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Unified Diff: cc/input/scrollbar_animation_controller.cc

Issue 2931703002: Don't fade in overlay scrollbar when user interacting the content under scrollbar. (Closed)
Patch Set: Created 3 years, 6 months ago
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Index: cc/input/scrollbar_animation_controller.cc
diff --git a/cc/input/scrollbar_animation_controller.cc b/cc/input/scrollbar_animation_controller.cc
index 6d504cecdc40903608d9b35336909c739504fdc4..d961afc8ffa760be4e5136faa9a6c0e3caf577d4 100644
--- a/cc/input/scrollbar_animation_controller.cc
+++ b/cc/input/scrollbar_animation_controller.cc
@@ -102,6 +102,7 @@ ScrollbarAnimationController::GetScrollbarAnimationController(
void ScrollbarAnimationController::StartAnimation() {
DCHECK(animation_change_ != NONE);
delayed_scrollbar_animation_.Cancel();
+ need_trigger_scrollbar_fade_in_ = false;
is_animating_ = true;
last_awaken_time_ = base::TimeTicks();
client_->SetNeedsAnimateForScrollbarAnimation();
@@ -109,6 +110,7 @@ void ScrollbarAnimationController::StartAnimation() {
void ScrollbarAnimationController::StopAnimation() {
delayed_scrollbar_animation_.Cancel();
+ need_trigger_scrollbar_fade_in_ = false;
is_animating_ = false;
animation_change_ = NONE;
}
@@ -224,22 +226,39 @@ void ScrollbarAnimationController::DidRequestShowFromMainThread() {
}
void ScrollbarAnimationController::DidMouseDown() {
- if (!need_thinning_animation_ || ScrollbarsHidden())
+ if (!need_thinning_animation_)
+ return;
+
+ if (ScrollbarsHidden()) {
+ if (need_trigger_scrollbar_fade_in_) {
+ delayed_scrollbar_animation_.Cancel();
+ need_trigger_scrollbar_fade_in_ = false;
+ }
return;
+ }
vertical_controller_->DidMouseDown();
horizontal_controller_->DidMouseDown();
}
void ScrollbarAnimationController::DidMouseUp() {
- if (!need_thinning_animation_ || !Captured())
+ if (!need_thinning_animation_)
return;
+ if (!Captured()) {
+ if (MouseIsNearAnyScrollbar() && ScrollbarsHidden()) {
+ PostDelayedAnimation(FADE_IN);
+ need_trigger_scrollbar_fade_in_ = true;
+ }
+ return;
+ }
+
vertical_controller_->DidMouseUp();
horizontal_controller_->DidMouseUp();
- if (!MouseIsNearAnyScrollbar())
+ if (!MouseIsNearAnyScrollbar() && !ScrollbarsHidden()) {
bokan 2017/06/08 14:02:38 Nit: no braces
PostDelayedAnimation(FADE_OUT);
+ }
}
void ScrollbarAnimationController::DidMouseLeave() {
@@ -259,7 +278,8 @@ void ScrollbarAnimationController::DidMouseLeave() {
}
void ScrollbarAnimationController::DidMouseMove(
- const gfx::PointF& device_viewport_point) {
+ const gfx::PointF& device_viewport_point,
+ bool is_mouse_down) {
if (!need_thinning_animation_)
return;
@@ -268,12 +288,15 @@ void ScrollbarAnimationController::DidMouseMove(
vertical_controller_->DidMouseMove(device_viewport_point);
horizontal_controller_->DidMouseMove(device_viewport_point);
- need_trigger_scrollbar_fade_in_ = MouseIsNearAnyScrollbar();
-
if (Captured())
bokan 2017/06/08 14:02:38 Could you add a DCHECK that if we're Captured() th
return;
if (ScrollbarsHidden()) {
+ // Do not fade in scrollbar when user interacting with the content below
+ // scrollbar.
+ if (is_mouse_down)
+ return;
+ need_trigger_scrollbar_fade_in_ = MouseIsNearAnyScrollbar();
if (need_trigger_scrollbar_fade_in_before !=
need_trigger_scrollbar_fade_in_) {
if (need_trigger_scrollbar_fade_in_) {

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