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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "components/viz/common/server_gpu_memory_buffer_manager.h" | 5 #include "components/viz/common/server_gpu_memory_buffer_manager.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/threading/thread_task_runner_handle.h" | |
| 9 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" | 8 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" |
| 10 #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" | 9 #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" |
| 11 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | 10 #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
| 12 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" | 11 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" |
| 13 | 12 |
| 14 namespace viz { | 13 namespace viz { |
| 15 | 14 |
| 16 ServerGpuMemoryBufferManager::ServerGpuMemoryBufferManager( | 15 ServerGpuMemoryBufferManager::ServerGpuMemoryBufferManager( |
| 17 ui::mojom::GpuService* gpu_service, | 16 ui::mojom::GpuService* gpu_service, |
| 18 int client_id) | 17 int client_id, |
| 18 scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
| 19 : gpu_service_(gpu_service), | 19 : gpu_service_(gpu_service), |
| 20 client_id_(client_id), | 20 client_id_(client_id), |
| 21 native_configurations_(gpu::GetNativeGpuMemoryBufferConfigurations()), | 21 native_configurations_(gpu::GetNativeGpuMemoryBufferConfigurations()), |
| 22 task_runner_(base::ThreadTaskRunnerHandle::Get()), | 22 task_runner_(std::move(task_runner)) {} |
| 23 weak_factory_(this) {} | |
| 24 | 23 |
| 25 ServerGpuMemoryBufferManager::~ServerGpuMemoryBufferManager() {} | 24 ServerGpuMemoryBufferManager::~ServerGpuMemoryBufferManager() {} |
| 26 | 25 |
| 27 void ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle( | 26 void ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle( |
| 28 gfx::GpuMemoryBufferId id, | 27 gfx::GpuMemoryBufferId id, |
| 29 int client_id, | 28 int client_id, |
| 30 const gfx::Size& size, | 29 const gfx::Size& size, |
| 31 gfx::BufferFormat format, | 30 gfx::BufferFormat format, |
| 32 gfx::BufferUsage usage, | 31 gfx::BufferUsage usage, |
| 33 gpu::SurfaceHandle surface_handle, | 32 gpu::SurfaceHandle surface_handle, |
| 34 base::OnceCallback<void(const gfx::GpuMemoryBufferHandle&)> callback) { | 33 base::OnceCallback<void(const gfx::GpuMemoryBufferHandle&)> callback) { |
| 35 DCHECK(task_runner_->BelongsToCurrentThread()); | 34 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 36 if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) { | 35 if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) { |
| 37 const bool is_native = native_configurations_.find(std::make_pair( | 36 const bool is_native = native_configurations_.find(std::make_pair( |
| 38 format, usage)) != native_configurations_.end(); | 37 format, usage)) != native_configurations_.end(); |
| 39 if (is_native) { | 38 if (is_native) { |
| 40 pending_buffers_.insert(client_id); | 39 pending_buffers_.insert(client_id); |
| 41 gpu_service_->CreateGpuMemoryBuffer( | 40 gpu_service_->CreateGpuMemoryBuffer( |
| 42 id, size, format, usage, client_id, surface_handle, | 41 id, size, format, usage, client_id, surface_handle, |
| 43 base::Bind(&ServerGpuMemoryBufferManager::OnGpuMemoryBufferAllocated, | 42 base::Bind(&ServerGpuMemoryBufferManager::OnGpuMemoryBufferAllocated, |
| 44 weak_factory_.GetWeakPtr(), client_id, | 43 this, client_id, base::Passed(std::move(callback)))); |
| 45 base::Passed(std::move(callback)))); | |
| 46 return; | 44 return; |
| 47 } | 45 } |
| 48 } | 46 } |
| 49 | 47 |
| 50 // Early out if we cannot fallback to shared memory buffer. | 48 // Early out if we cannot fallback to shared memory buffer. |
| 51 if (!gpu::GpuMemoryBufferImplSharedMemory::IsUsageSupported(usage) || | 49 if (!gpu::GpuMemoryBufferImplSharedMemory::IsUsageSupported(usage) || |
| 52 !gpu::GpuMemoryBufferImplSharedMemory::IsSizeValidForFormat(size, | 50 !gpu::GpuMemoryBufferImplSharedMemory::IsSizeValidForFormat(size, |
| 53 format)) { | 51 format)) { |
| 54 std::move(callback).Run(gfx::GpuMemoryBufferHandle()); | 52 std::move(callback).Run(gfx::GpuMemoryBufferHandle()); |
| 55 return; | 53 return; |
| 56 } | 54 } |
| 57 | 55 |
| 58 std::move(callback).Run( | 56 std::move(callback).Run( |
| 59 gpu::GpuMemoryBufferImplSharedMemory::CreateGpuMemoryBuffer(id, size, | 57 gpu::GpuMemoryBufferImplSharedMemory::CreateGpuMemoryBuffer(id, size, |
| 60 format)); | 58 format)); |
| 61 } | 59 } |
| 62 | 60 |
| 63 std::unique_ptr<gfx::GpuMemoryBuffer> | 61 std::unique_ptr<gfx::GpuMemoryBuffer> |
| 64 ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer( | 62 ServerGpuMemoryBufferManager::CreateGpuMemoryBuffer( |
| 65 const gfx::Size& size, | 63 const gfx::Size& size, |
| 66 gfx::BufferFormat format, | 64 gfx::BufferFormat format, |
| 67 gfx::BufferUsage usage, | 65 gfx::BufferUsage usage, |
| 68 gpu::SurfaceHandle surface_handle) { | 66 gpu::SurfaceHandle surface_handle) { |
| 69 gfx::GpuMemoryBufferId id(next_gpu_memory_id_++); | 67 gfx::GpuMemoryBufferId id(next_gpu_memory_id_++); |
| 70 gfx::GpuMemoryBufferHandle handle; | 68 std::unique_ptr<gfx::GpuMemoryBuffer> buffer; |
| 71 base::WaitableEvent wait_event( | 69 base::WaitableEvent wait_event( |
| 72 base::WaitableEvent::ResetPolicy::MANUAL, | 70 base::WaitableEvent::ResetPolicy::MANUAL, |
| 73 base::WaitableEvent::InitialState::NOT_SIGNALED); | 71 base::WaitableEvent::InitialState::NOT_SIGNALED); |
| 74 // We block with a WaitableEvent until the callbacks are run. So using | 72 // We block with a WaitableEvent until the callbacks are run. So using |
| 75 // base::Unretained() is safe here. | 73 // base::Unretained() is safe here. |
| 76 auto reply_callback = base::BindOnce( | 74 auto reply_callback = base::BindOnce( |
| 77 &ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated, | 75 &ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated, this, |
| 78 base::Unretained(this), &handle, &wait_event); | 76 &buffer, &wait_event, size, format, usage); |
| 79 auto allocate_callback = base::BindOnce( | 77 auto alloc_callback = base::BindOnce( |
| 80 &ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle, | 78 &ServerGpuMemoryBufferManager::AllocateGpuMemoryBufferHandle, this, id, |
| 81 base::Unretained(this), id, client_id_, size, format, usage, | 79 client_id_, size, format, usage, surface_handle, |
| 82 surface_handle, std::move(reply_callback)); | 80 std::move(reply_callback)); |
| 83 task_runner_->PostTask(FROM_HERE, std::move(allocate_callback)); | 81 task_runner_->PostTask(FROM_HERE, std::move(alloc_callback)); |
| 84 base::ThreadRestrictions::ScopedAllowWait allow_wait; | 82 base::ThreadRestrictions::ScopedAllowWait allow_wait; |
| 85 wait_event.Wait(); | 83 wait_event.Wait(); |
| 86 if (handle.is_null()) | 84 return buffer; |
| 87 return nullptr; | |
| 88 return gpu::GpuMemoryBufferImpl::CreateFromHandle( | |
| 89 handle, size, format, usage, | |
| 90 base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, | |
| 91 weak_factory_.GetWeakPtr(), id, client_id_)); | |
| 92 } | 85 } |
| 93 | 86 |
| 94 void ServerGpuMemoryBufferManager::SetDestructionSyncToken( | 87 void ServerGpuMemoryBufferManager::SetDestructionSyncToken( |
| 95 gfx::GpuMemoryBuffer* buffer, | 88 gfx::GpuMemoryBuffer* buffer, |
| 96 const gpu::SyncToken& sync_token) { | 89 const gpu::SyncToken& sync_token) { |
| 97 static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( | 90 static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( |
| 98 sync_token); | 91 sync_token); |
| 99 } | 92 } |
| 100 | 93 |
| 101 void ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer( | 94 void ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer( |
| 102 gfx::GpuMemoryBufferId id, | 95 gfx::GpuMemoryBufferId id, |
| 103 int client_id, | 96 int client_id, |
| 104 const gpu::SyncToken& sync_token) { | 97 const gpu::SyncToken& sync_token) { |
| 105 DCHECK(task_runner_->BelongsToCurrentThread()); | 98 if (task_runner_->BelongsToCurrentThread()) { |
| 106 if (native_buffers_[client_id].erase(id)) | 99 if (native_buffers_[client_id].erase(id)) |
| 107 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 100 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| 101 } else { |
| 102 task_runner_->PostTask( |
| 103 FROM_HERE, |
| 104 base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, this, |
| 105 id, client_id, sync_token)); |
| 106 } |
| 108 } | 107 } |
| 109 | 108 |
| 110 void ServerGpuMemoryBufferManager::DestroyAllGpuMemoryBufferForClient( | 109 void ServerGpuMemoryBufferManager::DestroyAllGpuMemoryBufferForClient( |
| 111 int client_id) { | 110 int client_id) { |
| 112 DCHECK(task_runner_->BelongsToCurrentThread()); | 111 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 113 for (gfx::GpuMemoryBufferId id : native_buffers_[client_id]) | 112 for (gfx::GpuMemoryBufferId id : native_buffers_[client_id]) |
| 114 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, gpu::SyncToken()); | 113 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, gpu::SyncToken()); |
| 115 native_buffers_.erase(client_id); | 114 native_buffers_.erase(client_id); |
| 116 pending_buffers_.erase(client_id); | 115 pending_buffers_.erase(client_id); |
| 117 } | 116 } |
| (...skipping 10 matching lines...) Expand all Loading... |
| 128 gpu::SyncToken()); | 127 gpu::SyncToken()); |
| 129 std::move(callback).Run(gfx::GpuMemoryBufferHandle()); | 128 std::move(callback).Run(gfx::GpuMemoryBufferHandle()); |
| 130 return; | 129 return; |
| 131 } | 130 } |
| 132 if (!handle.is_null()) | 131 if (!handle.is_null()) |
| 133 native_buffers_[client_id].insert(handle.id); | 132 native_buffers_[client_id].insert(handle.id); |
| 134 std::move(callback).Run(handle); | 133 std::move(callback).Run(handle); |
| 135 } | 134 } |
| 136 | 135 |
| 137 void ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated( | 136 void ServerGpuMemoryBufferManager::SignalOnGpuMemoryBufferAllocated( |
| 138 gfx::GpuMemoryBufferHandle* handle, | 137 std::unique_ptr<gfx::GpuMemoryBuffer>* buffer, |
| 139 base::WaitableEvent* wait_event, | 138 base::WaitableEvent* wait_event, |
| 140 const gfx::GpuMemoryBufferHandle& allocated_handle) { | 139 const gfx::Size& size, |
| 141 *handle = allocated_handle; | 140 gfx::BufferFormat format, |
| 141 gfx::BufferUsage usage, |
| 142 const gfx::GpuMemoryBufferHandle& handle) { |
| 143 if (!handle.is_null()) { |
| 144 *buffer = gpu::GpuMemoryBufferImpl::CreateFromHandle( |
| 145 handle, size, format, usage, |
| 146 base::Bind(&ServerGpuMemoryBufferManager::DestroyGpuMemoryBuffer, this, |
| 147 handle.id, client_id_)); |
| 148 } |
| 142 wait_event->Signal(); | 149 wait_event->Signal(); |
| 143 } | 150 } |
| 144 | 151 |
| 145 } // namespace viz | 152 } // namespace viz |
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