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| 1 <!DOCTYPE html> | |
| 2 <meta charset=utf-8> | |
| 3 <title>Tests for discrete animation</title> | |
| 4 <link rel="help" href="https://w3c.github.io/web-animations/#play-state"> | |
| 5 <script src="../resources/testharness.js"></script> | |
| 6 <script src="../resources/testharnessreport.js"></script> | |
| 7 <script src="../external/wpt/web-animations/testcommon.js"></script> | |
| 8 <body> | |
| 9 <script> | |
| 10 'use strict'; | |
| 11 function createIdleAnimation(t) { | |
| 12 var animation = createDiv(t).animate([], 100000); | |
| 13 animation.cancel(); | |
| 14 return animation; | |
| 15 } | |
| 16 | |
| 17 function createRunningAnimation(t) { | |
| 18 var animation = createIdleAnimation(t); | |
| 19 animation.play(); | |
| 20 animation.startTime = document.timeline.currentTime; | |
| 21 return animation; | |
| 22 } | |
| 23 | |
| 24 function createPendingStartTimeAnimation(t) { | |
| 25 var animation = createIdleAnimation(t); | |
| 26 animation.play(); | |
| 27 return animation; | |
| 28 } | |
| 29 | |
| 30 function createPausedAnimation(t) { | |
| 31 var animation = createIdleAnimation(t); | |
| 32 animation.pause(); | |
| 33 animation.currentTime = 0; | |
| 34 return animation; | |
| 35 } | |
| 36 | |
| 37 function createFinishedAnimation(t) { | |
| 38 var animation = createIdleAnimation(t); | |
| 39 animation.play(); | |
| 40 animation.finish(); | |
| 41 return animation; | |
| 42 } | |
| 43 | |
| 44 // Initial animation states | |
| 45 test(function(t) { | |
| 46 var animation = createIdleAnimation(t); | |
| 47 assert_equals(animation.startTime, null); | |
| 48 assert_equals(animation.currentTime, null); | |
| 49 assert_equals(animation.playState, 'idle'); | |
| 50 }, "Play state is idle after cancelling an animation"); | |
| 51 | |
| 52 test(function(t) { | |
| 53 var animation = createPendingStartTimeAnimation(t); | |
| 54 assert_equals(animation.startTime, null); | |
| 55 assert_equals(animation.currentTime, 0); | |
| 56 assert_equals(animation.playState, 'pending'); | |
| 57 }, "Play state is pending after playing a cancelled animation"); | |
| 58 | |
| 59 test(function(t) { | |
| 60 var animation = createRunningAnimation(t); | |
| 61 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 62 assert_equals(animation.currentTime, 0); | |
| 63 assert_equals(animation.playState, 'running'); | |
| 64 }, "Play state is running after playing and setting start time of a cancelled an
imation"); | |
| 65 | |
| 66 test(function(t) { | |
| 67 var animation = createPausedAnimation(t); | |
| 68 assert_equals(animation.startTime, null); | |
| 69 assert_equals(animation.currentTime, 0); | |
| 70 assert_equals(animation.playState, 'paused'); | |
| 71 }, "Play state is paused after pausing and setting current time of a cancelled a
nimation"); | |
| 72 | |
| 73 test(function(t) { | |
| 74 var animation = createFinishedAnimation(t); | |
| 75 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 76 assert_equals(animation.currentTime, 100000); | |
| 77 assert_equals(animation.playState, 'finished'); | |
| 78 }, "Play state is finished after playing and finishing a cancelled animation"); | |
| 79 | |
| 80 // Changed animation states | |
| 81 test(function(t) { | |
| 82 var animation = createIdleAnimation(t); | |
| 83 animation.play(); | |
| 84 assert_equals(animation.startTime, null); | |
| 85 assert_equals(animation.currentTime, 0); | |
| 86 assert_equals(animation.playState, 'pending'); | |
| 87 }, "Calling play() on an idle animation"); | |
| 88 | |
| 89 test(function(t) { | |
| 90 var animation = createIdleAnimation(t); | |
| 91 animation.pause(); | |
| 92 assert_equals(animation.startTime, null); | |
| 93 assert_equals(animation.currentTime, 0); | |
| 94 assert_equals(animation.playState, 'pending'); | |
| 95 }, "Calling pause() on an idle animation"); | |
| 96 | |
| 97 test(function(t) { | |
| 98 var animation = createIdleAnimation(t); | |
| 99 animation.cancel(); | |
| 100 assert_equals(animation.startTime, null); | |
| 101 assert_equals(animation.currentTime, null); | |
| 102 assert_equals(animation.playState, 'idle'); | |
| 103 }, "Calling cancel() on an idle animation"); | |
| 104 | |
| 105 test(function(t) { | |
| 106 var animation = createIdleAnimation(t); | |
| 107 animation.finish(); | |
| 108 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 109 assert_equals(animation.currentTime, 100000); | |
| 110 assert_equals(animation.playState, 'finished'); | |
| 111 }, "Calling finish() on an idle animation"); | |
| 112 | |
| 113 test(function(t) { | |
| 114 var animation = createIdleAnimation(t); | |
| 115 animation.reverse(); | |
| 116 assert_equals(animation.startTime, null); | |
| 117 assert_equals(animation.currentTime, 100000); | |
| 118 assert_equals(animation.playState, 'pending'); | |
| 119 }, "Calling reverse() on an idle animation"); | |
| 120 | |
| 121 test(function(t) { | |
| 122 var animation = createIdleAnimation(t); | |
| 123 animation.currentTime = 1000; | |
| 124 assert_equals(animation.startTime, null); | |
| 125 assert_equals(animation.currentTime, 1000); | |
| 126 assert_equals(animation.playState, 'paused'); | |
| 127 }, "Setting currentTime on an idle animation"); | |
| 128 | |
| 129 test(function(t) { | |
| 130 var animation = createIdleAnimation(t); | |
| 131 animation.startTime = document.timeline.currentTime - 1000; | |
| 132 assert_equals(animation.startTime, document.timeline.currentTime - 1000); | |
| 133 assert_equals(animation.currentTime, 1000); | |
| 134 assert_equals(animation.playState, 'running'); | |
| 135 }, "Setting startTime on an idle animation"); | |
| 136 | |
| 137 test(function(t) { | |
| 138 var animation = createPendingStartTimeAnimation(t); | |
| 139 animation.play(); | |
| 140 assert_equals(animation.startTime, null); | |
| 141 assert_equals(animation.currentTime, 0); | |
| 142 assert_equals(animation.playState, 'pending'); | |
| 143 }, "Calling play() on a pending starttime animation"); | |
| 144 | |
| 145 test(function(t) { | |
| 146 var animation = createPendingStartTimeAnimation(t); | |
| 147 animation.pause(); | |
| 148 assert_equals(animation.startTime, null); | |
| 149 assert_equals(animation.currentTime, 0); | |
| 150 assert_equals(animation.playState, 'pending'); | |
| 151 }, "Calling pause() on a pending starttime animation"); | |
| 152 | |
| 153 test(function(t) { | |
| 154 var animation = createPendingStartTimeAnimation(t); | |
| 155 animation.cancel(); | |
| 156 assert_equals(animation.startTime, null); | |
| 157 assert_equals(animation.currentTime, null); | |
| 158 assert_equals(animation.playState, 'idle'); | |
| 159 }, "Calling cancel() on a pending starttime animation"); | |
| 160 | |
| 161 test(function(t) { | |
| 162 var animation = createPendingStartTimeAnimation(t); | |
| 163 animation.finish(); | |
| 164 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 165 assert_equals(animation.currentTime, 100000); | |
| 166 assert_equals(animation.playState, 'finished'); | |
| 167 }, "Calling finish() on a pending starttime animation"); | |
| 168 | |
| 169 test(function(t) { | |
| 170 var animation = createPendingStartTimeAnimation(t); | |
| 171 animation.reverse(); | |
| 172 assert_equals(animation.startTime, null); | |
| 173 assert_equals(animation.currentTime, 100000); | |
| 174 assert_equals(animation.playState, 'pending'); | |
| 175 }, "Calling reverse() on a pending starttime animation"); | |
| 176 | |
| 177 test(function(t) { | |
| 178 var animation = createPendingStartTimeAnimation(t); | |
| 179 animation.currentTime = 1000; | |
| 180 assert_equals(animation.startTime, null); | |
| 181 assert_equals(animation.currentTime, 1000); | |
| 182 assert_equals(animation.playState, 'pending'); | |
| 183 }, "Setting currentTime on a pending starttime animation"); | |
| 184 | |
| 185 test(function(t) { | |
| 186 var animation = createPendingStartTimeAnimation(t); | |
| 187 animation.startTime = document.timeline.currentTime - 1000; | |
| 188 assert_equals(animation.startTime, document.timeline.currentTime - 1000); | |
| 189 assert_equals(animation.currentTime, 1000); | |
| 190 assert_equals(animation.playState, 'running'); | |
| 191 }, "Setting startTime on a pending starttime animation"); | |
| 192 | |
| 193 test(function(t) { | |
| 194 var animation = createRunningAnimation(t); | |
| 195 var startTime = animation.startTime; | |
| 196 var currentTime = animation.currentTime; | |
| 197 animation.play(); | |
| 198 assert_equals(animation.startTime, startTime); | |
| 199 assert_equals(animation.currentTime, currentTime); | |
| 200 assert_equals(animation.playState, 'running'); | |
| 201 }, "Setting play() on a running animation"); | |
| 202 | |
| 203 test(function(t) { | |
| 204 var animation = createRunningAnimation(t); | |
| 205 animation.pause(); | |
| 206 assert_equals(animation.startTime, null); | |
| 207 assert_equals(animation.currentTime, 0); | |
| 208 assert_equals(animation.playState, 'pending'); | |
| 209 }, "Setting pause() on a running animation"); | |
| 210 | |
| 211 test(function(t) { | |
| 212 var animation = createRunningAnimation(t); | |
| 213 animation.cancel(); | |
| 214 assert_equals(animation.startTime, null); | |
| 215 assert_equals(animation.currentTime, null); | |
| 216 assert_equals(animation.playState, 'idle'); | |
| 217 }, "Setting cancel() on a running animation"); | |
| 218 | |
| 219 test(function(t) { | |
| 220 var animation = createRunningAnimation(t); | |
| 221 animation.finish(); | |
| 222 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 223 assert_equals(animation.currentTime, 100000); | |
| 224 assert_equals(animation.playState, 'finished'); | |
| 225 }, "Setting finish() on a running animation"); | |
| 226 | |
| 227 test(function(t) { | |
| 228 var animation = createRunningAnimation(t); | |
| 229 animation.reverse(); | |
| 230 assert_equals(animation.startTime, null); | |
| 231 assert_equals(animation.currentTime, 100000); | |
| 232 assert_equals(animation.playState, 'pending'); | |
| 233 }, "Setting reverse() on a running animation"); | |
| 234 | |
| 235 | |
| 236 test(function(t) { | |
| 237 var animation = createRunningAnimation(t); | |
| 238 animation.currentTime = 1000; | |
| 239 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 240 assert_equals(animation.currentTime, 1000); | |
| 241 assert_equals(animation.playState, 'running'); | |
| 242 }, "Setting currentTime on a running animation"); | |
| 243 | |
| 244 test(function(t) { | |
| 245 var animation = createRunningAnimation(t); | |
| 246 animation.startTime = document.timeline.currentTime - 1000; | |
| 247 assert_equals(animation.startTime, document.timeline.currentTime - 1000); | |
| 248 assert_equals(animation.currentTime, 1000); | |
| 249 assert_equals(animation.playState, 'running'); | |
| 250 }, "Setting startTime on a running animation"); | |
| 251 | |
| 252 test(function(t) { | |
| 253 var animation = createPausedAnimation(t); | |
| 254 animation.play(); | |
| 255 assert_equals(animation.startTime, null); | |
| 256 assert_equals(animation.currentTime, 0); | |
| 257 assert_equals(animation.playState, 'pending'); | |
| 258 }, "Calling play() on a paused animation"); | |
| 259 | |
| 260 test(function(t) { | |
| 261 var animation = createPausedAnimation(t); | |
| 262 animation.pause(); | |
| 263 assert_equals(animation.startTime, null); | |
| 264 assert_equals(animation.currentTime, 0); | |
| 265 assert_equals(animation.playState, 'paused'); | |
| 266 }, "Calling pause() on a paused animation"); | |
| 267 | |
| 268 test(function(t) { | |
| 269 var animation = createPausedAnimation(t); | |
| 270 animation.cancel(); | |
| 271 assert_equals(animation.startTime, null); | |
| 272 assert_equals(animation.currentTime, null); | |
| 273 assert_equals(animation.playState, 'idle'); | |
| 274 }, "Calling cancel() on a paused animation"); | |
| 275 | |
| 276 test(function(t) { | |
| 277 var animation = createPausedAnimation(t); | |
| 278 animation.finish(); | |
| 279 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 280 assert_equals(animation.currentTime, 100000); | |
| 281 assert_equals(animation.playState, 'finished'); | |
| 282 }, "Calling finish() on a paused animation"); | |
| 283 | |
| 284 test(function(t) { | |
| 285 var animation = createPausedAnimation(t); | |
| 286 animation.reverse(); | |
| 287 assert_equals(animation.startTime, null); | |
| 288 assert_equals(animation.currentTime, 100000); | |
| 289 assert_equals(animation.playState, 'pending'); | |
| 290 }, "Calling reverse() on a paused animation"); | |
| 291 | |
| 292 test(function(t) { | |
| 293 var animation = createPausedAnimation(t); | |
| 294 animation.currentTime = 1000; | |
| 295 assert_equals(animation.startTime, null); | |
| 296 assert_equals(animation.currentTime, 1000); | |
| 297 assert_equals(animation.playState, 'paused'); | |
| 298 }, "Setting currentTime on a paused animation"); | |
| 299 | |
| 300 test(function(t) { | |
| 301 var animation = createPausedAnimation(t); | |
| 302 animation.startTime = document.timeline.currentTime - 1000; | |
| 303 assert_equals(animation.startTime, document.timeline.currentTime - 1000); | |
| 304 assert_equals(animation.currentTime, 1000); | |
| 305 assert_equals(animation.playState, 'running'); | |
| 306 }, "Setting startTime on a paused animation"); | |
| 307 | |
| 308 test(function(t) { | |
| 309 var animation = createFinishedAnimation(t); | |
| 310 animation.play(); | |
| 311 assert_equals(animation.startTime, null); | |
| 312 assert_equals(animation.currentTime, 0); | |
| 313 assert_equals(animation.playState, 'pending'); | |
| 314 }, "Calling play() on a finished animation"); | |
| 315 | |
| 316 test(function(t) { | |
| 317 var animation = createFinishedAnimation(t); | |
| 318 animation.pause(); | |
| 319 assert_equals(animation.startTime, null); | |
| 320 assert_equals(animation.currentTime, 100000); | |
| 321 assert_equals(animation.playState, 'pending'); | |
| 322 }, "Calling pause() on a finished animation"); | |
| 323 | |
| 324 test(function(t) { | |
| 325 var animation = createFinishedAnimation(t); | |
| 326 animation.cancel(); | |
| 327 assert_equals(animation.startTime, null); | |
| 328 assert_equals(animation.currentTime, null); | |
| 329 assert_equals(animation.playState, 'idle'); | |
| 330 }, "Calling cancel() on a finished animation"); | |
| 331 | |
| 332 test(function(t) { | |
| 333 var animation = createFinishedAnimation(t); | |
| 334 animation.finish(); | |
| 335 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 336 assert_equals(animation.currentTime, 100000); | |
| 337 assert_equals(animation.playState, 'finished'); | |
| 338 }, "Calling finish() on a finished animation"); | |
| 339 | |
| 340 test(function(t) { | |
| 341 var animation = createFinishedAnimation(t); | |
| 342 animation.reverse(); | |
| 343 assert_equals(animation.startTime, null); | |
| 344 assert_equals(animation.currentTime, 100000); | |
| 345 assert_equals(animation.playState, 'pending'); | |
| 346 }, "Calling reverse() on a finished animation"); | |
| 347 | |
| 348 test(function(t) { | |
| 349 var animation = createFinishedAnimation(t); | |
| 350 animation.currentTime = 1000; | |
| 351 assert_equals(animation.startTime, document.timeline.currentTime - animation.c
urrentTime); | |
| 352 assert_equals(animation.currentTime, 1000); | |
| 353 assert_equals(animation.playState, 'running'); | |
| 354 }, "Setting currentTime on a finished animation"); | |
| 355 | |
| 356 async_test(function(t) { | |
| 357 var animation = createIdleAnimation(t); | |
| 358 animation.play(); | |
| 359 var animationCurrentTime = animation.currentTime; | |
| 360 var timelineCurrentTime = document.timeline.currentTime; | |
| 361 animation.ready.then(() => { | |
| 362 t.step(() => { | |
| 363 assert_equals(animation.playState, 'running'); | |
| 364 assert_greater_than_equal(animation.startTime, timelineCurrentTime); | |
| 365 assert_greater_than_equal(animation.currentTime, animationCurrentTime); | |
| 366 }); | |
| 367 t.done(); | |
| 368 }); | |
| 369 }, "PlayState is 'running' while playing a cancelled animation"); | |
| 370 | |
| 371 async_test(function(t) { | |
| 372 let animation = createRunningAnimation(t); | |
| 373 animation.pause(); | |
| 374 let animationCurrentTime = animation.currentTime; | |
| 375 animation.ready.then(() => { | |
| 376 t.step(() => { | |
| 377 assert_equals(animation.playState, 'paused'); | |
| 378 assert_equals(animation.startTime, null); | |
| 379 assert_greater_than_equal(animation.currentTime, animationCurrentTime); | |
| 380 }); | |
| 381 t.done(); | |
| 382 }); | |
| 383 }, "PlayState is 'running' while pausing a running animation"); | |
| 384 </script> | |
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