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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2934733002: Workaround for Intel 6xxx clear to 0/1 bug (Closed)
Patch Set: rebased, rename setGLWorkarounds to set_gl_workarounds Created 3 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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79 #include "ui/gfx/transform.h" 79 #include "ui/gfx/transform.h"
80 #include "ui/gl/ca_renderer_layer_params.h" 80 #include "ui/gl/ca_renderer_layer_params.h"
81 #include "ui/gl/dc_renderer_layer_params.h" 81 #include "ui/gl/dc_renderer_layer_params.h"
82 #include "ui/gl/gl_bindings.h" 82 #include "ui/gl/gl_bindings.h"
83 #include "ui/gl/gl_context.h" 83 #include "ui/gl/gl_context.h"
84 #include "ui/gl/gl_fence.h" 84 #include "ui/gl/gl_fence.h"
85 #include "ui/gl/gl_image.h" 85 #include "ui/gl/gl_image.h"
86 #include "ui/gl/gl_implementation.h" 86 #include "ui/gl/gl_implementation.h"
87 #include "ui/gl/gl_surface.h" 87 #include "ui/gl/gl_surface.h"
88 #include "ui/gl/gl_version_info.h" 88 #include "ui/gl/gl_version_info.h"
89 #include "ui/gl/gl_workarounds.h"
89 #include "ui/gl/gpu_timing.h" 90 #include "ui/gl/gpu_timing.h"
90 91
91 #if defined(OS_MACOSX) 92 #if defined(OS_MACOSX)
92 #include <IOSurface/IOSurface.h> 93 #include <IOSurface/IOSurface.h>
93 // Note that this must be included after gl_bindings.h to avoid conflicts. 94 // Note that this must be included after gl_bindings.h to avoid conflicts.
94 #include <OpenGL/CGLIOSurface.h> 95 #include <OpenGL/CGLIOSurface.h>
95 #endif 96 #endif
96 97
97 namespace gpu { 98 namespace gpu {
98 namespace gles2 { 99 namespace gles2 {
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3179 context_ = context; 3180 context_ = context;
3180 surface_ = surface; 3181 surface_ = surface;
3181 3182
3182 // Set workarounds for the surface. 3183 // Set workarounds for the surface.
3183 if (workarounds().rely_on_implicit_sync_for_swap_buffers) 3184 if (workarounds().rely_on_implicit_sync_for_swap_buffers)
3184 surface_->SetRelyOnImplicitSync(); 3185 surface_->SetRelyOnImplicitSync();
3185 3186
3186 // Create GPU Tracer for timing values. 3187 // Create GPU Tracer for timing values.
3187 gpu_tracer_.reset(new GPUTracer(this)); 3188 gpu_tracer_.reset(new GPUTracer(this));
3188 3189
3190 // Pass some workarounds to GLContext so that we can apply them in RealGLApi.
3191 gl::GLWorkarounds gl_workarounds;
3192 if (workarounds().clear_to_zero_or_one_broken) {
3193 gl_workarounds.clear_to_zero_or_one_broken = true;
3194 }
3195 GetGLContext()->SetGLWorkarounds(gl_workarounds);
3196
3189 if (workarounds().disable_timestamp_queries) { 3197 if (workarounds().disable_timestamp_queries) {
3190 // Forcing time elapsed query for any GPU Timing Client forces it for all 3198 // Forcing time elapsed query for any GPU Timing Client forces it for all
3191 // clients in the context. 3199 // clients in the context.
3192 GetGLContext()->CreateGPUTimingClient()->ForceTimeElapsedQuery(); 3200 GetGLContext()->CreateGPUTimingClient()->ForceTimeElapsedQuery();
3193 } 3201 }
3194 3202
3195 // Save the loseContextWhenOutOfMemory context creation attribute. 3203 // Save the loseContextWhenOutOfMemory context creation attribute.
3196 lose_context_when_out_of_memory_ = 3204 lose_context_when_out_of_memory_ =
3197 attrib_helper.lose_context_when_out_of_memory; 3205 attrib_helper.lose_context_when_out_of_memory;
3198 3206
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19766 } 19774 }
19767 19775
19768 // Include the auto-generated part of this file. We split this because it means 19776 // Include the auto-generated part of this file. We split this because it means
19769 // we can easily edit the non-auto generated parts right here in this file 19777 // we can easily edit the non-auto generated parts right here in this file
19770 // instead of having to edit some template or the code generator. 19778 // instead of having to edit some template or the code generator.
19771 #include "base/macros.h" 19779 #include "base/macros.h"
19772 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 19780 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
19773 19781
19774 } // namespace gles2 19782 } // namespace gles2
19775 } // namespace gpu 19783 } // namespace gpu
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