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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
4 * Copyright (C) 2013 Google Inc. All rights reserved. | 4 * Copyright (C) 2013 Google Inc. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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114 | 114 |
115 // Copy the last stop to 1.0 if needed. See comment above about this float | 115 // Copy the last stop to 1.0 if needed. See comment above about this float |
116 // comparison. | 116 // comparison. |
117 DCHECK(!pos.IsEmpty()); | 117 DCHECK(!pos.IsEmpty()); |
118 if (pos.back() < 1) { | 118 if (pos.back() < 1) { |
119 pos.push_back(WebCoreFloatToSkScalar(1)); | 119 pos.push_back(WebCoreFloatToSkScalar(1)); |
120 colors.push_back(colors.back()); | 120 colors.push_back(colors.back()); |
121 } | 121 } |
122 } | 122 } |
123 | 123 |
124 std::unique_ptr<PaintShader> Gradient::CreateShaderInternal( | 124 sk_sp<PaintShader> Gradient::CreateShaderInternal( |
125 const SkMatrix& local_matrix) { | 125 const SkMatrix& local_matrix) { |
126 SortStopsIfNecessary(); | 126 SortStopsIfNecessary(); |
127 DCHECK(stops_sorted_); | 127 DCHECK(stops_sorted_); |
128 | 128 |
129 ColorBuffer colors; | 129 ColorBuffer colors; |
130 colors.ReserveCapacity(stops_.size()); | 130 colors.ReserveCapacity(stops_.size()); |
131 OffsetBuffer pos; | 131 OffsetBuffer pos; |
132 pos.ReserveCapacity(stops_.size()); | 132 pos.ReserveCapacity(stops_.size()); |
133 | 133 |
134 FillSkiaStops(colors, pos); | 134 FillSkiaStops(colors, pos); |
135 DCHECK_GE(colors.size(), 2ul); | 135 DCHECK_GE(colors.size(), 2ul); |
136 DCHECK_EQ(pos.size(), colors.size()); | 136 DCHECK_EQ(pos.size(), colors.size()); |
137 | 137 |
138 SkShader::TileMode tile = SkShader::kClamp_TileMode; | 138 SkShader::TileMode tile = SkShader::kClamp_TileMode; |
139 switch (spread_method_) { | 139 switch (spread_method_) { |
140 case kSpreadMethodReflect: | 140 case kSpreadMethodReflect: |
141 tile = SkShader::kMirror_TileMode; | 141 tile = SkShader::kMirror_TileMode; |
142 break; | 142 break; |
143 case kSpreadMethodRepeat: | 143 case kSpreadMethodRepeat: |
144 tile = SkShader::kRepeat_TileMode; | 144 tile = SkShader::kRepeat_TileMode; |
145 break; | 145 break; |
146 case kSpreadMethodPad: | 146 case kSpreadMethodPad: |
147 tile = SkShader::kClamp_TileMode; | 147 tile = SkShader::kClamp_TileMode; |
148 break; | 148 break; |
149 } | 149 } |
150 | 150 |
151 uint32_t flags = color_interpolation_ == ColorInterpolation::kPremultiplied | 151 uint32_t flags = color_interpolation_ == ColorInterpolation::kPremultiplied |
152 ? SkGradientShader::kInterpolateColorsInPremul_Flag | 152 ? SkGradientShader::kInterpolateColorsInPremul_Flag |
153 : 0; | 153 : 0; |
154 std::unique_ptr<PaintShader> shader = | 154 sk_sp<SkShader> shader = CreateShader(colors, pos, tile, flags, local_matrix); |
155 CreateShader(colors, pos, tile, flags, local_matrix, colors.back()); | 155 if (!shader) { |
156 DCHECK(shader); | 156 // use last color, since our "geometry" was degenerate (e.g. radius==0) |
| 157 shader = SkShader::MakeColorShader(colors.back()); |
| 158 } |
157 | 159 |
158 return shader; | 160 return WrapSkShader(std::move(shader)); |
159 } | 161 } |
160 | 162 |
161 void Gradient::ApplyToFlags(PaintFlags& flags, const SkMatrix& local_matrix) { | 163 void Gradient::ApplyToFlags(PaintFlags& flags, const SkMatrix& local_matrix) { |
162 if (!cached_shader_ || | 164 if (!cached_shader_ || local_matrix != cached_shader_->getLocalMatrix()) |
163 local_matrix != cached_shader_->sk_shader()->getLocalMatrix()) { | |
164 cached_shader_ = CreateShaderInternal(local_matrix); | 165 cached_shader_ = CreateShaderInternal(local_matrix); |
165 } | |
166 | 166 |
167 flags.setShader(WTF::MakeUnique<PaintShader>(*cached_shader_)); | 167 flags.setShader(cached_shader_); |
168 | 168 |
169 // Legacy behavior: gradients are always dithered. | 169 // Legacy behavior: gradients are always dithered. |
170 flags.setDither(true); | 170 flags.setDither(true); |
171 } | 171 } |
172 | 172 |
173 namespace { | 173 namespace { |
174 | 174 |
175 class LinearGradient final : public Gradient { | 175 class LinearGradient final : public Gradient { |
176 public: | 176 public: |
177 LinearGradient(const FloatPoint& p0, | 177 LinearGradient(const FloatPoint& p0, |
178 const FloatPoint& p1, | 178 const FloatPoint& p1, |
179 GradientSpreadMethod spread_method, | 179 GradientSpreadMethod spread_method, |
180 ColorInterpolation interpolation) | 180 ColorInterpolation interpolation) |
181 : Gradient(Type::kLinear, spread_method, interpolation), | 181 : Gradient(Type::kLinear, spread_method, interpolation), |
182 p0_(p0), | 182 p0_(p0), |
183 p1_(p1) {} | 183 p1_(p1) {} |
184 | 184 |
185 protected: | 185 protected: |
186 std::unique_ptr<PaintShader> CreateShader( | 186 sk_sp<SkShader> CreateShader(const ColorBuffer& colors, |
187 const ColorBuffer& colors, | 187 const OffsetBuffer& pos, |
188 const OffsetBuffer& pos, | 188 SkShader::TileMode tile_mode, |
189 SkShader::TileMode tile_mode, | 189 uint32_t flags, |
190 uint32_t flags, | 190 const SkMatrix& local_matrix) const override { |
191 const SkMatrix& local_matrix, | |
192 SkColor fallback_color) const override { | |
193 SkPoint pts[2] = {p0_.Data(), p1_.Data()}; | 191 SkPoint pts[2] = {p0_.Data(), p1_.Data()}; |
194 return PaintShader::MakeLinearGradient( | 192 return SkGradientShader::MakeLinear(pts, colors.data(), pos.data(), |
195 pts, colors.data(), pos.data(), static_cast<int>(colors.size()), | 193 static_cast<int>(colors.size()), |
196 tile_mode, flags, &local_matrix, fallback_color); | 194 tile_mode, flags, &local_matrix); |
197 } | 195 } |
198 | 196 |
199 private: | 197 private: |
200 const FloatPoint p0_; | 198 const FloatPoint p0_; |
201 const FloatPoint p1_; | 199 const FloatPoint p1_; |
202 }; | 200 }; |
203 | 201 |
204 class RadialGradient final : public Gradient { | 202 class RadialGradient final : public Gradient { |
205 public: | 203 public: |
206 RadialGradient(const FloatPoint& p0, | 204 RadialGradient(const FloatPoint& p0, |
207 float r0, | 205 float r0, |
208 const FloatPoint& p1, | 206 const FloatPoint& p1, |
209 float r1, | 207 float r1, |
210 float aspect_ratio, | 208 float aspect_ratio, |
211 GradientSpreadMethod spread_method, | 209 GradientSpreadMethod spread_method, |
212 ColorInterpolation interpolation) | 210 ColorInterpolation interpolation) |
213 : Gradient(Type::kRadial, spread_method, interpolation), | 211 : Gradient(Type::kRadial, spread_method, interpolation), |
214 p0_(p0), | 212 p0_(p0), |
215 p1_(p1), | 213 p1_(p1), |
216 r0_(r0), | 214 r0_(r0), |
217 r1_(r1), | 215 r1_(r1), |
218 aspect_ratio_(aspect_ratio) {} | 216 aspect_ratio_(aspect_ratio) {} |
219 | 217 |
220 protected: | 218 protected: |
221 std::unique_ptr<PaintShader> CreateShader( | 219 sk_sp<SkShader> CreateShader(const ColorBuffer& colors, |
222 const ColorBuffer& colors, | 220 const OffsetBuffer& pos, |
223 const OffsetBuffer& pos, | 221 SkShader::TileMode tile_mode, |
224 SkShader::TileMode tile_mode, | 222 uint32_t flags, |
225 uint32_t flags, | 223 const SkMatrix& local_matrix) const override { |
226 const SkMatrix& local_matrix, | |
227 SkColor fallback_color) const override { | |
228 SkTCopyOnFirstWrite<SkMatrix> adjusted_local_matrix(local_matrix); | 224 SkTCopyOnFirstWrite<SkMatrix> adjusted_local_matrix(local_matrix); |
229 if (aspect_ratio_ != 1) { | 225 if (aspect_ratio_ != 1) { |
230 // CSS3 elliptical gradients: apply the elliptical scaling at the | 226 // CSS3 elliptical gradients: apply the elliptical scaling at the |
231 // gradient center point. | 227 // gradient center point. |
232 DCHECK(p0_ == p1_); | 228 DCHECK(p0_ == p1_); |
233 adjusted_local_matrix.writable()->preScale(1, 1 / aspect_ratio_, p0_.X(), | 229 adjusted_local_matrix.writable()->preScale(1, 1 / aspect_ratio_, p0_.X(), |
234 p0_.Y()); | 230 p0_.Y()); |
235 } | 231 } |
236 | 232 |
237 // Since the two-point radial gradient is slower than the plain radial, | 233 // Since the two-point radial gradient is slower than the plain radial, |
238 // only use it if we have to. | 234 // only use it if we have to. |
239 if (p0_ == p1_ && r0_ <= 0.0f) { | 235 if (p0_ == p1_ && r0_ <= 0.0f) { |
240 return PaintShader::MakeRadialGradient( | 236 return SkGradientShader::MakeRadial( |
241 p1_.Data(), r1_, colors.data(), pos.data(), | 237 p1_.Data(), r1_, colors.data(), pos.data(), |
242 static_cast<int>(colors.size()), tile_mode, flags, | 238 static_cast<int>(colors.size()), tile_mode, flags, |
243 adjusted_local_matrix, fallback_color); | 239 adjusted_local_matrix); |
244 } | 240 } |
245 | 241 |
246 // The radii we give to Skia must be positive. If we're given a | 242 // The radii we give to Skia must be positive. If we're given a |
247 // negative radius, ask for zero instead. | 243 // negative radius, ask for zero instead. |
248 const SkScalar radius0 = std::max(WebCoreFloatToSkScalar(r0_), 0.0f); | 244 const SkScalar radius0 = std::max(WebCoreFloatToSkScalar(r0_), 0.0f); |
249 const SkScalar radius1 = std::max(WebCoreFloatToSkScalar(r1_), 0.0f); | 245 const SkScalar radius1 = std::max(WebCoreFloatToSkScalar(r1_), 0.0f); |
250 return PaintShader::MakeTwoPointConicalGradient( | 246 return SkGradientShader::MakeTwoPointConical( |
251 p0_.Data(), radius0, p1_.Data(), radius1, colors.data(), pos.data(), | 247 p0_.Data(), radius0, p1_.Data(), radius1, colors.data(), pos.data(), |
252 static_cast<int>(colors.size()), tile_mode, flags, | 248 static_cast<int>(colors.size()), tile_mode, flags, |
253 adjusted_local_matrix, fallback_color); | 249 adjusted_local_matrix); |
254 } | 250 } |
255 | 251 |
256 private: | 252 private: |
257 const FloatPoint p0_; | 253 const FloatPoint p0_; |
258 const FloatPoint p1_; | 254 const FloatPoint p1_; |
259 const float r0_; | 255 const float r0_; |
260 const float r1_; | 256 const float r1_; |
261 const float aspect_ratio_; // For elliptical gradient, width / height. | 257 const float aspect_ratio_; // For elliptical gradient, width / height. |
262 }; | 258 }; |
263 | 259 |
264 class ConicGradient final : public Gradient { | 260 class ConicGradient final : public Gradient { |
265 public: | 261 public: |
266 ConicGradient(const FloatPoint& position, | 262 ConicGradient(const FloatPoint& position, |
267 float angle, | 263 float angle, |
268 ColorInterpolation interpolation) | 264 ColorInterpolation interpolation) |
269 : Gradient(Type::kConic, kSpreadMethodPad, interpolation), | 265 : Gradient(Type::kConic, kSpreadMethodPad, interpolation), |
270 position_(position), | 266 position_(position), |
271 angle_(angle) {} | 267 angle_(angle) {} |
272 | 268 |
273 protected: | 269 protected: |
274 std::unique_ptr<PaintShader> CreateShader( | 270 sk_sp<SkShader> CreateShader(const ColorBuffer& colors, |
275 const ColorBuffer& colors, | 271 const OffsetBuffer& pos, |
276 const OffsetBuffer& pos, | 272 SkShader::TileMode tile_mode, |
277 SkShader::TileMode tile_mode, | 273 uint32_t flags, |
278 uint32_t flags, | 274 const SkMatrix& local_matrix) const override { |
279 const SkMatrix& local_matrix, | |
280 SkColor fallback_color) const override { | |
281 DCHECK_NE(tile_mode, SkShader::kMirror_TileMode); | 275 DCHECK_NE(tile_mode, SkShader::kMirror_TileMode); |
282 | 276 |
283 // Skia's sweep gradient angles are relative to the x-axis, not the y-axis. | 277 // Skia's sweep gradient angles are relative to the x-axis, not the y-axis. |
284 const float skia_angle = angle_ - 90; | 278 const float skia_angle = angle_ - 90; |
285 SkTCopyOnFirstWrite<SkMatrix> adjusted_local_matrix(local_matrix); | 279 SkTCopyOnFirstWrite<SkMatrix> adjusted_local_matrix(local_matrix); |
286 if (skia_angle) { | 280 if (skia_angle) { |
287 adjusted_local_matrix.writable()->preRotate(skia_angle, position_.X(), | 281 adjusted_local_matrix.writable()->preRotate(skia_angle, position_.X(), |
288 position_.Y()); | 282 position_.Y()); |
289 } | 283 } |
290 | 284 |
291 return PaintShader::MakeSweepGradient( | 285 return SkGradientShader::MakeSweep( |
292 position_.X(), position_.Y(), colors.data(), pos.data(), | 286 position_.X(), position_.Y(), colors.data(), pos.data(), |
293 static_cast<int>(colors.size()), flags, adjusted_local_matrix, | 287 static_cast<int>(colors.size()), flags, adjusted_local_matrix); |
294 fallback_color); | |
295 } | 288 } |
296 | 289 |
297 private: | 290 private: |
298 const FloatPoint position_; | 291 const FloatPoint position_; |
299 const float angle_; | 292 const float angle_; |
300 }; | 293 }; |
301 | 294 |
302 } // anonymous ns | 295 } // anonymous ns |
303 | 296 |
304 PassRefPtr<Gradient> Gradient::CreateLinear(const FloatPoint& p0, | 297 PassRefPtr<Gradient> Gradient::CreateLinear(const FloatPoint& p0, |
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319 spread_method, interpolation)); | 312 spread_method, interpolation)); |
320 } | 313 } |
321 | 314 |
322 PassRefPtr<Gradient> Gradient::CreateConic(const FloatPoint& position, | 315 PassRefPtr<Gradient> Gradient::CreateConic(const FloatPoint& position, |
323 float angle, | 316 float angle, |
324 ColorInterpolation interpolation) { | 317 ColorInterpolation interpolation) { |
325 return AdoptRef(new ConicGradient(position, angle, interpolation)); | 318 return AdoptRef(new ConicGradient(position, angle, interpolation)); |
326 } | 319 } |
327 | 320 |
328 } // namespace blink | 321 } // namespace blink |
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