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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
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| 70 //////////////////////////////////////////////////////////////////////////////// | 70 //////////////////////////////////////////////////////////////////////////////// |
| 71 | 71 |
| 72 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); | 72 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); |
| 73 | 73 |
| 74 GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr
TextureParams*); | 74 GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr
TextureParams*); |
| 75 | 75 |
| 76 void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); | 76 void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); |
| 77 | 77 |
| 78 //////////////////////////////////////////////////////////////////////////////// | 78 //////////////////////////////////////////////////////////////////////////////// |
| 79 | 79 |
| 80 class SkGpuDevice; | |
| 81 | |
| 82 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. | 80 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
| 83 // justAlpha indicates that the SkPaint's alpha should be used rather than the c
olor. | 81 // justAlpha indicates that the SkPaint's alpha should be used rather than the c
olor. |
| 84 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | 82 // Callers may subsequently modify the GrPaint. Setting constantColor indicates |
| 85 // that the final paint will draw the same color at every pixel. This allows | 83 // that the final paint will draw the same color at every pixel. This allows |
| 86 // an optimization where the the color filter can be applied to the SkPaint's | 84 // an optimization where the the color filter can be applied to the SkPaint's |
| 87 // color once while converting to GrPaint and then ignored. | 85 // color once while converting to GrPaint and then ignored. |
| 88 void SkPaint2GrPaintNoShader(SkGpuDevice* dev, const SkPaint& skPaint, bool just
Alpha, | 86 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool ju
stAlpha, |
| 89 bool constantColor, GrPaint* grPaint); | 87 bool constantColor, GrPaint* grPaint); |
| 90 | 88 |
| 91 // This function is similar to skPaint2GrPaintNoShader but also converts | 89 // This function is similar to skPaint2GrPaintNoShader but also converts |
| 92 // skPaint's shader to a GrTexture/GrEffectStage if possible. | 90 // skPaint's shader to a GrTexture/GrEffectStage if possible. |
| 93 // constantColor has the same meaning as in skPaint2GrPaintNoShader. | 91 // constantColor has the same meaning as in skPaint2GrPaintNoShader. |
| 94 void SkPaint2GrPaintShader(SkGpuDevice* dev, const SkPaint& skPaint, | 92 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, |
| 95 bool constantColor, GrPaint* grPaint); | 93 bool constantColor, GrPaint* grPaint); |
| 96 | 94 |
| 97 //////////////////////////////////////////////////////////////////////////////// | 95 //////////////////////////////////////////////////////////////////////////////// |
| 98 // Classes | 96 // Classes |
| 99 | 97 |
| 100 class SkGlyphCache; | 98 class SkGlyphCache; |
| 101 | 99 |
| 102 class SkGrFontScaler : public GrFontScaler { | 100 class SkGrFontScaler : public GrFontScaler { |
| 103 public: | 101 public: |
| 104 explicit SkGrFontScaler(SkGlyphCache* strike); | 102 explicit SkGrFontScaler(SkGlyphCache* strike); |
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| 117 | 115 |
| 118 private: | 116 private: |
| 119 SkGlyphCache* fStrike; | 117 SkGlyphCache* fStrike; |
| 120 GrKey* fKey; | 118 GrKey* fKey; |
| 121 // DECLARE_INSTANCE_COUNTER(SkGrFontScaler); | 119 // DECLARE_INSTANCE_COUNTER(SkGrFontScaler); |
| 122 }; | 120 }; |
| 123 | 121 |
| 124 //////////////////////////////////////////////////////////////////////////////// | 122 //////////////////////////////////////////////////////////////////////////////// |
| 125 | 123 |
| 126 #endif | 124 #endif |
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