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| 1 /* | 1 /* |
| 2 * Copyright (c) 2011, Google Inc. All rights reserved. | 2 * Copyright (c) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "bindings/v8/ScriptProfiler.h" | 32 #include "bindings/v8/ScriptProfiler.h" |
| 33 | 33 |
| 34 #include "V8Node.h" | 34 #include "V8Node.h" |
| 35 #include "V8Window.h" | 35 #include "V8Window.h" |
| 36 #include "bindings/v8/RetainedDOMInfo.h" | 36 #include "bindings/v8/RetainedDOMInfo.h" |
| 37 #include "bindings/v8/ScriptObject.h" | 37 #include "bindings/v8/ScriptValue.h" |
| 38 #include "bindings/v8/V8Binding.h" | 38 #include "bindings/v8/V8Binding.h" |
| 39 #include "bindings/v8/WrapperTypeInfo.h" | 39 #include "bindings/v8/WrapperTypeInfo.h" |
| 40 #include "core/dom/Document.h" | 40 #include "core/dom/Document.h" |
| 41 #include "core/inspector/BindingVisitors.h" | 41 #include "core/inspector/BindingVisitors.h" |
| 42 | 42 |
| 43 #include <v8-profiler.h> | 43 #include <v8-profiler.h> |
| 44 #include <v8.h> | 44 #include <v8.h> |
| 45 | 45 |
| 46 #include "wtf/ThreadSpecific.h" | 46 #include "wtf/ThreadSpecific.h" |
| 47 | 47 |
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| 93 } | 93 } |
| 94 | 94 |
| 95 return ScriptProfile::create(profile, idleTime); | 95 return ScriptProfile::create(profile, idleTime); |
| 96 } | 96 } |
| 97 | 97 |
| 98 void ScriptProfiler::collectGarbage() | 98 void ScriptProfiler::collectGarbage() |
| 99 { | 99 { |
| 100 v8::V8::LowMemoryNotification(); | 100 v8::V8::LowMemoryNotification(); |
| 101 } | 101 } |
| 102 | 102 |
| 103 ScriptObject ScriptProfiler::objectByHeapObjectId(unsigned id) | 103 ScriptValue ScriptProfiler::objectByHeapObjectId(unsigned id) |
| 104 { | 104 { |
| 105 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 105 v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| 106 v8::HeapProfiler* profiler = isolate->GetHeapProfiler(); | 106 v8::HeapProfiler* profiler = isolate->GetHeapProfiler(); |
| 107 v8::HandleScope handleScope(isolate); | 107 v8::HandleScope handleScope(isolate); |
| 108 v8::Handle<v8::Value> value = profiler->FindObjectById(id); | 108 v8::Handle<v8::Value> value = profiler->FindObjectById(id); |
| 109 if (value.IsEmpty() || !value->IsObject()) | 109 if (value.IsEmpty() || !value->IsObject()) |
| 110 return ScriptObject(); | 110 return ScriptValue(); |
| 111 | 111 |
| 112 v8::Handle<v8::Object> object = value.As<v8::Object>(); | 112 v8::Handle<v8::Object> object = value.As<v8::Object>(); |
| 113 | 113 |
| 114 if (object->InternalFieldCount() >= v8DefaultWrapperInternalFieldCount) { | 114 if (object->InternalFieldCount() >= v8DefaultWrapperInternalFieldCount) { |
| 115 v8::Handle<v8::Value> wrapper = object->GetInternalField(v8DOMWrapperObj
ectIndex); | 115 v8::Handle<v8::Value> wrapper = object->GetInternalField(v8DOMWrapperObj
ectIndex); |
| 116 // Skip wrapper boilerplates which are like regular wrappers but don't h
ave | 116 // Skip wrapper boilerplates which are like regular wrappers but don't h
ave |
| 117 // native object. | 117 // native object. |
| 118 if (!wrapper.IsEmpty() && wrapper->IsUndefined()) | 118 if (!wrapper.IsEmpty() && wrapper->IsUndefined()) |
| 119 return ScriptObject(); | 119 return ScriptValue(); |
| 120 } | 120 } |
| 121 | 121 |
| 122 ScriptState* scriptState = ScriptState::from(object->CreationContext()); | 122 ScriptState* scriptState = ScriptState::from(object->CreationContext()); |
| 123 return ScriptObject(scriptState, object); | 123 return ScriptValue(scriptState, object); |
| 124 } | 124 } |
| 125 | 125 |
| 126 unsigned ScriptProfiler::getHeapObjectId(const ScriptValue& value) | 126 unsigned ScriptProfiler::getHeapObjectId(const ScriptValue& value) |
| 127 { | 127 { |
| 128 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 128 v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| 129 v8::HeapProfiler* profiler = isolate->GetHeapProfiler(); | 129 v8::HeapProfiler* profiler = isolate->GetHeapProfiler(); |
| 130 v8::SnapshotObjectId id = profiler->GetObjectId(value.v8Value()); | 130 v8::SnapshotObjectId id = profiler->GetObjectId(value.v8Value()); |
| 131 return id; | 131 return id; |
| 132 } | 132 } |
| 133 | 133 |
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| 301 } | 301 } |
| 302 | 302 |
| 303 void ScriptProfiler::setIdle(bool isIdle) | 303 void ScriptProfiler::setIdle(bool isIdle) |
| 304 { | 304 { |
| 305 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 305 v8::Isolate* isolate = v8::Isolate::GetCurrent(); |
| 306 if (v8::CpuProfiler* profiler = isolate->GetCpuProfiler()) | 306 if (v8::CpuProfiler* profiler = isolate->GetCpuProfiler()) |
| 307 profiler->SetIdle(isIdle); | 307 profiler->SetIdle(isIdle); |
| 308 } | 308 } |
| 309 | 309 |
| 310 } // namespace WebCore | 310 } // namespace WebCore |
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