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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_context.h" | 5 #include "ui/gl/gl_context.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/cancelable_callback.h" | 10 #include "base/cancelable_callback.h" |
| 11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
| 12 #include "base/lazy_instance.h" | 12 #include "base/lazy_instance.h" |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/memory/ptr_util.h" | 14 #include "base/memory/ptr_util.h" |
| 15 #include "base/strings/string_util.h" | 15 #include "base/strings/string_util.h" |
| 16 #include "base/threading/thread_local.h" | 16 #include "base/threading/thread_local.h" |
| 17 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
| 18 #include "ui/gl/gl_gl_api_implementation.h" | 18 #include "ui/gl/gl_gl_api_implementation.h" |
| 19 #include "ui/gl/gl_implementation.h" | 19 #include "ui/gl/gl_implementation.h" |
| 20 #include "ui/gl/gl_surface.h" | 20 #include "ui/gl/gl_surface.h" |
| 21 #include "ui/gl/gl_switches.h" | 21 #include "ui/gl/gl_switches.h" |
| 22 #include "ui/gl/gl_version_info.h" | 22 #include "ui/gl/gl_version_info.h" |
| 23 #include "ui/gl/gpu_timing.h" | 23 #include "ui/gl/gpu_timing.h" |
| 24 | 24 |
| 25 namespace gl { | 25 namespace gl { |
| 26 | 26 |
| 27 namespace { | 27 namespace { |
| 28 | |
| 28 base::LazyInstance<base::ThreadLocalPointer<GLContext>>::Leaky | 29 base::LazyInstance<base::ThreadLocalPointer<GLContext>>::Leaky |
| 29 current_context_ = LAZY_INSTANCE_INITIALIZER; | 30 current_context_ = LAZY_INSTANCE_INITIALIZER; |
| 30 | 31 |
| 31 base::LazyInstance<base::ThreadLocalPointer<GLContext>>::Leaky | 32 base::LazyInstance<base::ThreadLocalPointer<GLContext>>::Leaky |
| 32 current_real_context_ = LAZY_INSTANCE_INITIALIZER; | 33 current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
| 34 | |
| 35 GLWorkarounds gl_workarounds; | |
|
Zhenyao Mo
2017/06/20 21:34:17
Sorry. What I mean is the gl_workarounds should be
jiajia.qin
2017/06/21 02:47:22
Done.
| |
| 36 | |
| 33 } // namespace | 37 } // namespace |
| 34 | 38 |
| 39 void SetGLWorkarounds(const GLWorkarounds& workarounds) { | |
| 40 gl_workarounds = workarounds; | |
| 41 } | |
| 42 | |
| 43 GLWorkarounds GetGLWorkarounds() { | |
| 44 return gl_workarounds; | |
| 45 } | |
| 46 | |
| 35 GLContext::ScopedReleaseCurrent::ScopedReleaseCurrent() : canceled_(false) {} | 47 GLContext::ScopedReleaseCurrent::ScopedReleaseCurrent() : canceled_(false) {} |
| 36 | 48 |
| 37 GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { | 49 GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { |
| 38 if (!canceled_ && GetCurrent()) { | 50 if (!canceled_ && GetCurrent()) { |
| 39 GetCurrent()->ReleaseCurrent(nullptr); | 51 GetCurrent()->ReleaseCurrent(nullptr); |
| 40 } | 52 } |
| 41 } | 53 } |
| 42 | 54 |
| 43 void GLContext::ScopedReleaseCurrent::Cancel() { | 55 void GLContext::ScopedReleaseCurrent::Cancel() { |
| 44 canceled_ = true; | 56 canceled_ = true; |
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| 339 | 351 |
| 340 scoped_refptr<GLContext> InitializeGLContext(scoped_refptr<GLContext> context, | 352 scoped_refptr<GLContext> InitializeGLContext(scoped_refptr<GLContext> context, |
| 341 GLSurface* compatible_surface, | 353 GLSurface* compatible_surface, |
| 342 const GLContextAttribs& attribs) { | 354 const GLContextAttribs& attribs) { |
| 343 if (!context->Initialize(compatible_surface, attribs)) | 355 if (!context->Initialize(compatible_surface, attribs)) |
| 344 return nullptr; | 356 return nullptr; |
| 345 return context; | 357 return context; |
| 346 } | 358 } |
| 347 | 359 |
| 348 } // namespace gl | 360 } // namespace gl |
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