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Side by Side Diff: ui/gfx/skia_paint_util.h

Issue 2928703005: Revert of cc: Move SkShader construction to a single spot in PaintShader (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ 5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_
6 #define UI_GFX_SKIA_PAINT_UTIL_H_ 6 #define UI_GFX_SKIA_PAINT_UTIL_H_
7 7
8 #include <memory>
9 #include <vector> 8 #include <vector>
10 9
11 #include "cc/paint/paint_shader.h" 10 #include "cc/paint/paint_shader.h"
12 #include "ui/gfx/gfx_export.h" 11 #include "ui/gfx/gfx_export.h"
13 #include "ui/gfx/shadow_value.h" 12 #include "ui/gfx/shadow_value.h"
14 13
15 class SkDrawLooper; 14 class SkDrawLooper;
16 class SkMatrix; 15 class SkMatrix;
17 16
18 namespace gfx { 17 namespace gfx {
19 18
20 class ImageSkiaRep; 19 class ImageSkiaRep;
21 20
22 // Creates a bitmap shader for the image rep with the image rep's scale factor. 21 // Creates a bitmap shader for the image rep with the image rep's scale factor.
23 // Sets the created shader's local matrix such that it displays the image rep at 22 // Sets the created shader's local matrix such that it displays the image rep at
24 // the correct scale factor. 23 // the correct scale factor.
25 // The shader's local matrix should not be changed after the shader is created. 24 // The shader's local matrix should not be changed after the shader is created.
26 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader 25 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
27 // is created. 26 // is created.
28 // 27 //
29 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateImageRepShader( 28 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShader(
30 const gfx::ImageSkiaRep& image_rep, 29 const gfx::ImageSkiaRep& image_rep,
31 SkShader::TileMode tile_mode, 30 cc::PaintShader::TileMode tile_mode,
32 const SkMatrix& local_matrix); 31 const SkMatrix& local_matrix);
33 32
34 // Creates a bitmap shader for the image rep with the passed in scale factor. 33 // Creates a bitmap shader for the image rep with the passed in scale factor.
35 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateImageRepShaderForScale( 34 GFX_EXPORT sk_sp<cc::PaintShader> CreateImageRepShaderForScale(
36 const gfx::ImageSkiaRep& image_rep, 35 const gfx::ImageSkiaRep& image_rep,
37 SkShader::TileMode tile_mode, 36 cc::PaintShader::TileMode tile_mode,
38 const SkMatrix& local_matrix, 37 const SkMatrix& local_matrix,
39 SkScalar scale); 38 SkScalar scale);
40 39
41 // Creates a vertical gradient shader. The caller owns the shader. 40 // Creates a vertical gradient shader. The caller owns the shader.
42 // Example usage to avoid leaks: 41 // Example usage to avoid leaks:
43 GFX_EXPORT std::unique_ptr<cc::PaintShader> CreateGradientShader( 42 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point,
44 int start_point, 43 int end_point,
45 int end_point, 44 SkColor start_color,
46 SkColor start_color, 45 SkColor end_color);
47 SkColor end_color);
48 46
49 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. 47 // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
50 // NULL is returned if |shadows| is empty since no draw looper is needed in 48 // NULL is returned if |shadows| is empty since no draw looper is needed in
51 // this case. 49 // this case.
52 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( 50 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper(
53 const std::vector<ShadowValue>& shadows); 51 const std::vector<ShadowValue>& shadows);
54 52
55 } // namespace gfx 53 } // namespace gfx
56 54
57 #endif // UI_GFX_SKIA_UTIL_H_ 55 #endif // UI_GFX_SKIA_UTIL_H_
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