| Index: ash/wm/maximize_mode/maximize_mode_window_state.cc
|
| diff --git a/ash/wm/maximize_mode/maximize_mode_window_state.cc b/ash/wm/maximize_mode/maximize_mode_window_state.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..be0df25e4622ee82c3aaee2105c6bedab54ba485
|
| --- /dev/null
|
| +++ b/ash/wm/maximize_mode/maximize_mode_window_state.cc
|
| @@ -0,0 +1,351 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/wm/maximize_mode/maximize_mode_window_state.h"
|
| +
|
| +#include <utility>
|
| +
|
| +#include "ash/public/cpp/shell_window_ids.h"
|
| +#include "ash/screen_util.h"
|
| +#include "ash/shell.h"
|
| +#include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
|
| +#include "ash/wm/screen_pinning_controller.h"
|
| +#include "ash/wm/window_animation_types.h"
|
| +#include "ash/wm/window_properties.h"
|
| +#include "ash/wm/window_state_util.h"
|
| +#include "ash/wm/wm_event.h"
|
| +#include "ash/wm_window.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/aura/window_delegate.h"
|
| +#include "ui/compositor/layer.h"
|
| +#include "ui/gfx/geometry/rect.h"
|
| +
|
| +namespace ash {
|
| +namespace {
|
| +
|
| +// Sets the restore bounds and show state overrides. These values take
|
| +// precedence over the restore bounds and restore show state (if set).
|
| +// If |bounds_override| is empty the values are cleared.
|
| +void SetWindowRestoreOverrides(aura::Window* window,
|
| + const gfx::Rect& bounds_override,
|
| + ui::WindowShowState window_state_override) {
|
| + if (bounds_override.IsEmpty()) {
|
| + window->ClearProperty(kRestoreShowStateOverrideKey);
|
| + window->ClearProperty(kRestoreBoundsOverrideKey);
|
| + return;
|
| + }
|
| + window->SetProperty(kRestoreShowStateOverrideKey, window_state_override);
|
| + window->SetProperty(kRestoreBoundsOverrideKey,
|
| + new gfx::Rect(bounds_override));
|
| +}
|
| +
|
| +// Returns the biggest possible size for a window which is about to be
|
| +// maximized.
|
| +gfx::Size GetMaximumSizeOfWindow(wm::WindowState* window_state) {
|
| + DCHECK(window_state->CanMaximize() || window_state->CanResize());
|
| +
|
| + gfx::Size workspace_size =
|
| + ScreenUtil::GetMaximizedWindowBoundsInParent(window_state->window())
|
| + .size();
|
| +
|
| + gfx::Size size = window_state->window()->delegate()
|
| + ? window_state->window()->delegate()->GetMaximumSize()
|
| + : gfx::Size();
|
| + if (size.IsEmpty())
|
| + return workspace_size;
|
| +
|
| + size.SetToMin(workspace_size);
|
| + return size;
|
| +}
|
| +
|
| +// Returns the centered bounds of the given bounds in the work area.
|
| +gfx::Rect GetCenteredBounds(const gfx::Rect& bounds_in_parent,
|
| + wm::WindowState* state_object) {
|
| + gfx::Rect work_area_in_parent =
|
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent(state_object->window());
|
| + work_area_in_parent.ClampToCenteredSize(bounds_in_parent.size());
|
| + return work_area_in_parent;
|
| +}
|
| +
|
| +// Returns the maximized/full screen and/or centered bounds of a window.
|
| +gfx::Rect GetBoundsInMaximizedMode(wm::WindowState* state_object) {
|
| + if (state_object->IsFullscreen() || state_object->IsPinned())
|
| + return ScreenUtil::GetDisplayBoundsInParent(state_object->window());
|
| +
|
| + gfx::Rect bounds_in_parent;
|
| + // Make the window as big as possible.
|
| + if (state_object->CanMaximize() || state_object->CanResize()) {
|
| + bounds_in_parent.set_size(GetMaximumSizeOfWindow(state_object));
|
| + } else {
|
| + // We prefer the user given window dimensions over the current windows
|
| + // dimensions since they are likely to be the result from some other state
|
| + // object logic.
|
| + if (state_object->HasRestoreBounds())
|
| + bounds_in_parent = state_object->GetRestoreBoundsInParent();
|
| + else
|
| + bounds_in_parent = state_object->window()->bounds();
|
| + }
|
| + return GetCenteredBounds(bounds_in_parent, state_object);
|
| +}
|
| +
|
| +gfx::Rect GetRestoreBounds(wm::WindowState* window_state) {
|
| + if (window_state->IsMinimized() || window_state->IsMaximized() ||
|
| + window_state->IsFullscreen()) {
|
| + gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen();
|
| + if (!restore_bounds.IsEmpty())
|
| + return restore_bounds;
|
| + }
|
| + return window_state->window()->GetBoundsInScreen();
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +// static
|
| +void MaximizeModeWindowState::UpdateWindowPosition(
|
| + wm::WindowState* window_state) {
|
| + gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
|
| + if (bounds_in_parent == window_state->window()->bounds())
|
| + return;
|
| + window_state->SetBoundsDirect(bounds_in_parent);
|
| +}
|
| +
|
| +MaximizeModeWindowState::MaximizeModeWindowState(
|
| + aura::Window* window,
|
| + MaximizeModeWindowManager* creator)
|
| + : window_(window),
|
| + creator_(creator),
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| + current_state_type_(wm::GetWindowState(window)->GetStateType()),
|
| + defer_bounds_updates_(false) {
|
| + old_state_.reset(wm::GetWindowState(window)
|
| + ->SetStateObject(std::unique_ptr<State>(this))
|
| + .release());
|
| +}
|
| +
|
| +MaximizeModeWindowState::~MaximizeModeWindowState() {
|
| + creator_->WindowStateDestroyed(window_);
|
| +}
|
| +
|
| +void MaximizeModeWindowState::LeaveMaximizeMode(wm::WindowState* window_state) {
|
| + // Note: When we return we will destroy ourselves with the |our_reference|.
|
| + std::unique_ptr<wm::WindowState::State> our_reference =
|
| + window_state->SetStateObject(std::move(old_state_));
|
| +}
|
| +
|
| +void MaximizeModeWindowState::SetDeferBoundsUpdates(bool defer_bounds_updates) {
|
| + if (defer_bounds_updates_ == defer_bounds_updates)
|
| + return;
|
| +
|
| + defer_bounds_updates_ = defer_bounds_updates;
|
| + if (!defer_bounds_updates_)
|
| + UpdateBounds(wm::GetWindowState(window_), true);
|
| +}
|
| +
|
| +void MaximizeModeWindowState::OnWMEvent(wm::WindowState* window_state,
|
| + const wm::WMEvent* event) {
|
| + // Ignore events that are sent during the exit transition.
|
| + if (ignore_wm_events_) {
|
| + return;
|
| + }
|
| +
|
| + switch (event->type()) {
|
| + case wm::WM_EVENT_TOGGLE_FULLSCREEN:
|
| + ToggleFullScreen(window_state, window_state->delegate());
|
| + break;
|
| + case wm::WM_EVENT_FULLSCREEN:
|
| + UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN, true);
|
| + break;
|
| + case wm::WM_EVENT_PIN:
|
| + if (!Shell::Get()->screen_pinning_controller()->IsPinned())
|
| + UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_PINNED, true);
|
| + break;
|
| + case wm::WM_EVENT_TRUSTED_PIN:
|
| + if (!Shell::Get()->screen_pinning_controller()->IsPinned())
|
| + UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_TRUSTED_PINNED, true);
|
| + break;
|
| + case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
|
| + case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
|
| + case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
|
| + case wm::WM_EVENT_TOGGLE_MAXIMIZE:
|
| + case wm::WM_EVENT_CYCLE_SNAP_LEFT:
|
| + case wm::WM_EVENT_CYCLE_SNAP_RIGHT:
|
| + case wm::WM_EVENT_CENTER:
|
| + case wm::WM_EVENT_SNAP_LEFT:
|
| + case wm::WM_EVENT_SNAP_RIGHT:
|
| + case wm::WM_EVENT_NORMAL:
|
| + case wm::WM_EVENT_MAXIMIZE:
|
| + UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state),
|
| + true);
|
| + return;
|
| + case wm::WM_EVENT_MINIMIZE:
|
| + UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED, true);
|
| + return;
|
| + case wm::WM_EVENT_SHOW_INACTIVE:
|
| + return;
|
| + case wm::WM_EVENT_SET_BOUNDS:
|
| + if (current_state_type_ == wm::WINDOW_STATE_TYPE_MAXIMIZED) {
|
| + // Having a maximized window, it could have been created with an empty
|
| + // size and the caller should get his size upon leaving the maximized
|
| + // mode. As such we set the restore bounds to the requested bounds.
|
| + gfx::Rect bounds_in_parent =
|
| + (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
|
| + if (!bounds_in_parent.IsEmpty())
|
| + window_state->SetRestoreBoundsInParent(bounds_in_parent);
|
| + } else if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_PINNED &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
|
| + // In all other cases (except for minimized windows) we respect the
|
| + // requested bounds and center it to a fully visible area on the screen.
|
| + gfx::Rect bounds_in_parent =
|
| + (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
|
| + bounds_in_parent = GetCenteredBounds(bounds_in_parent, window_state);
|
| + if (bounds_in_parent != window_state->window()->bounds()) {
|
| + if (window_state->window()->IsVisible())
|
| + window_state->SetBoundsDirectAnimated(bounds_in_parent);
|
| + else
|
| + window_state->SetBoundsDirect(bounds_in_parent);
|
| + }
|
| + }
|
| + break;
|
| + case wm::WM_EVENT_ADDED_TO_WORKSPACE:
|
| + if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED) {
|
| + wm::WindowStateType new_state =
|
| + GetMaximizedOrCenteredWindowType(window_state);
|
| + UpdateWindow(window_state, new_state, true);
|
| + }
|
| + break;
|
| + case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
|
| + if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
|
| + UpdateBounds(window_state, true);
|
| + break;
|
| + case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
|
| + // Don't animate on a screen rotation - just snap to new size.
|
| + if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
|
| + UpdateBounds(window_state, false);
|
| + break;
|
| + }
|
| +}
|
| +
|
| +wm::WindowStateType MaximizeModeWindowState::GetType() const {
|
| + return current_state_type_;
|
| +}
|
| +
|
| +void MaximizeModeWindowState::AttachState(
|
| + wm::WindowState* window_state,
|
| + wm::WindowState::State* previous_state) {
|
| + current_state_type_ = previous_state->GetType();
|
| +
|
| + gfx::Rect restore_bounds = GetRestoreBounds(window_state);
|
| + if (!restore_bounds.IsEmpty()) {
|
| + // We do not want to do a session restore to our window states. Therefore
|
| + // we tell the window to use the current default states instead.
|
| + SetWindowRestoreOverrides(window_state->window(), restore_bounds,
|
| + window_state->GetShowState());
|
| + }
|
| +
|
| + // Initialize the state to a good preset.
|
| + if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_PINNED &&
|
| + current_state_type_ != wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
|
| + UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state),
|
| + true);
|
| + }
|
| +
|
| + window_state->set_can_be_dragged(false);
|
| +}
|
| +
|
| +void MaximizeModeWindowState::DetachState(wm::WindowState* window_state) {
|
| + // From now on, we can use the default session restore mechanism again.
|
| + SetWindowRestoreOverrides(window_state->window(), gfx::Rect(),
|
| + ui::SHOW_STATE_NORMAL);
|
| + window_state->set_can_be_dragged(true);
|
| +}
|
| +
|
| +void MaximizeModeWindowState::UpdateWindow(wm::WindowState* window_state,
|
| + wm::WindowStateType target_state,
|
| + bool animated) {
|
| + DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
|
| + target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
|
| + target_state == wm::WINDOW_STATE_TYPE_PINNED ||
|
| + target_state == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED ||
|
| + (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
|
| + !window_state->CanMaximize()) ||
|
| + target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
|
| +
|
| + if (current_state_type_ == target_state) {
|
| + if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED)
|
| + return;
|
| + // If the state type did not change, update it accordingly.
|
| + UpdateBounds(window_state, animated);
|
| + return;
|
| + }
|
| +
|
| + const wm::WindowStateType old_state_type = current_state_type_;
|
| + current_state_type_ = target_state;
|
| + window_state->UpdateWindowPropertiesFromStateType();
|
| + window_state->NotifyPreStateTypeChange(old_state_type);
|
| +
|
| + if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
|
| + ::wm::SetWindowVisibilityAnimationType(
|
| + window_state->window(), wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
|
| + window_state->window()->Hide();
|
| + if (window_state->IsActive())
|
| + window_state->Deactivate();
|
| + } else {
|
| + UpdateBounds(window_state, animated);
|
| + }
|
| +
|
| + window_state->NotifyPostStateTypeChange(old_state_type);
|
| +
|
| + if (old_state_type == wm::WINDOW_STATE_TYPE_PINNED ||
|
| + target_state == wm::WINDOW_STATE_TYPE_PINNED ||
|
| + old_state_type == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED ||
|
| + target_state == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
|
| + Shell::Get()->screen_pinning_controller()->SetPinnedWindow(
|
| + WmWindow::Get(window_state->window()));
|
| + }
|
| +
|
| + if ((window_state->window()->layer()->GetTargetVisibility() ||
|
| + old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
|
| + !window_state->window()->layer()->visible()) {
|
| + // The layer may be hidden if the window was previously minimized. Make
|
| + // sure it's visible.
|
| + window_state->window()->Show();
|
| + }
|
| +}
|
| +
|
| +wm::WindowStateType MaximizeModeWindowState::GetMaximizedOrCenteredWindowType(
|
| + wm::WindowState* window_state) {
|
| + return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
|
| + : wm::WINDOW_STATE_TYPE_NORMAL;
|
| +}
|
| +
|
| +void MaximizeModeWindowState::UpdateBounds(wm::WindowState* window_state,
|
| + bool animated) {
|
| + if (defer_bounds_updates_)
|
| + return;
|
| + gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
|
| + // If we have a target bounds rectangle, we center it and set it
|
| + // accordingly.
|
| + if (!bounds_in_parent.IsEmpty() &&
|
| + bounds_in_parent != window_state->window()->bounds()) {
|
| + if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED ||
|
| + !window_state->window()->IsVisible() || !animated) {
|
| + window_state->SetBoundsDirect(bounds_in_parent);
|
| + } else {
|
| + // If we animate (to) maximized mode, we want to use the cross fade to
|
| + // avoid flashing.
|
| + if (window_state->IsMaximized())
|
| + window_state->SetBoundsDirectCrossFade(bounds_in_parent);
|
| + else
|
| + window_state->SetBoundsDirectAnimated(bounds_in_parent);
|
| + }
|
| + }
|
| +}
|
| +
|
| +} // namespace ash
|
|
|