OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/render_text.h" | 5 #include "ui/gfx/render_text.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <climits> | 10 #include <climits> |
11 | 11 |
12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
13 #include "base/i18n/break_iterator.h" | 13 #include "base/i18n/break_iterator.h" |
14 #include "base/logging.h" | 14 #include "base/logging.h" |
15 #include "base/memory/ptr_util.h" | |
16 #include "base/stl_util.h" | 15 #include "base/stl_util.h" |
17 #include "base/strings/string_util.h" | 16 #include "base/strings/string_util.h" |
18 #include "base/strings/utf_string_conversions.h" | 17 #include "base/strings/utf_string_conversions.h" |
19 #include "base/trace_event/trace_event.h" | 18 #include "base/trace_event/trace_event.h" |
20 #include "build/build_config.h" | 19 #include "build/build_config.h" |
21 #include "cc/paint/paint_canvas.h" | 20 #include "cc/paint/paint_canvas.h" |
22 #include "cc/paint/paint_shader.h" | 21 #include "cc/paint/paint_shader.h" |
23 #include "third_party/icu/source/common/unicode/rbbi.h" | 22 #include "third_party/icu/source/common/unicode/rbbi.h" |
24 #include "third_party/icu/source/common/unicode/utf16.h" | 23 #include "third_party/icu/source/common/unicode/utf16.h" |
25 #include "third_party/skia/include/core/SkDrawLooper.h" | 24 #include "third_party/skia/include/core/SkDrawLooper.h" |
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
99 colors->push_back(c0); | 98 colors->push_back(c0); |
100 } | 99 } |
101 positions->push_back(p0); | 100 positions->push_back(p0); |
102 colors->push_back(c0); | 101 colors->push_back(c0); |
103 positions->push_back(p1); | 102 positions->push_back(p1); |
104 colors->push_back(c1); | 103 colors->push_back(c1); |
105 } | 104 } |
106 | 105 |
107 // Creates a SkShader to fade the text, with |left_part| specifying the left | 106 // Creates a SkShader to fade the text, with |left_part| specifying the left |
108 // fade effect, if any, and |right_part| specifying the right fade effect. | 107 // fade effect, if any, and |right_part| specifying the right fade effect. |
109 std::unique_ptr<cc::PaintShader> CreateFadeShader(const FontList& font_list, | 108 sk_sp<SkShader> CreateFadeShader(const FontList& font_list, |
110 const Rect& text_rect, | 109 const Rect& text_rect, |
111 const Rect& left_part, | 110 const Rect& left_part, |
112 const Rect& right_part, | 111 const Rect& right_part, |
113 SkColor color) { | 112 SkColor color) { |
114 // The shader should only specify transparency of the fade itself, not the | 113 // The shader should only specify transparency of the fade itself, not the |
115 // original transparency, which will be applied by the actual renderer. | 114 // original transparency, which will be applied by the actual renderer. |
116 DCHECK_EQ(SkColorGetA(color), static_cast<uint8_t>(0xff)); | 115 DCHECK_EQ(SkColorGetA(color), static_cast<uint8_t>(0xff)); |
117 | 116 |
118 // In general, fade down to 0 alpha. But when the available width is less | 117 // In general, fade down to 0 alpha. But when the available width is less |
119 // than four characters, linearly ramp up the fade target alpha to as high as | 118 // than four characters, linearly ramp up the fade target alpha to as high as |
120 // 20% at zero width. This allows the user to see the last faded characters a | 119 // 20% at zero width. This allows the user to see the last faded characters a |
121 // little better when there are only a few characters shown. | 120 // little better when there are only a few characters shown. |
122 const float width_fraction = | 121 const float width_fraction = |
123 text_rect.width() / static_cast<float>(font_list.GetExpectedTextWidth(4)); | 122 text_rect.width() / static_cast<float>(font_list.GetExpectedTextWidth(4)); |
(...skipping 14 matching lines...) Expand all Loading... |
138 DCHECK(!positions.empty()); | 137 DCHECK(!positions.empty()); |
139 | 138 |
140 // Terminate |positions| with 1.0, as required by Skia. | 139 // Terminate |positions| with 1.0, as required by Skia. |
141 if (positions.back() != 1.0) { | 140 if (positions.back() != 1.0) { |
142 positions.push_back(1.0); | 141 positions.push_back(1.0); |
143 colors.push_back(colors.back()); | 142 colors.push_back(colors.back()); |
144 } | 143 } |
145 | 144 |
146 const SkPoint points[2] = { PointToSkPoint(text_rect.origin()), | 145 const SkPoint points[2] = { PointToSkPoint(text_rect.origin()), |
147 PointToSkPoint(text_rect.top_right()) }; | 146 PointToSkPoint(text_rect.top_right()) }; |
148 return cc::PaintShader::MakeLinearGradient(&points[0], &colors[0], | 147 return |
149 &positions[0], colors.size(), | 148 SkGradientShader::MakeLinear(&points[0], &colors[0], &positions[0], |
150 SkShader::kClamp_TileMode); | 149 colors.size(), SkShader::kClamp_TileMode); |
151 } | 150 } |
152 | 151 |
153 // Converts a FontRenderParams::Hinting value to the corresponding | 152 // Converts a FontRenderParams::Hinting value to the corresponding |
154 // cc::PaintFlags::Hinting value. | 153 // cc::PaintFlags::Hinting value. |
155 cc::PaintFlags::Hinting FontRenderParamsHintingToPaintFlagsHinting( | 154 cc::PaintFlags::Hinting FontRenderParamsHintingToPaintFlagsHinting( |
156 FontRenderParams::Hinting params_hinting) { | 155 FontRenderParams::Hinting params_hinting) { |
157 switch (params_hinting) { | 156 switch (params_hinting) { |
158 case FontRenderParams::HINTING_NONE: | 157 case FontRenderParams::HINTING_NONE: |
159 return cc::PaintFlags::kNo_Hinting; | 158 return cc::PaintFlags::kNo_Hinting; |
160 case FontRenderParams::HINTING_SLIGHT: | 159 case FontRenderParams::HINTING_SLIGHT: |
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
225 } | 224 } |
226 | 225 |
227 void SkiaTextRenderer::SetTextSize(SkScalar size) { | 226 void SkiaTextRenderer::SetTextSize(SkScalar size) { |
228 flags_.setTextSize(size); | 227 flags_.setTextSize(size); |
229 } | 228 } |
230 | 229 |
231 void SkiaTextRenderer::SetForegroundColor(SkColor foreground) { | 230 void SkiaTextRenderer::SetForegroundColor(SkColor foreground) { |
232 flags_.setColor(foreground); | 231 flags_.setColor(foreground); |
233 } | 232 } |
234 | 233 |
235 void SkiaTextRenderer::SetShader(std::unique_ptr<cc::PaintShader> shader) { | 234 void SkiaTextRenderer::SetShader(sk_sp<SkShader> shader) { |
236 flags_.setShader(std::move(shader)); | 235 flags_.setShader(cc::WrapSkShader(std::move(shader))); |
237 } | 236 } |
238 | 237 |
239 void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness, | 238 void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness, |
240 SkScalar position) { | 239 SkScalar position) { |
241 underline_thickness_ = thickness; | 240 underline_thickness_ = thickness; |
242 underline_position_ = position; | 241 underline_position_ = position; |
243 } | 242 } |
244 | 243 |
245 void SkiaTextRenderer::DrawPosText(const SkPoint* pos, | 244 void SkiaTextRenderer::DrawPosText(const SkPoint* pos, |
246 const uint16_t* glyphs, | 245 const uint16_t* glyphs, |
(...skipping 1450 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1697 | 1696 |
1698 for (; range_max < length; ++range_max) | 1697 for (; range_max < length; ++range_max) |
1699 if (iter.IsEndOfWord(range_max) || iter.IsStartOfWord(range_max)) | 1698 if (iter.IsEndOfWord(range_max) || iter.IsStartOfWord(range_max)) |
1700 break; | 1699 break; |
1701 | 1700 |
1702 return range.is_reversed() ? Range(range_max, range_min) | 1701 return range.is_reversed() ? Range(range_max, range_min) |
1703 : Range(range_min, range_max); | 1702 : Range(range_min, range_max); |
1704 } | 1703 } |
1705 | 1704 |
1706 } // namespace gfx | 1705 } // namespace gfx |
OLD | NEW |