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Unified Diff: ash/wm/overview/overview_window_drag_controller.h

Issue 2918403006: CrOS Tablet Window management - Split Screen part I (Closed)
Patch Set: Address oshima@'s comments Created 3 years, 6 months ago
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Index: ash/wm/overview/overview_window_drag_controller.h
diff --git a/ash/wm/overview/overview_window_drag_controller.h b/ash/wm/overview/overview_window_drag_controller.h
new file mode 100644
index 0000000000000000000000000000000000000000..6ab9842f22b78b82046a014933d891bb0a7778f9
--- /dev/null
+++ b/ash/wm/overview/overview_window_drag_controller.h
@@ -0,0 +1,72 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_WM_OVERVIEW_OVERVIEW_WINDOW_DRAG_CONTROLLER_H_
+#define ASH_WM_OVERVIEW_OVERVIEW_WINDOW_DRAG_CONTROLLER_H_
+
+#include <memory>
+
+#include "ash/ash_export.h"
+#include "base/macros.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/geometry/rect.h"
+
+namespace ash {
+
+class WindowSelector;
+class WindowSelectorItem;
+class PhantomWindowController;
+class SplitViewController;
+
+// The drag controller for an overview window item in overview mode. It updates
+// the position of the corresponding window item using transform while dragging
+// and shows/hides the phantom window accordingly.
+class ASH_EXPORT OverviewWindowDragController {
+ public:
+ explicit OverviewWindowDragController(WindowSelector* window_selector);
+ ~OverviewWindowDragController();
+
+ void InitiateDrag(WindowSelectorItem* item,
+ const gfx::Point& location_in_screen);
+ void Drag(const gfx::Point& location_in_screen);
+ void CompleteDrag();
+
+ WindowSelectorItem* item() { return item_; }
+
+ private:
+ enum SnapType { SNAP_LEFT, SNAP_RIGHT, SNAP_NONE };
+
+ void UpdatePhantomWindow(const gfx::Point& location_in_screen);
+ SnapType GetSnapType(const gfx::Point& location_in_screen);
+
+ void SnapToLeft();
+ void SnapToRight();
+
+ WindowSelector* window_selector_;
+
+ SplitViewController* split_view_controller_;
+
+ // Gives a previews of where the dragged window will end up.
+ std::unique_ptr<PhantomWindowController> phantom_window_controller_;
+
+ // The drag target window in the overview mode.
+ WindowSelectorItem* item_ = nullptr;
+
+ // The location of the initial mouse/touch/gesture event in screen.
+ gfx::Point initial_event_location_;
varkha 2017/06/21 01:51:52 I suspect you could use previous_event_location_ f
xdai1 2017/06/22 21:46:33 You're right. Removed |initial_event_location_|. T
+
+ // The location of the previous mouse/touch/gesture event in screen.
+ gfx::Point previous_event_location_;
+
+ // Set to true once the bounds of |item_| changes.
+ bool did_move_ = false;
+
+ SnapType snap_type_ = SNAP_NONE;
+
+ DISALLOW_COPY_AND_ASSIGN(OverviewWindowDragController);
+};
+
+} // namespace ash
+
+#endif // ASH_WM_OVERVIEW_OVERVIEW_WINDOW_DRAG_CONTROLLER_H_

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