| Index: third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html
|
| diff --git a/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html b/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html
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| deleted file mode 100644
|
| index fb9944d336ca91313eaf1f216c3aa421d1fa1c1b..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/web-animations-api/playState-changes.html
|
| +++ /dev/null
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| @@ -1,384 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<meta charset=utf-8>
|
| -<title>Tests for discrete animation</title>
|
| -<link rel="help" href="https://w3c.github.io/web-animations/#play-state">
|
| -<script src="../resources/testharness.js"></script>
|
| -<script src="../resources/testharnessreport.js"></script>
|
| -<script src="../external/wpt/web-animations/testcommon.js"></script>
|
| -<body>
|
| -<script>
|
| -'use strict';
|
| -function createIdleAnimation(t) {
|
| - var animation = createDiv(t).animate([], 100000);
|
| - animation.cancel();
|
| - return animation;
|
| -}
|
| -
|
| -function createRunningAnimation(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.play();
|
| - animation.startTime = document.timeline.currentTime;
|
| - return animation;
|
| -}
|
| -
|
| -function createPendingStartTimeAnimation(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.play();
|
| - return animation;
|
| -}
|
| -
|
| -function createPausedAnimation(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.pause();
|
| - animation.currentTime = 0;
|
| - return animation;
|
| -}
|
| -
|
| -function createFinishedAnimation(t) {
|
| - var animation = createIdleAnimation(t);
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| - animation.play();
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| - animation.finish();
|
| - return animation;
|
| -}
|
| -
|
| -// Initial animation states
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, null);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "Play state is idle after cancelling an animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Play state is pending after playing a cancelled animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Play state is running after playing and setting start time of a cancelled animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "Play state is paused after pausing and setting current time of a cancelled animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "Play state is finished after playing and finishing a cancelled animation");
|
| -
|
| -// Changed animation states
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
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| - animation.play();
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| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling play() on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.pause();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling pause() on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.cancel();
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| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, null);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "Calling cancel() on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "Calling finish() on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.reverse();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling reverse() on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "Setting currentTime on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting startTime on an idle animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.play();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling play() on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.pause();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling pause() on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.cancel();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, null);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "Calling cancel() on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "Calling finish() on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.reverse();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling reverse() on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Setting currentTime on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPendingStartTimeAnimation(t);
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting startTime on a pending starttime animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
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| - var startTime = animation.startTime;
|
| - var currentTime = animation.currentTime;
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| - animation.play();
|
| - assert_equals(animation.startTime, startTime);
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| - assert_equals(animation.currentTime, currentTime);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting play() on a running animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
|
| - animation.pause();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Setting pause() on a running animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
|
| - animation.cancel();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, null);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "Setting cancel() on a running animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "Setting finish() on a running animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
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| - animation.reverse();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Setting reverse() on a running animation");
|
| -
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting currentTime on a running animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createRunningAnimation(t);
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| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting startTime on a running animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
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| - animation.play();
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| - assert_equals(animation.startTime, null);
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| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling play() on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
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| - animation.pause();
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| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "Calling pause() on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
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| - animation.cancel();
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| - assert_equals(animation.startTime, null);
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| - assert_equals(animation.currentTime, null);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "Calling cancel() on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "Calling finish() on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
|
| - animation.reverse();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling reverse() on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'paused');
|
| -}, "Setting currentTime on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createPausedAnimation(t);
|
| - animation.startTime = document.timeline.currentTime - 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - 1000);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting startTime on a paused animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - animation.play();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 0);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling play() on a finished animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - animation.pause();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling pause() on a finished animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - animation.cancel();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, null);
|
| - assert_equals(animation.playState, 'idle');
|
| -}, "Calling cancel() on a finished animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - animation.finish();
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'finished');
|
| -}, "Calling finish() on a finished animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - animation.reverse();
|
| - assert_equals(animation.startTime, null);
|
| - assert_equals(animation.currentTime, 100000);
|
| - assert_equals(animation.playState, 'pending');
|
| -}, "Calling reverse() on a finished animation");
|
| -
|
| -test(function(t) {
|
| - var animation = createFinishedAnimation(t);
|
| - animation.currentTime = 1000;
|
| - assert_equals(animation.startTime, document.timeline.currentTime - animation.currentTime);
|
| - assert_equals(animation.currentTime, 1000);
|
| - assert_equals(animation.playState, 'running');
|
| -}, "Setting currentTime on a finished animation");
|
| -
|
| -async_test(function(t) {
|
| - var animation = createIdleAnimation(t);
|
| - animation.play();
|
| - var animationCurrentTime = animation.currentTime;
|
| - var timelineCurrentTime = document.timeline.currentTime;
|
| - animation.ready.then(() => {
|
| - t.step(() => {
|
| - assert_equals(animation.playState, 'running');
|
| - assert_greater_than_equal(animation.startTime, timelineCurrentTime);
|
| - assert_greater_than_equal(animation.currentTime, animationCurrentTime);
|
| - });
|
| - t.done();
|
| - });
|
| -}, "PlayState is 'running' while playing a cancelled animation");
|
| -
|
| -async_test(function(t) {
|
| - let animation = createRunningAnimation(t);
|
| - animation.pause();
|
| - let animationCurrentTime = animation.currentTime;
|
| - animation.ready.then(() => {
|
| - t.step(() => {
|
| - assert_equals(animation.playState, 'paused');
|
| - assert_equals(animation.startTime, null);
|
| - assert_greater_than_equal(animation.currentTime, animationCurrentTime);
|
| - });
|
| - t.done();
|
| - });
|
| -}, "PlayState is 'running' while pausing a running animation");
|
| -</script>
|
|
|