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Side by Side Diff: ui/gl/gl_context.h

Issue 2914593003: Add usage guideline comments for custom GL context priority. (Closed)
Patch Set: Fix typo Created 3 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
(...skipping 21 matching lines...) Expand all
32 class DebugGLApi; 32 class DebugGLApi;
33 struct DriverGL; 33 struct DriverGL;
34 class GLApi; 34 class GLApi;
35 class GLSurface; 35 class GLSurface;
36 class GPUTiming; 36 class GPUTiming;
37 class GPUTimingClient; 37 class GPUTimingClient;
38 struct GLVersionInfo; 38 struct GLVersionInfo;
39 class RealGLApi; 39 class RealGLApi;
40 class TraceGLApi; 40 class TraceGLApi;
41 41
42 // Where available, choose a GL context priority for devices that support it.
43 // Currently this requires the EGL_IMG_context_priority extension that is
44 // present on Daydream ready Android devices. Default is Medium, and the
45 // attribute is ignored if the extension is missing.
46 //
47 // "High" priority must only be used for special cases with strong realtime
48 // requirements, it is incompatible with other critical system GL work such as
49 // the GVR library's asynchronous reprojection for VR viewing. Please avoid
50 // using it for any GL contexts that may be used during VR presentation,
51 // see crbug.com/727800.
52 //
53 // Instead, consider using "Low" priority for possibly-slow GL work such as
54 // user WebGL content.
42 enum ContextPriority { 55 enum ContextPriority {
43 ContextPriorityLow, 56 ContextPriorityLow,
44 ContextPriorityMedium, 57 ContextPriorityMedium,
45 ContextPriorityHigh 58 ContextPriorityHigh
46 }; 59 };
47 60
48 struct GLContextAttribs { 61 struct GLContextAttribs {
49 GpuPreference gpu_preference = PreferIntegratedGpu; 62 GpuPreference gpu_preference = PreferIntegratedGpu;
50 bool bind_generates_resource = true; 63 bool bind_generates_resource = true;
51 bool webgl_compatibility_context = false; 64 bool webgl_compatibility_context = false;
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247 // scoped_refptr containing the initialized GLContext or nullptr if 260 // scoped_refptr containing the initialized GLContext or nullptr if
248 // initialization fails. 261 // initialization fails.
249 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( 262 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext(
250 scoped_refptr<GLContext> context, 263 scoped_refptr<GLContext> context,
251 GLSurface* compatible_surface, 264 GLSurface* compatible_surface,
252 const GLContextAttribs& attribs); 265 const GLContextAttribs& attribs);
253 266
254 } // namespace gl 267 } // namespace gl
255 268
256 #endif // UI_GL_GL_CONTEXT_H_ 269 #endif // UI_GL_GL_CONTEXT_H_
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