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Side by Side Diff: components/sync/model/entity_data.h

Issue 2923363004: [Sync] Migrate bridge implementations to change list based MergeSyncData (Closed)
Patch Set: Created 3 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ 5 #ifndef COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_
6 #define COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ 6 #define COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_
7 7
8 #include <map> 8 #include <map>
9 #include <memory> 9 #include <memory>
10 #include <string> 10 #include <string>
(...skipping 10 matching lines...) Expand all
21 struct EntityData; 21 struct EntityData;
22 22
23 struct EntityDataTraits { 23 struct EntityDataTraits {
24 static void SwapValue(EntityData* dest, EntityData* src); 24 static void SwapValue(EntityData* dest, EntityData* src);
25 static bool HasValue(const EntityData& value); 25 static bool HasValue(const EntityData& value);
26 static const EntityData& DefaultValue(); 26 static const EntityData& DefaultValue();
27 }; 27 };
28 28
29 using EntityDataPtr = ProtoValuePtr<EntityData, EntityDataTraits>; 29 using EntityDataPtr = ProtoValuePtr<EntityData, EntityDataTraits>;
30 using EntityDataList = std::vector<EntityDataPtr>; 30 using EntityDataList = std::vector<EntityDataPtr>;
31 using EntityDataMap = std::map<std::string, EntityDataPtr>;
32 31
33 // A light-weight container for sync entity data which represents either 32 // A light-weight container for sync entity data which represents either
34 // local data created on the ModelTypeSyncBridge side or remote data created 33 // local data created on the ModelTypeSyncBridge side or remote data created
35 // on ModelTypeWorker. 34 // on ModelTypeWorker.
36 // EntityData is supposed to be wrapped and passed by reference. 35 // EntityData is supposed to be wrapped and passed by reference.
37 struct EntityData { 36 struct EntityData {
38 public: 37 public:
39 EntityData(); 38 EntityData();
40 ~EntityData(); 39 ~EntityData();
41 40
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 friend struct EntityDataTraits; 85 friend struct EntityDataTraits;
87 // Used to transfer the data without copying. 86 // Used to transfer the data without copying.
88 void Swap(EntityData* other); 87 void Swap(EntityData* other);
89 88
90 DISALLOW_COPY_AND_ASSIGN(EntityData); 89 DISALLOW_COPY_AND_ASSIGN(EntityData);
91 }; 90 };
92 91
93 } // namespace syncer 92 } // namespace syncer
94 93
95 #endif // COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_ 94 #endif // COMPONENTS_SYNC_MODEL_ENTITY_DATA_H_
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