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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
| 6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
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| 61 struct GLContextAttribs { | 61 struct GLContextAttribs { |
| 62 GpuPreference gpu_preference = PreferIntegratedGpu; | 62 GpuPreference gpu_preference = PreferIntegratedGpu; |
| 63 bool bind_generates_resource = true; | 63 bool bind_generates_resource = true; |
| 64 bool webgl_compatibility_context = false; | 64 bool webgl_compatibility_context = false; |
| 65 bool global_texture_share_group = false; | 65 bool global_texture_share_group = false; |
| 66 int client_major_es_version = 3; | 66 int client_major_es_version = 3; |
| 67 int client_minor_es_version = 0; | 67 int client_minor_es_version = 0; |
| 68 ContextPriority context_priority = ContextPriorityMedium; | 68 ContextPriority context_priority = ContextPriorityMedium; |
| 69 }; | 69 }; |
| 70 | 70 |
| 71 struct GLWorkarounds { | |
| 72 // glClearColor does not always work on Intel 6xxx Mac drivers. See | |
| 73 // crbug.com/710443. | |
| 74 bool clear_to_zero_or_one_broken = false; | |
| 75 }; | |
| 76 | |
| 71 // Encapsulates an OpenGL context, hiding platform specific management. | 77 // Encapsulates an OpenGL context, hiding platform specific management. |
| 72 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 78 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
| 73 public: | 79 public: |
| 74 explicit GLContext(GLShareGroup* share_group); | 80 explicit GLContext(GLShareGroup* share_group); |
| 75 | 81 |
| 82 // Set the GL workarounds. | |
| 83 static void SetGLWorkarounds(const GLWorkarounds& workarounds); | |
| 84 // Get the GL workarounds. | |
| 85 static GLWorkarounds GetGLWorkarounds(); | |
| 86 | |
| 76 // Initializes the GL context to be compatible with the given surface. The GL | 87 // Initializes the GL context to be compatible with the given surface. The GL |
| 77 // context can be made with other surface's of the same type. The compatible | 88 // context can be made with other surface's of the same type. The compatible |
| 78 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 89 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
| 79 // should be specific for all platforms though. | 90 // should be specific for all platforms though. |
| 80 virtual bool Initialize(GLSurface* compatible_surface, | 91 virtual bool Initialize(GLSurface* compatible_surface, |
| 81 const GLContextAttribs& attribs) = 0; | 92 const GLContextAttribs& attribs) = 0; |
| 82 | 93 |
| 83 // Makes the GL context and a surface current on the current thread. | 94 // Makes the GL context and a surface current on the current thread. |
| 84 virtual bool MakeCurrent(GLSurface* surface) = 0; | 95 virtual bool MakeCurrent(GLSurface* surface) = 0; |
| 85 | 96 |
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| 215 virtual void OnSetSwapInterval(int interval) = 0; | 226 virtual void OnSetSwapInterval(int interval) = 0; |
| 216 | 227 |
| 217 private: | 228 private: |
| 218 friend class base::RefCounted<GLContext>; | 229 friend class base::RefCounted<GLContext>; |
| 219 | 230 |
| 220 // For GetRealCurrent. | 231 // For GetRealCurrent. |
| 221 friend class gpu::GLContextVirtual; | 232 friend class gpu::GLContextVirtual; |
| 222 | 233 |
| 223 std::unique_ptr<GLVersionInfo> GenerateGLVersionInfo(); | 234 std::unique_ptr<GLVersionInfo> GenerateGLVersionInfo(); |
| 224 | 235 |
| 236 static GLWorkarounds gl_workarounds_; | |
|
Zhenyao Mo
2017/06/21 16:52:05
Again, sorry for not being clear. I think this ne
jiajia.qin
2017/06/22 11:18:58
OK. I have modified it to a non-static member. But
| |
| 237 | |
| 225 bool static_bindings_initialized_ = false; | 238 bool static_bindings_initialized_ = false; |
| 226 bool dynamic_bindings_initialized_ = false; | 239 bool dynamic_bindings_initialized_ = false; |
| 227 std::unique_ptr<DriverGL> driver_gl_; | 240 std::unique_ptr<DriverGL> driver_gl_; |
| 228 std::unique_ptr<GLApi> gl_api_; | 241 std::unique_ptr<GLApi> gl_api_; |
| 229 std::unique_ptr<TraceGLApi> trace_gl_api_; | 242 std::unique_ptr<TraceGLApi> trace_gl_api_; |
| 230 std::unique_ptr<DebugGLApi> debug_gl_api_; | 243 std::unique_ptr<DebugGLApi> debug_gl_api_; |
| 231 std::unique_ptr<CurrentGL> current_gl_; | 244 std::unique_ptr<CurrentGL> current_gl_; |
| 232 | 245 |
| 233 // Copy of the real API (if one was created) for dynamic initialization | 246 // Copy of the real API (if one was created) for dynamic initialization |
| 234 RealGLApi* real_gl_api_ = nullptr; | 247 RealGLApi* real_gl_api_ = nullptr; |
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| 265 // scoped_refptr containing the initialized GLContext or nullptr if | 278 // scoped_refptr containing the initialized GLContext or nullptr if |
| 266 // initialization fails. | 279 // initialization fails. |
| 267 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( | 280 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( |
| 268 scoped_refptr<GLContext> context, | 281 scoped_refptr<GLContext> context, |
| 269 GLSurface* compatible_surface, | 282 GLSurface* compatible_surface, |
| 270 const GLContextAttribs& attribs); | 283 const GLContextAttribs& attribs); |
| 271 | 284 |
| 272 } // namespace gl | 285 } // namespace gl |
| 273 | 286 |
| 274 #endif // UI_GL_GL_CONTEXT_H_ | 287 #endif // UI_GL_GL_CONTEXT_H_ |
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