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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/layer_animator.h" | 5 #include "ui/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "cc/animation/animation_id_provider.h" | 10 #include "cc/animation/animation_id_provider.h" |
| 11 #include "cc/output/begin_frame_args.h" | 11 #include "cc/output/begin_frame_args.h" |
| 12 #include "ui/compositor/compositor.h" | 12 #include "ui/compositor/compositor.h" |
| 13 #include "ui/compositor/layer.h" | 13 #include "ui/compositor/layer.h" |
| 14 #include "ui/compositor/layer_animation_delegate.h" | 14 #include "ui/compositor/layer_animation_delegate.h" |
| 15 #include "ui/compositor/layer_animation_observer.h" | 15 #include "ui/compositor/layer_animation_observer.h" |
| 16 #include "ui/compositor/layer_animation_sequence.h" | 16 #include "ui/compositor/layer_animation_sequence.h" |
| 17 #include "ui/gfx/animation/animation_container.h" | 17 #include "ui/compositor/layer_animator_collection.h" |
| 18 #include "ui/gfx/frame_time.h" | 18 #include "ui/gfx/frame_time.h" |
| 19 | 19 |
| 20 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ | 20 #define SAFE_INVOKE_VOID(function, running_anim, ...) \ |
| 21 if (running_anim.is_sequence_alive()) \ | 21 if (running_anim.is_sequence_alive()) \ |
| 22 function(running_anim.sequence(), ##__VA_ARGS__) | 22 function(running_anim.sequence(), ##__VA_ARGS__) |
| 23 #define SAFE_INVOKE_BOOL(function, running_anim) \ | 23 #define SAFE_INVOKE_BOOL(function, running_anim) \ |
| 24 ((running_anim.is_sequence_alive()) \ | 24 ((running_anim.is_sequence_alive()) \ |
| 25 ? function(running_anim.sequence()) \ | 25 ? function(running_anim.sequence()) \ |
| 26 : false) | 26 : false) |
| 27 #define SAFE_INVOKE_PTR(function, running_anim) \ | 27 #define SAFE_INVOKE_PTR(function, running_anim) \ |
| 28 ((running_anim.is_sequence_alive()) \ | 28 ((running_anim.is_sequence_alive()) \ |
| 29 ? function(running_anim.sequence()) \ | 29 ? function(running_anim.sequence()) \ |
| 30 : NULL) | 30 : NULL) |
| 31 | 31 |
| 32 namespace ui { | 32 namespace ui { |
| 33 | 33 |
| 34 class LayerAnimator; | |
| 35 | |
| 36 namespace { | 34 namespace { |
| 37 | 35 |
| 38 const int kDefaultTransitionDurationMs = 120; | 36 const int kDefaultTransitionDurationMs = 120; |
| 39 const int kTimerIntervalMs = 10; | |
| 40 | |
| 41 // Returns the AnimationContainer we're added to. | |
| 42 gfx::AnimationContainer* GetAnimationContainer() { | |
| 43 static gfx::AnimationContainer* container = NULL; | |
| 44 if (!container) { | |
| 45 container = new gfx::AnimationContainer(); | |
| 46 container->AddRef(); | |
| 47 } | |
| 48 return container; | |
| 49 } | |
| 50 | 37 |
| 51 } // namespace | 38 } // namespace |
| 52 | 39 |
| 53 // LayerAnimator public -------------------------------------------------------- | 40 // LayerAnimator public -------------------------------------------------------- |
| 54 | 41 |
| 55 LayerAnimator::LayerAnimator(base::TimeDelta transition_duration) | 42 LayerAnimator::LayerAnimator(base::TimeDelta transition_duration) |
| 56 : delegate_(NULL), | 43 : delegate_(NULL), |
| 57 preemption_strategy_(IMMEDIATELY_SET_NEW_TARGET), | 44 preemption_strategy_(IMMEDIATELY_SET_NEW_TARGET), |
| 58 is_transition_duration_locked_(false), | 45 is_transition_duration_locked_(false), |
| 59 transition_duration_(transition_duration), | 46 transition_duration_(transition_duration), |
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| 174 if (preemption_strategy_ == IMMEDIATELY_SET_NEW_TARGET) { | 161 if (preemption_strategy_ == IMMEDIATELY_SET_NEW_TARGET) { |
| 175 std::vector<LayerAnimationSequence*>::const_iterator iter; | 162 std::vector<LayerAnimationSequence*>::const_iterator iter; |
| 176 for (iter = animations.begin(); iter != animations.end(); ++iter) { | 163 for (iter = animations.begin(); iter != animations.end(); ++iter) { |
| 177 StartAnimation(*iter); | 164 StartAnimation(*iter); |
| 178 } | 165 } |
| 179 return; | 166 return; |
| 180 } | 167 } |
| 181 | 168 |
| 182 adding_animations_ = true; | 169 adding_animations_ = true; |
| 183 if (!is_animating()) { | 170 if (!is_animating()) { |
| 184 if (GetAnimationContainer()->is_running()) | 171 LayerAnimatorCollection* collection = |
| 185 last_step_time_ = GetAnimationContainer()->last_tick_time(); | 172 LayerAnimatorCollection::GetInstance(); |
| 173 if (collection->HasActiveAnimators()) | |
| 174 last_step_time_ = collection->last_tick_time(); | |
| 186 else | 175 else |
| 187 last_step_time_ = gfx::FrameTime::Now(); | 176 last_step_time_ = gfx::FrameTime::Now(); |
| 188 } | 177 } |
| 189 | 178 |
| 190 // Collect all the affected properties. | 179 // Collect all the affected properties. |
| 191 LayerAnimationElement::AnimatableProperties animated_properties = | 180 LayerAnimationElement::AnimatableProperties animated_properties = |
| 192 LayerAnimationElement::UNKNOWN; | 181 LayerAnimationElement::UNKNOWN; |
| 193 | 182 |
| 194 std::vector<LayerAnimationSequence*>::const_iterator iter; | 183 std::vector<LayerAnimationSequence*>::const_iterator iter; |
| 195 for (iter = animations.begin(); iter != animations.end(); ++iter) | 184 for (iter = animations.begin(); iter != animations.end(); ++iter) |
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| 388 continue; | 377 continue; |
| 389 | 378 |
| 390 if (running_animations_copy[i].sequence()->IsFinished(now)) { | 379 if (running_animations_copy[i].sequence()->IsFinished(now)) { |
| 391 SAFE_INVOKE_VOID(FinishAnimation, running_animations_copy[i], false); | 380 SAFE_INVOKE_VOID(FinishAnimation, running_animations_copy[i], false); |
| 392 } else { | 381 } else { |
| 393 SAFE_INVOKE_VOID(ProgressAnimation, running_animations_copy[i], now); | 382 SAFE_INVOKE_VOID(ProgressAnimation, running_animations_copy[i], now); |
| 394 } | 383 } |
| 395 } | 384 } |
| 396 } | 385 } |
| 397 | 386 |
| 398 void LayerAnimator::SetStartTime(base::TimeTicks start_time) { | |
| 399 // Do nothing. | |
| 400 } | |
| 401 | |
| 402 base::TimeDelta LayerAnimator::GetTimerInterval() const { | |
| 403 return base::TimeDelta::FromMilliseconds(kTimerIntervalMs); | |
| 404 } | |
| 405 | |
| 406 void LayerAnimator::StopAnimatingInternal(bool abort) { | 387 void LayerAnimator::StopAnimatingInternal(bool abort) { |
| 407 scoped_refptr<LayerAnimator> retain(this); | 388 scoped_refptr<LayerAnimator> retain(this); |
| 408 while (is_animating()) { | 389 while (is_animating()) { |
| 409 // We're going to attempt to finish the first running animation. Let's | 390 // We're going to attempt to finish the first running animation. Let's |
| 410 // ensure that it's valid. | 391 // ensure that it's valid. |
| 411 PurgeDeletedAnimations(); | 392 PurgeDeletedAnimations(); |
| 412 | 393 |
| 413 // If we've purged all running animations, attempt to start one up. | 394 // If we've purged all running animations, attempt to start one up. |
| 414 if (running_animations_.empty()) | 395 if (running_animations_.empty()) |
| 415 ProcessQueue(); | 396 ProcessQueue(); |
| 416 | 397 |
| 417 DCHECK(!running_animations_.empty()); | 398 DCHECK(!running_animations_.empty()); |
| 418 | 399 |
| 419 // Still no luck, let's just bail and clear all animations. | 400 // Still no luck, let's just bail and clear all animations. |
| 420 if (running_animations_.empty()) { | 401 if (running_animations_.empty()) { |
| 421 ClearAnimationsInternal(); | 402 ClearAnimationsInternal(); |
| 422 break; | 403 break; |
| 423 } | 404 } |
| 424 | 405 |
| 425 SAFE_INVOKE_VOID(FinishAnimation, running_animations_[0], abort); | 406 SAFE_INVOKE_VOID(FinishAnimation, running_animations_[0], abort); |
| 426 } | 407 } |
| 427 } | 408 } |
| 428 | 409 |
| 429 void LayerAnimator::UpdateAnimationState() { | 410 void LayerAnimator::UpdateAnimationState() { |
| 430 if (disable_timer_for_test_) | 411 if (disable_timer_for_test_) |
| 431 return; | 412 return; |
| 432 | 413 |
| 433 const bool should_start = is_animating(); | 414 const bool should_start = is_animating(); |
| 434 if (should_start && !is_started_) | 415 if (should_start && !is_started_) |
| 435 GetAnimationContainer()->Start(this); | 416 LayerAnimatorCollection::GetInstance()->StartAnimator(this); |
| 436 else if (!should_start && is_started_) | 417 else if (!should_start && is_started_) |
| 437 GetAnimationContainer()->Stop(this); | 418 LayerAnimatorCollection::GetInstance()->StopAnimator(this); |
| 438 | 419 |
| 439 is_started_ = should_start; | 420 is_started_ = should_start; |
| 440 } | 421 } |
| 441 | 422 |
| 442 LayerAnimationSequence* LayerAnimator::RemoveAnimation( | 423 LayerAnimationSequence* LayerAnimator::RemoveAnimation( |
| 443 LayerAnimationSequence* sequence) { | 424 LayerAnimationSequence* sequence) { |
| 444 linked_ptr<LayerAnimationSequence> to_return; | 425 linked_ptr<LayerAnimationSequence> to_return; |
| 445 | 426 |
| 446 bool is_running = false; | 427 bool is_running = false; |
| 447 | 428 |
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| 746 for (RunningAnimations::const_iterator iter = running_animations_.begin(); | 727 for (RunningAnimations::const_iterator iter = running_animations_.begin(); |
| 747 iter != running_animations_.end(); ++iter) { | 728 iter != running_animations_.end(); ++iter) { |
| 748 if ((*iter).sequence()->HasConflictingProperty(sequence->properties())) | 729 if ((*iter).sequence()->HasConflictingProperty(sequence->properties())) |
| 749 return false; | 730 return false; |
| 750 } | 731 } |
| 751 | 732 |
| 752 // All clear, actually start the sequence. Note: base::TimeTicks::Now has | 733 // All clear, actually start the sequence. Note: base::TimeTicks::Now has |
| 753 // a resolution that can be as bad as 15ms. If this causes glitches in the | 734 // a resolution that can be as bad as 15ms. If this causes glitches in the |
| 754 // animations, this can be switched to HighResNow() (animation uses Now() | 735 // animations, this can be switched to HighResNow() (animation uses Now() |
| 755 // internally). | 736 // internally). |
| 756 // All LayerAnimators share the same AnimationContainer. Use the | 737 // All LayerAnimators share the same LayerAnimatorCollection. Use the |
| 757 // last_tick_time() from there to ensure animations started during the same | 738 // last_tick_time() from there to ensure animations started during the same |
| 758 // event complete at the same time. | 739 // event complete at the same time. |
| 759 base::TimeTicks start_time; | 740 base::TimeTicks start_time; |
| 760 if (is_animating() || adding_animations_) | 741 if (is_animating() || adding_animations_) |
| 761 start_time = last_step_time_; | 742 start_time = last_step_time_; |
| 762 else if (GetAnimationContainer()->is_running()) | 743 else if (LayerAnimatorCollection::GetInstance()->HasActiveAnimators()) |
| 763 start_time = GetAnimationContainer()->last_tick_time(); | 744 start_time = LayerAnimatorCollection::GetInstance()->last_tick_time(); |
|
ajuma
2014/05/23 17:10:00
It's possible for LayerAnimatorCollection to have
sadrul
2014/05/23 18:02:42
Done.
| |
| 764 else | 745 else |
| 765 start_time = gfx::FrameTime::Now(); | 746 start_time = gfx::FrameTime::Now(); |
| 766 | 747 |
| 767 if (!sequence->animation_group_id()) | 748 if (!sequence->animation_group_id()) |
| 768 sequence->set_animation_group_id(cc::AnimationIdProvider::NextGroupId()); | 749 sequence->set_animation_group_id(cc::AnimationIdProvider::NextGroupId()); |
| 769 if (!sequence->waiting_for_group_start() || | 750 if (!sequence->waiting_for_group_start() || |
| 770 sequence->IsFirstElementThreaded()) { | 751 sequence->IsFirstElementThreaded()) { |
| 771 sequence->set_start_time(start_time); | 752 sequence->set_start_time(start_time); |
| 772 sequence->Start(delegate()); | 753 sequence->Start(delegate()); |
| 773 } | 754 } |
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| 840 } | 821 } |
| 841 | 822 |
| 842 LayerAnimator::RunningAnimation::RunningAnimation( | 823 LayerAnimator::RunningAnimation::RunningAnimation( |
| 843 const base::WeakPtr<LayerAnimationSequence>& sequence) | 824 const base::WeakPtr<LayerAnimationSequence>& sequence) |
| 844 : sequence_(sequence) { | 825 : sequence_(sequence) { |
| 845 } | 826 } |
| 846 | 827 |
| 847 LayerAnimator::RunningAnimation::~RunningAnimation() { } | 828 LayerAnimator::RunningAnimation::~RunningAnimation() { } |
| 848 | 829 |
| 849 } // namespace ui | 830 } // namespace ui |
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