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Unified Diff: include/gpu/SkGr.h

Issue 292773002: Pass in GrContext instead of SkGpuDevice for dashing and Sk2GrPaint conversion (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Nit variable name Created 6 years, 7 months ago
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Index: include/gpu/SkGr.h
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
index 041329933b2b1e6af903ee15a1165d17769533b1..7016b1ede5cde34e5b2e99c2f645b1572a8451b2 100644
--- a/include/gpu/SkGr.h
+++ b/include/gpu/SkGr.h
@@ -77,21 +77,19 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
////////////////////////////////////////////////////////////////////////////////
-class SkGpuDevice;
-
// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
// justAlpha indicates that the SkPaint's alpha should be used rather than the color.
// Callers may subsequently modify the GrPaint. Setting constantColor indicates
// that the final paint will draw the same color at every pixel. This allows
// an optimization where the the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored.
-void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool justAlpha,
+void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool justAlpha,
bool constantColor, GrPaint* grPaint);
// This function is similar to skPaint2GrPaintNoShader but also converts
// skPaint's shader to a GrTexture/GrEffectStage if possible.
// constantColor has the same meaning as in skPaint2GrPaintNoShader.
-void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint,
+void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
bool constantColor, GrPaint* grPaint);
////////////////////////////////////////////////////////////////////////////////
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