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Side by Side Diff: third_party/WebKit/Source/core/animation/ShadowInterpolationFunctions.cpp

Issue 2940933003: DO NOT SUBMIT results of new clang-format (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/animation/ShadowInterpolationFunctions.h" 5 #include "core/animation/ShadowInterpolationFunctions.h"
6 6
7 #include <memory>
7 #include "core/animation/CSSColorInterpolationType.h" 8 #include "core/animation/CSSColorInterpolationType.h"
8 #include "core/animation/InterpolationValue.h" 9 #include "core/animation/InterpolationValue.h"
9 #include "core/animation/LengthInterpolationFunctions.h" 10 #include "core/animation/LengthInterpolationFunctions.h"
10 #include "core/animation/NonInterpolableValue.h" 11 #include "core/animation/NonInterpolableValue.h"
11 #include "core/css/CSSIdentifierValue.h" 12 #include "core/css/CSSIdentifierValue.h"
12 #include "core/css/CSSShadowValue.h" 13 #include "core/css/CSSShadowValue.h"
13 #include "core/css/resolver/StyleResolverState.h" 14 #include "core/css/resolver/StyleResolverState.h"
14 #include "core/style/ShadowData.h" 15 #include "core/style/ShadowData.h"
15 #include "platform/geometry/FloatPoint.h" 16 #include "platform/geometry/FloatPoint.h"
16 #include <memory>
17 17
18 namespace blink { 18 namespace blink {
19 19
20 enum ShadowComponentIndex : unsigned { 20 enum ShadowComponentIndex : unsigned {
21 kShadowX, 21 kShadowX,
22 kShadowY, 22 kShadowY,
23 kShadowBlur, 23 kShadowBlur,
24 kShadowSpread, 24 kShadowSpread,
25 kShadowColor, 25 kShadowColor,
26 kShadowComponentIndexCount, 26 kShadowComponentIndexCount,
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190 DCHECK(shadow_x.IsFixed() && shadow_y.IsFixed() && shadow_blur.IsFixed() && 190 DCHECK(shadow_x.IsFixed() && shadow_y.IsFixed() && shadow_blur.IsFixed() &&
191 shadow_spread.IsFixed()); 191 shadow_spread.IsFixed());
192 return ShadowData(FloatPoint(shadow_x.Value(), shadow_y.Value()), 192 return ShadowData(FloatPoint(shadow_x.Value(), shadow_y.Value()),
193 shadow_blur.Value(), shadow_spread.Value(), 193 shadow_blur.Value(), shadow_spread.Value(),
194 shadow_non_interpolable_value.Style(), 194 shadow_non_interpolable_value.Style(),
195 CSSColorInterpolationType::ResolveInterpolableColor( 195 CSSColorInterpolationType::ResolveInterpolableColor(
196 *interpolable_list.Get(kShadowColor), state)); 196 *interpolable_list.Get(kShadowColor), state));
197 } 197 }
198 198
199 } // namespace blink 199 } // namespace blink
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