Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 041329933b2b1e6af903ee15a1165d17769533b1..7016b1ede5cde34e5b2e99c2f645b1572a8451b2 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -77,21 +77,19 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); |
//////////////////////////////////////////////////////////////////////////////// |
-class SkGpuDevice; |
- |
// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
// justAlpha indicates that the SkPaint's alpha should be used rather than the color. |
// Callers may subsequently modify the GrPaint. Setting constantColor indicates |
// that the final paint will draw the same color at every pixel. This allows |
// an optimization where the the color filter can be applied to the SkPaint's |
// color once while converting to GrPaint and then ignored. |
-void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha, |
+void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool justAlpha, |
bool constantColor, GrPaint* grPaint); |
// This function is similar to skPaint2GrPaintNoShader but also converts |
// skPaint's shader to a GrTexture/GrEffectStage if possible. |
// constantColor has the same meaning as in skPaint2GrPaintNoShader. |
-void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, |
+void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, |
bool constantColor, GrPaint* grPaint); |
//////////////////////////////////////////////////////////////////////////////// |