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Issue 292773002: Pass in GrContext instead of SkGpuDevice for dashing and Sk2GrPaint conversion (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Nit variable name Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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70 //////////////////////////////////////////////////////////////////////////////// 70 ////////////////////////////////////////////////////////////////////////////////
71 71
72 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams* ); 72 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams* );
73 73
74 GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr TextureParams*); 74 GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr TextureParams*);
75 75
76 void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); 76 void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
77 77
78 //////////////////////////////////////////////////////////////////////////////// 78 ////////////////////////////////////////////////////////////////////////////////
79 79
80 class SkGpuDevice;
81
82 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. 80 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
83 // justAlpha indicates that the SkPaint's alpha should be used rather than the c olor. 81 // justAlpha indicates that the SkPaint's alpha should be used rather than the c olor.
84 // Callers may subsequently modify the GrPaint. Setting constantColor indicates 82 // Callers may subsequently modify the GrPaint. Setting constantColor indicates
85 // that the final paint will draw the same color at every pixel. This allows 83 // that the final paint will draw the same color at every pixel. This allows
86 // an optimization where the the color filter can be applied to the SkPaint's 84 // an optimization where the the color filter can be applied to the SkPaint's
87 // color once while converting to GrPaint and then ignored. 85 // color once while converting to GrPaint and then ignored.
88 void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool just Alpha, 86 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool ju stAlpha,
89 bool constantColor, GrPaint* grPaint); 87 bool constantColor, GrPaint* grPaint);
90 88
91 // This function is similar to skPaint2GrPaintNoShader but also converts 89 // This function is similar to skPaint2GrPaintNoShader but also converts
92 // skPaint's shader to a GrTexture/GrEffectStage if possible. 90 // skPaint's shader to a GrTexture/GrEffectStage if possible.
93 // constantColor has the same meaning as in skPaint2GrPaintNoShader. 91 // constantColor has the same meaning as in skPaint2GrPaintNoShader.
94 void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, 92 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
95 bool constantColor, GrPaint* grPaint); 93 bool constantColor, GrPaint* grPaint);
96 94
97 //////////////////////////////////////////////////////////////////////////////// 95 ////////////////////////////////////////////////////////////////////////////////
98 // Classes 96 // Classes
99 97
100 class SkGlyphCache; 98 class SkGlyphCache;
101 99
102 class SkGrFontScaler : public GrFontScaler { 100 class SkGrFontScaler : public GrFontScaler {
103 public: 101 public:
104 explicit SkGrFontScaler(SkGlyphCache* strike); 102 explicit SkGrFontScaler(SkGlyphCache* strike);
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117 115
118 private: 116 private:
119 SkGlyphCache* fStrike; 117 SkGlyphCache* fStrike;
120 GrKey* fKey; 118 GrKey* fKey;
121 // DECLARE_INSTANCE_COUNTER(SkGrFontScaler); 119 // DECLARE_INSTANCE_COUNTER(SkGrFontScaler);
122 }; 120 };
123 121
124 //////////////////////////////////////////////////////////////////////////////// 122 ////////////////////////////////////////////////////////////////////////////////
125 123
126 #endif 124 #endif
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