapeInterval.h" |
| 35 #include "platform/geometry/FloatPolygon.h" | 36 #include "platform/geometry/FloatPolygon.h" |
| 36 #include <memory> | |
| 37 | 37 |
| 38 namespace blink { | 38 namespace blink { |
| 39 | 39 |
| 40 class OffsetPolygonEdge final : public VertexPair { | 40 class OffsetPolygonEdge final : public VertexPair { |
| 41 DISALLOW_NEW(); | 41 DISALLOW_NEW(); |
| 42 | 42 |
| 43 public: | 43 public: |
| 44 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) | 44 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) |
| 45 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} | 45 : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} |
| 46 | 46 |
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| 74 LayoutUnit logical_height) const override; | 74 LayoutUnit logical_height) const override; |
| 75 void BuildDisplayPaths(DisplayPaths&) const override; | 75 void BuildDisplayPaths(DisplayPaths&) const override; |
| 76 | 76 |
| 77 private: | 77 private: |
| 78 FloatPolygon polygon_; | 78 FloatPolygon polygon_; |
| 79 }; | 79 }; |
| 80 | 80 |
| 81 } // namespace blink | 81 } // namespace blink |
| 82 | 82 |
| 83 #endif // PolygonShape_h | 83 #endif // PolygonShape_h |
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