Index: third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html |
diff --git a/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html b/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html |
deleted file mode 100644 |
index fb9944d336ca91313eaf1f216c3aa421d1fa1c1b..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html |
+++ /dev/null |
@@ -1,384 +0,0 @@ |
-<!DOCTYPE html> |
-<meta charset=utf-8> |
-<title>Tests for discrete animation</title> |
-<link rel="help" href="https://w3c.github.io/web-animations/#play-state"> |
-<script src="../resources/testharness.js"></script> |
-<script src="../resources/testharnessreport.js"></script> |
-<script src="../external/wpt/web-animations/testcommon.js"></script> |
-<body> |
-<script> |
-'use strict'; |
-function createIdleAnimation(t) { |
- var animation = createDiv(t).animate([], 100000); |
- animation.cancel(); |
- return animation; |
-} |
- |
-function createRunningAnimation(t) { |
- var animation = createIdleAnimation(t); |
- animation.play(); |
- animation.startTime = document.timeline.currentTime; |
- return animation; |
-} |
- |
-function createPendingStartTimeAnimation(t) { |
- var animation = createIdleAnimation(t); |
- animation.play(); |
- return animation; |
-} |
- |
-function createPausedAnimation(t) { |
- var animation = createIdleAnimation(t); |
- animation.pause(); |
- animation.currentTime = 0; |
- return animation; |
-} |
- |
-function createFinishedAnimation(t) { |
- var animation = createIdleAnimation(t); |
- animation.play(); |
- animation.finish(); |
- return animation; |
-} |
- |
-// Initial animation states |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, null); |
- assert_equals(animation.playState, 'idle'); |
-}, "Play state is idle after cancelling an animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Play state is pending after playing a cancelled animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'running'); |
-}, "Play state is running after playing and setting start time of a cancelled animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'paused'); |
-}, "Play state is paused after pausing and setting current time of a cancelled animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'finished'); |
-}, "Play state is finished after playing and finishing a cancelled animation"); |
- |
-// Changed animation states |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.play(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on an idle animation"); |
- |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.pause(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on an idle animation"); |
- |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.cancel(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, null); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on an idle animation"); |
- |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.finish(); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on an idle animation"); |
- |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.reverse(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on an idle animation"); |
- |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.currentTime = 1000; |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'paused'); |
-}, "Setting currentTime on an idle animation"); |
- |
-test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.startTime = document.timeline.currentTime - 1000; |
- assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on an idle animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.play(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.pause(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.cancel(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, null); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.finish(); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.reverse(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.currentTime = 1000; |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Setting currentTime on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createPendingStartTimeAnimation(t); |
- animation.startTime = document.timeline.currentTime - 1000; |
- assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on a pending starttime animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- var startTime = animation.startTime; |
- var currentTime = animation.currentTime; |
- animation.play(); |
- assert_equals(animation.startTime, startTime); |
- assert_equals(animation.currentTime, currentTime); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting play() on a running animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- animation.pause(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Setting pause() on a running animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- animation.cancel(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, null); |
- assert_equals(animation.playState, 'idle'); |
-}, "Setting cancel() on a running animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- animation.finish(); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'finished'); |
-}, "Setting finish() on a running animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- animation.reverse(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Setting reverse() on a running animation"); |
- |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- animation.currentTime = 1000; |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting currentTime on a running animation"); |
- |
-test(function(t) { |
- var animation = createRunningAnimation(t); |
- animation.startTime = document.timeline.currentTime - 1000; |
- assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on a running animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.play(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on a paused animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.pause(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'paused'); |
-}, "Calling pause() on a paused animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.cancel(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, null); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a paused animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.finish(); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a paused animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.reverse(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a paused animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.currentTime = 1000; |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'paused'); |
-}, "Setting currentTime on a paused animation"); |
- |
-test(function(t) { |
- var animation = createPausedAnimation(t); |
- animation.startTime = document.timeline.currentTime - 1000; |
- assert_equals(animation.startTime, document.timeline.currentTime - 1000); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting startTime on a paused animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- animation.play(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 0); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling play() on a finished animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- animation.pause(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling pause() on a finished animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- animation.cancel(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, null); |
- assert_equals(animation.playState, 'idle'); |
-}, "Calling cancel() on a finished animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- animation.finish(); |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'finished'); |
-}, "Calling finish() on a finished animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- animation.reverse(); |
- assert_equals(animation.startTime, null); |
- assert_equals(animation.currentTime, 100000); |
- assert_equals(animation.playState, 'pending'); |
-}, "Calling reverse() on a finished animation"); |
- |
-test(function(t) { |
- var animation = createFinishedAnimation(t); |
- animation.currentTime = 1000; |
- assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime); |
- assert_equals(animation.currentTime, 1000); |
- assert_equals(animation.playState, 'running'); |
-}, "Setting currentTime on a finished animation"); |
- |
-async_test(function(t) { |
- var animation = createIdleAnimation(t); |
- animation.play(); |
- var animationCurrentTime = animation.currentTime; |
- var timelineCurrentTime = document.timeline.currentTime; |
- animation.ready.then(() => { |
- t.step(() => { |
- assert_equals(animation.playState, 'running'); |
- assert_greater_than_equal(animation.startTime, timelineCurrentTime); |
- assert_greater_than_equal(animation.currentTime, animationCurrentTime); |
- }); |
- t.done(); |
- }); |
-}, "PlayState is 'running' while playing a cancelled animation"); |
- |
-async_test(function(t) { |
- let animation = createRunningAnimation(t); |
- animation.pause(); |
- let animationCurrentTime = animation.currentTime; |
- animation.ready.then(() => { |
- t.step(() => { |
- assert_equals(animation.playState, 'paused'); |
- assert_equals(animation.startTime, null); |
- assert_greater_than_equal(animation.currentTime, animationCurrentTime); |
- }); |
- t.done(); |
- }); |
-}, "PlayState is 'running' while pausing a running animation"); |
-</script> |