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Unified Diff: third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html

Issue 2910883002: Clean up duplicate tests in web-animations-api (Closed)
Patch Set: Rebase and remove one more reference to deleted test Created 3 years, 6 months ago
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Index: third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html
diff --git a/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html b/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html
deleted file mode 100644
index fb9944d336ca91313eaf1f216c3aa421d1fa1c1b..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html
+++ /dev/null
@@ -1,384 +0,0 @@
-<!DOCTYPE html>
-<meta charset=utf-8>
-<title>Tests for discrete animation</title>
-<link rel="help" href="https://w3c.github.io/web-animations/#play-state">
-<script src="../resources/testharness.js"></script>
-<script src="../resources/testharnessreport.js"></script>
-<script src="../external/wpt/web-animations/testcommon.js"></script>
-<body>
-<script>
-'use strict';
-function createIdleAnimation(t) {
- var animation = createDiv(t).animate([], 100000);
- animation.cancel();
- return animation;
-}
-
-function createRunningAnimation(t) {
- var animation = createIdleAnimation(t);
- animation.play();
- animation.startTime = document.timeline.currentTime;
- return animation;
-}
-
-function createPendingStartTimeAnimation(t) {
- var animation = createIdleAnimation(t);
- animation.play();
- return animation;
-}
-
-function createPausedAnimation(t) {
- var animation = createIdleAnimation(t);
- animation.pause();
- animation.currentTime = 0;
- return animation;
-}
-
-function createFinishedAnimation(t) {
- var animation = createIdleAnimation(t);
- animation.play();
- animation.finish();
- return animation;
-}
-
-// Initial animation states
-test(function(t) {
- var animation = createIdleAnimation(t);
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, null);
- assert_equals(animation.playState, 'idle');
-}, "Play state is idle after cancelling an animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Play state is pending after playing a cancelled animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'running');
-}, "Play state is running after playing and setting start time of a cancelled animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'paused');
-}, "Play state is paused after pausing and setting current time of a cancelled animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'finished');
-}, "Play state is finished after playing and finishing a cancelled animation");
-
-// Changed animation states
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.play();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on an idle animation");
-
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.pause();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on an idle animation");
-
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.cancel();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, null);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on an idle animation");
-
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on an idle animation");
-
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.reverse();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on an idle animation");
-
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.currentTime = 1000;
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'paused');
-}, "Setting currentTime on an idle animation");
-
-test(function(t) {
- var animation = createIdleAnimation(t);
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on an idle animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.play();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on a pending starttime animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.pause();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on a pending starttime animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.cancel();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, null);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a pending starttime animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a pending starttime animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.reverse();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a pending starttime animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.currentTime = 1000;
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'pending');
-}, "Setting currentTime on a pending starttime animation");
-
-test(function(t) {
- var animation = createPendingStartTimeAnimation(t);
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on a pending starttime animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- var startTime = animation.startTime;
- var currentTime = animation.currentTime;
- animation.play();
- assert_equals(animation.startTime, startTime);
- assert_equals(animation.currentTime, currentTime);
- assert_equals(animation.playState, 'running');
-}, "Setting play() on a running animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- animation.pause();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Setting pause() on a running animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- animation.cancel();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, null);
- assert_equals(animation.playState, 'idle');
-}, "Setting cancel() on a running animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'finished');
-}, "Setting finish() on a running animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- animation.reverse();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'pending');
-}, "Setting reverse() on a running animation");
-
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- animation.currentTime = 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting currentTime on a running animation");
-
-test(function(t) {
- var animation = createRunningAnimation(t);
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on a running animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.play();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on a paused animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.pause();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'paused');
-}, "Calling pause() on a paused animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.cancel();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, null);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a paused animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a paused animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.reverse();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a paused animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.currentTime = 1000;
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'paused');
-}, "Setting currentTime on a paused animation");
-
-test(function(t) {
- var animation = createPausedAnimation(t);
- animation.startTime = document.timeline.currentTime - 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - 1000);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting startTime on a paused animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- animation.play();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 0);
- assert_equals(animation.playState, 'pending');
-}, "Calling play() on a finished animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- animation.pause();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'pending');
-}, "Calling pause() on a finished animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- animation.cancel();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, null);
- assert_equals(animation.playState, 'idle');
-}, "Calling cancel() on a finished animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- animation.finish();
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'finished');
-}, "Calling finish() on a finished animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- animation.reverse();
- assert_equals(animation.startTime, null);
- assert_equals(animation.currentTime, 100000);
- assert_equals(animation.playState, 'pending');
-}, "Calling reverse() on a finished animation");
-
-test(function(t) {
- var animation = createFinishedAnimation(t);
- animation.currentTime = 1000;
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
- assert_equals(animation.currentTime, 1000);
- assert_equals(animation.playState, 'running');
-}, "Setting currentTime on a finished animation");
-
-async_test(function(t) {
- var animation = createIdleAnimation(t);
- animation.play();
- var animationCurrentTime = animation.currentTime;
- var timelineCurrentTime = document.timeline.currentTime;
- animation.ready.then(() => {
- t.step(() => {
- assert_equals(animation.playState, 'running');
- assert_greater_than_equal(animation.startTime, timelineCurrentTime);
- assert_greater_than_equal(animation.currentTime, animationCurrentTime);
- });
- t.done();
- });
-}, "PlayState is 'running' while playing a cancelled animation");
-
-async_test(function(t) {
- let animation = createRunningAnimation(t);
- animation.pause();
- let animationCurrentTime = animation.currentTime;
- animation.ready.then(() => {
- t.step(() => {
- assert_equals(animation.playState, 'paused');
- assert_equals(animation.startTime, null);
- assert_greater_than_equal(animation.currentTime, animationCurrentTime);
- });
- t.done();
- });
-}, "PlayState is 'running' while pausing a running animation");
-</script>

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