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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/animation/ShadowInterpolationFunctions.h" | 5 #include "core/animation/ShadowInterpolationFunctions.h" |
6 | 6 |
| 7 #include <memory> |
7 #include "core/animation/CSSColorInterpolationType.h" | 8 #include "core/animation/CSSColorInterpolationType.h" |
8 #include "core/animation/InterpolationValue.h" | 9 #include "core/animation/InterpolationValue.h" |
9 #include "core/animation/LengthInterpolationFunctions.h" | 10 #include "core/animation/LengthInterpolationFunctions.h" |
10 #include "core/animation/NonInterpolableValue.h" | 11 #include "core/animation/NonInterpolableValue.h" |
11 #include "core/css/CSSIdentifierValue.h" | 12 #include "core/css/CSSIdentifierValue.h" |
12 #include "core/css/CSSShadowValue.h" | 13 #include "core/css/CSSShadowValue.h" |
13 #include "core/css/resolver/StyleResolverState.h" | 14 #include "core/css/resolver/StyleResolverState.h" |
14 #include "core/style/ShadowData.h" | 15 #include "core/style/ShadowData.h" |
15 #include "platform/geometry/FloatPoint.h" | 16 #include "platform/geometry/FloatPoint.h" |
16 #include <memory> | |
17 | 17 |
18 namespace blink { | 18 namespace blink { |
19 | 19 |
20 enum ShadowComponentIndex : unsigned { | 20 enum ShadowComponentIndex : unsigned { |
21 kShadowX, | 21 kShadowX, |
22 kShadowY, | 22 kShadowY, |
23 kShadowBlur, | 23 kShadowBlur, |
24 kShadowSpread, | 24 kShadowSpread, |
25 kShadowColor, | 25 kShadowColor, |
26 kShadowComponentIndexCount, | 26 kShadowComponentIndexCount, |
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190 DCHECK(shadow_x.IsFixed() && shadow_y.IsFixed() && shadow_blur.IsFixed() && | 190 DCHECK(shadow_x.IsFixed() && shadow_y.IsFixed() && shadow_blur.IsFixed() && |
191 shadow_spread.IsFixed()); | 191 shadow_spread.IsFixed()); |
192 return ShadowData(FloatPoint(shadow_x.Value(), shadow_y.Value()), | 192 return ShadowData(FloatPoint(shadow_x.Value(), shadow_y.Value()), |
193 shadow_blur.Value(), shadow_spread.Value(), | 193 shadow_blur.Value(), shadow_spread.Value(), |
194 shadow_non_interpolable_value.Style(), | 194 shadow_non_interpolable_value.Style(), |
195 CSSColorInterpolationType::ResolveInterpolableColor( | 195 CSSColorInterpolationType::ResolveInterpolableColor( |
196 *interpolable_list.Get(kShadowColor), state)); | 196 *interpolable_list.Get(kShadowColor), state)); |
197 } | 197 } |
198 | 198 |
199 } // namespace blink | 199 } // namespace blink |
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