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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_WM_OVERVIEW_OVERVIEW_WINDOW_DRAG_CONTROLLER_H_ | |
6 #define ASH_WM_OVERVIEW_OVERVIEW_WINDOW_DRAG_CONTROLLER_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "ash/ash_export.h" | |
11 #include "base/macros.h" | |
12 #include "ui/gfx/geometry/point.h" | |
13 #include "ui/gfx/geometry/rect.h" | |
14 | |
15 namespace ash { | |
16 | |
17 class WindowSelector; | |
18 class WindowSelectorItem; | |
19 class PhantomWindowController; | |
20 class SplitViewController; | |
21 | |
22 // The drag controller for an overview window item in overview mode. It updates | |
23 // the position of the corresponding window item using transform while dragging | |
24 // and shows/hides the phantom window accordingly. | |
25 class ASH_EXPORT OverviewWindowDragController { | |
26 public: | |
27 explicit OverviewWindowDragController(WindowSelector* window_selector); | |
28 ~OverviewWindowDragController(); | |
29 | |
30 void InitiateDrag(WindowSelectorItem* item, | |
31 const gfx::Point& location_in_screen); | |
32 void Drag(const gfx::Point& location_in_screen); | |
33 void CompleteDrag(); | |
34 | |
35 WindowSelectorItem* item() { return item_; } | |
36 | |
37 private: | |
38 enum SnapType { SNAP_LEFT, SNAP_RIGHT, SNAP_NONE }; | |
39 | |
40 void UpdatePhantomWindow(const gfx::Point& location_in_screen); | |
41 SnapType GetSnapType(const gfx::Point& location_in_screen); | |
42 | |
43 void SnapToLeft(); | |
44 void SnapToRight(); | |
45 | |
46 WindowSelector* window_selector_; | |
47 | |
48 SplitViewController* split_view_controller_; | |
49 | |
50 // Gives a previews of where the dragged window will end up. | |
51 std::unique_ptr<PhantomWindowController> phantom_window_controller_; | |
52 | |
53 // The drag target window in the overview mode. | |
54 WindowSelectorItem* item_ = nullptr; | |
55 | |
56 // The location of the initial mouse/touch/gesture event in screen. | |
57 gfx::Point initial_event_location_; | |
varkha
2017/06/21 01:51:52
I suspect you could use previous_event_location_ f
xdai1
2017/06/22 21:46:33
You're right. Removed |initial_event_location_|. T
| |
58 | |
59 // The location of the previous mouse/touch/gesture event in screen. | |
60 gfx::Point previous_event_location_; | |
61 | |
62 // Set to true once the bounds of |item_| changes. | |
63 bool did_move_ = false; | |
64 | |
65 SnapType snap_type_ = SNAP_NONE; | |
66 | |
67 DISALLOW_COPY_AND_ASSIGN(OverviewWindowDragController); | |
68 }; | |
69 | |
70 } // namespace ash | |
71 | |
72 #endif // ASH_WM_OVERVIEW_OVERVIEW_WINDOW_DRAG_CONTROLLER_H_ | |
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