| Index: include/gpu/SkGr.h
|
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
|
| index 041329933b2b1e6af903ee15a1165d17769533b1..7016b1ede5cde34e5b2e99c2f645b1572a8451b2 100644
|
| --- a/include/gpu/SkGr.h
|
| +++ b/include/gpu/SkGr.h
|
| @@ -77,21 +77,19 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
|
|
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|
| -class SkGpuDevice;
|
| -
|
| // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
|
| // justAlpha indicates that the SkPaint's alpha should be used rather than the color.
|
| // Callers may subsequently modify the GrPaint. Setting constantColor indicates
|
| // that the final paint will draw the same color at every pixel. This allows
|
| // an optimization where the the color filter can be applied to the SkPaint's
|
| // color once while converting to GrPaint and then ignored.
|
| -void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha,
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| +void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool justAlpha,
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| bool constantColor, GrPaint* grPaint);
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|
|
| // This function is similar to skPaint2GrPaintNoShader but also converts
|
| // skPaint's shader to a GrTexture/GrEffectStage if possible.
|
| // constantColor has the same meaning as in skPaint2GrPaintNoShader.
|
| -void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint,
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| +void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
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| bool constantColor, GrPaint* grPaint);
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|
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|