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Unified Diff: ui/compositor/layer_animator.cc

Issue 291843012: compositor: Tick the UI animations from cc, instead of from timer callbacks. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 7 months ago
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Index: ui/compositor/layer_animator.cc
diff --git a/ui/compositor/layer_animator.cc b/ui/compositor/layer_animator.cc
index ce2b0ff364d9d7b5150ba90fa8879c5f8f46cc04..67c418aa082a0ca852cc2644a4d70269f145ee62 100644
--- a/ui/compositor/layer_animator.cc
+++ b/ui/compositor/layer_animator.cc
@@ -14,7 +14,7 @@
#include "ui/compositor/layer_animation_delegate.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animation_sequence.h"
-#include "ui/gfx/animation/animation_container.h"
+#include "ui/compositor/layer_animator_collection.h"
#include "ui/gfx/frame_time.h"
#define SAFE_INVOKE_VOID(function, running_anim, ...) \
@@ -31,22 +31,9 @@
namespace ui {
-class LayerAnimator;
-
namespace {
const int kDefaultTransitionDurationMs = 120;
-const int kTimerIntervalMs = 10;
-
-// Returns the AnimationContainer we're added to.
-gfx::AnimationContainer* GetAnimationContainer() {
- static gfx::AnimationContainer* container = NULL;
- if (!container) {
- container = new gfx::AnimationContainer();
- container->AddRef();
- }
- return container;
-}
} // namespace
@@ -181,8 +168,10 @@ void LayerAnimator::StartTogether(
adding_animations_ = true;
if (!is_animating()) {
- if (GetAnimationContainer()->is_running())
- last_step_time_ = GetAnimationContainer()->last_tick_time();
+ LayerAnimatorCollection* collection =
+ LayerAnimatorCollection::GetInstance();
+ if (collection->HasActiveAnimators())
+ last_step_time_ = collection->last_tick_time();
else
last_step_time_ = gfx::FrameTime::Now();
}
@@ -395,14 +384,6 @@ void LayerAnimator::Step(base::TimeTicks now) {
}
}
-void LayerAnimator::SetStartTime(base::TimeTicks start_time) {
- // Do nothing.
-}
-
-base::TimeDelta LayerAnimator::GetTimerInterval() const {
- return base::TimeDelta::FromMilliseconds(kTimerIntervalMs);
-}
-
void LayerAnimator::StopAnimatingInternal(bool abort) {
scoped_refptr<LayerAnimator> retain(this);
while (is_animating()) {
@@ -432,9 +413,9 @@ void LayerAnimator::UpdateAnimationState() {
const bool should_start = is_animating();
if (should_start && !is_started_)
- GetAnimationContainer()->Start(this);
+ LayerAnimatorCollection::GetInstance()->StartAnimator(this);
else if (!should_start && is_started_)
- GetAnimationContainer()->Stop(this);
+ LayerAnimatorCollection::GetInstance()->StopAnimator(this);
is_started_ = should_start;
}
@@ -753,14 +734,14 @@ bool LayerAnimator::StartSequenceImmediately(LayerAnimationSequence* sequence) {
// a resolution that can be as bad as 15ms. If this causes glitches in the
// animations, this can be switched to HighResNow() (animation uses Now()
// internally).
- // All LayerAnimators share the same AnimationContainer. Use the
+ // All LayerAnimators share the same LayerAnimatorCollection. Use the
// last_tick_time() from there to ensure animations started during the same
// event complete at the same time.
base::TimeTicks start_time;
if (is_animating() || adding_animations_)
start_time = last_step_time_;
- else if (GetAnimationContainer()->is_running())
- start_time = GetAnimationContainer()->last_tick_time();
+ else if (LayerAnimatorCollection::GetInstance()->HasActiveAnimators())
+ start_time = LayerAnimatorCollection::GetInstance()->last_tick_time();
ajuma 2014/05/23 17:10:00 It's possible for LayerAnimatorCollection to have
sadrul 2014/05/23 18:02:42 Done.
else
start_time = gfx::FrameTime::Now();

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