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Side by Side Diff: ui/gl/gl_gl_api_implementation.h

Issue 2934733002: Workaround for Intel 6xxx clear to 0/1 bug (Closed)
Patch Set: fix try-bot error Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 GLsizei width, 96 GLsizei width,
97 GLsizei height) override; 97 GLsizei height) override;
98 98
99 void glRenderbufferStorageMultisampleFn(GLenum target, 99 void glRenderbufferStorageMultisampleFn(GLenum target,
100 GLsizei samples, 100 GLsizei samples,
101 GLenum internalformat, 101 GLenum internalformat,
102 GLsizei width, 102 GLsizei width,
103 GLsizei height) override; 103 GLsizei height) override;
104 104
105 void glClearFn(GLbitfield mask) override; 105 void glClearFn(GLbitfield mask) override;
106 void glClearColorFn(GLclampf red,
107 GLclampf green,
108 GLclampf blue,
109 GLclampf alpha) override;
106 void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override; 110 void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
107 void glDrawElementsFn(GLenum mode, 111 void glDrawElementsFn(GLenum mode,
108 GLsizei count, 112 GLsizei count,
109 GLenum type, 113 GLenum type,
110 const void* indices) override; 114 const void* indices) override;
111 115
112 void glClearDepthFn(GLclampd depth) override; 116 void glClearDepthFn(GLclampd depth) override;
113 void glDepthRangeFn(GLclampd z_near, GLclampd z_far) override; 117 void glDepthRangeFn(GLclampd z_near, GLclampd z_far) override;
114 118
115 void InitializeFilteredExtensions(); 119 void InitializeFilteredExtensions();
120 void setGLContext(GLContext* context);
116 void set_version(std::unique_ptr<GLVersionInfo> version); 121 void set_version(std::unique_ptr<GLVersionInfo> version);
117 122
118 private: 123 private:
119 // Filtered GL_EXTENSIONS we return to glGetString(i) calls. 124 // Filtered GL_EXTENSIONS we return to glGetString(i) calls.
120 std::vector<std::string> disabled_exts_; 125 std::vector<std::string> disabled_exts_;
121 std::vector<std::string> filtered_exts_; 126 std::vector<std::string> filtered_exts_;
122 std::string filtered_exts_str_; 127 std::string filtered_exts_str_;
123 128
129 GLContext* gl_context_;
124 std::unique_ptr<GLVersionInfo> version_; 130 std::unique_ptr<GLVersionInfo> version_;
125 131
126 #if DCHECK_IS_ON() 132 #if DCHECK_IS_ON()
127 bool filtered_exts_initialized_; 133 bool filtered_exts_initialized_;
128 #endif 134 #endif
129 }; 135 };
130 136
131 // Inserts a TRACE for every GL call. 137 // Inserts a TRACE for every GL call.
132 class TraceGLApi : public GLApi { 138 class TraceGLApi : public GLApi {
133 public: 139 public:
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
166 172
167 // Include the auto-generated part of this class. We split this because 173 // Include the auto-generated part of this class. We split this because
168 // it means we can easily edit the non-auto generated parts right here in 174 // it means we can easily edit the non-auto generated parts right here in
169 // this file instead of having to edit some template or the code generator. 175 // this file instead of having to edit some template or the code generator.
170 #include "gl_bindings_api_autogen_gl.h" 176 #include "gl_bindings_api_autogen_gl.h"
171 }; 177 };
172 178
173 } // namespace gl 179 } // namespace gl
174 180
175 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ 181 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_
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