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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Define the data fetcher that GamepadProvider will use for android port. | |
6 // (GamepadPlatformDataFetcher). | |
7 | |
8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
10 | |
11 #include <jni.h> | |
12 | |
13 #include "base/android/jni_android.h" | |
14 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
15 #include "content/browser/gamepad/gamepad_provider.h" | |
16 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
17 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
18 | |
19 namespace content { | |
20 | |
21 class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { | |
22 public: | |
23 GamepadPlatformDataFetcherAndroid(); | |
24 virtual ~GamepadPlatformDataFetcherAndroid(); | |
25 | |
26 virtual void PauseHint(bool paused) OVERRIDE; | |
27 | |
28 virtual void GetGamepadData(blink::WebGamepads* pads, | |
29 bool devices_changed_hint) OVERRIDE; | |
30 | |
31 // Registers the JNI methods for GamepadsReader. | |
32 static bool RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env); | |
33 | |
34 private: | |
35 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); | |
36 }; | |
37 | |
38 } // namespace content | |
39 | |
40 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ | |
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