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Unified Diff: third_party/WebKit/public/web/WebFrame.h

Issue 2922803003: Move most scripting-related methods from WebFrame to WebLocalFrame. (Closed)
Patch Set: Rebasing... Created 3 years, 6 months ago
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Index: third_party/WebKit/public/web/WebFrame.h
diff --git a/third_party/WebKit/public/web/WebFrame.h b/third_party/WebKit/public/web/WebFrame.h
index 204841a2590e031d78f127c2e2b8164db325188a..ea7abf1d51ff3d01828ef3a40eaa4dff2fb479e7 100644
--- a/third_party/WebKit/public/web/WebFrame.h
+++ b/third_party/WebKit/public/web/WebFrame.h
@@ -64,12 +64,8 @@ enum class WebSandboxFlags;
struct WebFrameOwnerProperties;
struct WebPrintParams;
struct WebRect;
-struct WebScriptSource;
struct WebSize;
-template <typename T>
-class WebVector;
-
// Frames may be rendered in process ('local') or out of process ('remote').
// A remote frame is always cross-site; a local frame may be either same-site or
// cross-site.
@@ -215,59 +211,6 @@ class BLINK_EXPORT WebFrame {
// Returns the global proxy object.
virtual v8::Local<v8::Object> GlobalProxy() const = 0;
- // Executes JavaScript in a new world associated with the web frame.
- // The script gets its own global scope and its own prototypes for
- // intrinsic JavaScript objects (String, Array, and so-on). It also
- // gets its own wrappers for all DOM nodes and DOM constructors.
- //
- // worldID must be > 0 (as 0 represents the main world).
- // worldID must be < EmbedderWorldIdLimit, high number used internally.
- virtual void ExecuteScriptInIsolatedWorld(int world_id,
- const WebScriptSource* sources,
- unsigned num_sources) = 0;
-
- // Associates an isolated world (see above for description) with a security
- // origin. XMLHttpRequest instances used in that world will be considered
- // to come from that origin, not the frame's.
- virtual void SetIsolatedWorldSecurityOrigin(int world_id,
- const WebSecurityOrigin&) = 0;
-
- // Associates a content security policy with an isolated world. This policy
- // should be used when evaluating script in the isolated world, and should
- // also replace a protected resource's CSP when evaluating resources
- // injected into the DOM.
- //
- // FIXME: Setting this simply bypasses the protected resource's CSP. It
- // doesn't yet restrict the isolated world to the provided policy.
- virtual void SetIsolatedWorldContentSecurityPolicy(int world_id,
- const WebString&) = 0;
-
- // Calls window.gc() if it is defined.
- virtual void CollectGarbage() = 0;
-
- // Executes script in the context of the current page and returns the value
- // that the script evaluated to.
- // DEPRECATED: Use WebLocalFrame::requestExecuteScriptAndReturnValue.
- virtual v8::Local<v8::Value> ExecuteScriptAndReturnValue(
- const WebScriptSource&) = 0;
-
- // worldID must be > 0 (as 0 represents the main world).
- // worldID must be < EmbedderWorldIdLimit, high number used internally.
- // DEPRECATED: Use WebLocalFrame::requestExecuteScriptInIsolatedWorld.
- virtual void ExecuteScriptInIsolatedWorld(
- int world_id,
- const WebScriptSource* sources_in,
- unsigned num_sources,
- WebVector<v8::Local<v8::Value>>* results) = 0;
-
- // Call the function with the given receiver and arguments, bypassing
- // canExecute().
- virtual v8::Local<v8::Value> CallFunctionEvenIfScriptDisabled(
- v8::Local<v8::Function>,
- v8::Local<v8::Value>,
- int argc,
- v8::Local<v8::Value> argv[]) = 0;
-
// Returns true if the WebFrame currently executing JavaScript has access
// to the given WebFrame, or false otherwise.
static bool ScriptCanAccess(WebFrame*);
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