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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ | 5 #ifndef COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ |
| 6 #define COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ | 6 #define COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <memory> | 9 #include <memory> |
| 10 #include <string> | 10 #include <string> |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 struct EntityData; | 21 struct EntityData; |
| 22 | 22 |
| 23 struct EntityDataTraits { | 23 struct EntityDataTraits { |
| 24 static void SwapValue(EntityData* dest, EntityData* src); | 24 static void SwapValue(EntityData* dest, EntityData* src); |
| 25 static bool HasValue(const EntityData& value); | 25 static bool HasValue(const EntityData& value); |
| 26 static const EntityData& DefaultValue(); | 26 static const EntityData& DefaultValue(); |
| 27 }; | 27 }; |
| 28 | 28 |
| 29 using EntityDataPtr = ProtoValuePtr<EntityData, EntityDataTraits>; | 29 using EntityDataPtr = ProtoValuePtr<EntityData, EntityDataTraits>; |
| 30 using EntityDataList = std::vector<EntityDataPtr>; | 30 using EntityDataList = std::vector<EntityDataPtr>; |
| 31 using EntityDataMap = std::map<std::string, EntityDataPtr>; | |
| 32 | 31 |
| 33 // A light-weight container for sync entity data which represents either | 32 // A light-weight container for sync entity data which represents either |
| 34 // local data created on the ModelTypeSyncBridge side or remote data created | 33 // local data created on the ModelTypeSyncBridge side or remote data created |
| 35 // on ModelTypeWorker. | 34 // on ModelTypeWorker. |
| 36 // EntityData is supposed to be wrapped and passed by reference. | 35 // EntityData is supposed to be wrapped and passed by reference. |
| 37 struct EntityData { | 36 struct EntityData { |
| 38 public: | 37 public: |
| 39 EntityData(); | 38 EntityData(); |
| 40 ~EntityData(); | 39 ~EntityData(); |
| 41 | 40 |
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| 86 friend struct EntityDataTraits; | 85 friend struct EntityDataTraits; |
| 87 // Used to transfer the data without copying. | 86 // Used to transfer the data without copying. |
| 88 void Swap(EntityData* other); | 87 void Swap(EntityData* other); |
| 89 | 88 |
| 90 DISALLOW_COPY_AND_ASSIGN(EntityData); | 89 DISALLOW_COPY_AND_ASSIGN(EntityData); |
| 91 }; | 90 }; |
| 92 | 91 |
| 93 } // namespace syncer | 92 } // namespace syncer |
| 94 | 93 |
| 95 #endif // COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ | 94 #endif // COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ |
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