Index: ash/wm/overview/window_selector_item.h |
diff --git a/ash/wm/overview/window_selector_item.h b/ash/wm/overview/window_selector_item.h |
index 6e77d73f8beff17812b244910bc405040c72af2f..a8b6a662ab42e809181286e27ce690304823e0f1 100644 |
--- a/ash/wm/overview/window_selector_item.h |
+++ b/ash/wm/overview/window_selector_item.h |
@@ -120,6 +120,11 @@ class ASH_EXPORT WindowSelectorItem : public views::ButtonListener, |
void OnWindowDestroying(aura::Window* window) override; |
void OnWindowTitleChanged(aura::Window* window) override; |
+ // Handle the mouse/gesture event on the window selector item. |
varkha
2017/06/21 01:51:53
nit: How about "// Handle mouse/gesture events and
xdai1
2017/06/22 21:46:34
Done.
|
+ void HandlePressEvent(const gfx::Point& location_in_screen); |
+ void HandleReleaseEvent(const gfx::Point& location_in_screen); |
+ void HandleDragEvent(const gfx::Point& location_in_screen); |
+ |
private: |
class CaptionContainerView; |
class RoundedContainerView; |
@@ -166,6 +171,14 @@ class ASH_EXPORT WindowSelectorItem : public views::ButtonListener, |
aura::Window* GetOverviewWindowForMinimizedStateForTest(); |
+ // Called before dragging. Scale up the window a little bit to indicate its |
varkha
2017/06/21 01:51:53
nit: Scale -> Scales
xdai1
2017/06/22 21:46:34
Done.
|
+ // selection and stack the window at the top of the Z order in order to keep |
+ // it visible while dragging around. |
+ void PrepareDrag(); |
varkha
2017/06/21 01:51:54
How about StartDrag() for symmetry?
xdai1
2017/06/22 21:46:34
Done.
|
+ |
+ // Called after dragging. Stack the window at the bottom of the Z order. |
varkha
2017/06/21 01:51:54
nit: Stack -> Stacks.
xdai1
2017/06/22 21:46:34
Done.
|
+ void EndDrag(); |
+ |
// True if the item is being shown in the overview, false if it's being |
// filtered. |
bool dimmed_; |