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Unified Diff: components/viz/common/server_gpu_memory_buffer_manager.cc

Issue 2934203002: exp/wip: Use ServerGpuMemoryBufferManager in browser.
Patch Set: . Created 3 years, 6 months ago
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Index: components/viz/common/server_gpu_memory_buffer_manager.cc
diff --git a/components/viz/common/server_gpu_memory_buffer_manager.cc b/components/viz/common/server_gpu_memory_buffer_manager.cc
index f9f179080cd09749f2ae7bd96d05b2d40380b637..5c52f722971eb52c1511267b58e1a9fd2c16d962 100644
--- a/components/viz/common/server_gpu_memory_buffer_manager.cc
+++ b/components/viz/common/server_gpu_memory_buffer_manager.cc
@@ -5,7 +5,6 @@
#include "components/viz/common/server_gpu_memory_buffer_manager.h"
#include "base/logging.h"
-#include "base/threading/thread_task_runner_handle.h"
#include "gpu/ipc/client/gpu_memory_buffer_impl.h"
#include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h"
#include "gpu/ipc/common/gpu_memory_buffer_support.h"
@@ -15,12 +14,12 @@ namespace viz {
ServerGpuMemoryBufferManager::ServerGpuMemoryBufferManager(
ui::mojom::GpuService* gpu_service,
- int client_id)
+ int client_id,
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner)
: gpu_service_(gpu_service),
client_id_(client_id),
native_configurations_(gpu::GetNativeGpuMemoryBufferConfigurations()),
- task_runner_(base::ThreadTaskRunnerHandle::Get()),
- weak_factory_(this) {}
+ task_runner_(std::move(task_runner)) {}
ServerGpuMemoryBufferManager::~ServerGpuMemoryBufferManager() {}
@@ -41,8 +40,7 @@ void ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle(
gpu_service_->CreateGpuMemoryBuffer(
id, size, format, usage, client_id, surface_handle,
base::Bind(&ServerGpuMemoryBufferManager::OnGpuMemoryBufferAllocated,
- weak_factory_.GetWeakPtr(), client_id,
- base::Passed(std::move(callback))));
+ this, client_id, base::Passed(std::move(callback))));
return;
}
}
@@ -67,28 +65,23 @@ ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer(
gfx::BufferUsage usage,
gpu::SurfaceHandle surface_handle) {
gfx::GpuMemoryBufferId id(next_gpu_memory_id_++);
- gfx::GpuMemoryBufferHandle handle;
+ std::unique_ptr<gfx::GpuMemoryBuffer> buffer;
base::WaitableEvent wait_event(
base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
// We block with a WaitableEvent until the callbacks are run. So using
// base::Unretained() is safe here.
auto reply_callback = base::BindOnce(
- &ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated,
- base::Unretained(this), &handle, &wait_event);
- auto allocate_callback = base::BindOnce(
- &ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle,
- base::Unretained(this), id, client_id_, size, format, usage,
- surface_handle, std::move(reply_callback));
- task_runner_->PostTask(FROM_HERE, std::move(allocate_callback));
+ &ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated, this,
+ &buffer, &wait_event, size, format, usage);
+ auto alloc_callback = base::BindOnce(
+ &ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle, this, id,
+ client_id_, size, format, usage, surface_handle,
+ std::move(reply_callback));
+ task_runner_->PostTask(FROM_HERE, std::move(alloc_callback));
base::ThreadRestrictions::ScopedAllowWait allow_wait;
wait_event.Wait();
- if (handle.is_null())
- return nullptr;
- return gpu::GpuMemoryBufferImpl::CreateFromHandle(
- handle, size, format, usage,
- base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer,
- weak_factory_.GetWeakPtr(), id, client_id_));
+ return buffer;
}
void ServerGpuMemoryBufferManager::SetDestructionSyncToken(
@@ -102,9 +95,15 @@ void ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token) {
- DCHECK(task_runner_->BelongsToCurrentThread());
- if (native_buffers_[client_id].erase(id))
- gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
+ if (task_runner_->BelongsToCurrentThread()) {
+ if (native_buffers_[client_id].erase(id))
+ gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
+ } else {
+ task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, this,
+ id, client_id, sync_token));
+ }
}
void ServerGpuMemoryBufferManager::DestroyAllGpuMemoryBufferForClient(
@@ -135,10 +134,18 @@ void ServerGpuMemoryBufferManager::OnGpuMemoryBufferAllocated(
}
void ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated(
- gfx::GpuMemoryBufferHandle* handle,
+ std::unique_ptr<gfx::GpuMemoryBuffer>* buffer,
base::WaitableEvent* wait_event,
- const gfx::GpuMemoryBufferHandle& allocated_handle) {
- *handle = allocated_handle;
+ const gfx::Size& size,
+ gfx::BufferFormat format,
+ gfx::BufferUsage usage,
+ const gfx::GpuMemoryBufferHandle& handle) {
+ if (!handle.is_null()) {
+ *buffer = gpu::GpuMemoryBufferImpl::CreateFromHandle(
+ handle, size, format, usage,
+ base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, this,
+ handle.id, client_id_));
+ }
wait_event->Signal();
}
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