Chromium Code Reviews| Index: components/viz/hittest/hittest_aggregator.h |
| diff --git a/components/viz/hittest/hittest_aggregator.h b/components/viz/hittest/hittest_aggregator.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..6a21cfe9ba6349c369fe0398ff990a29f16850ef |
| --- /dev/null |
| +++ b/components/viz/hittest/hittest_aggregator.h |
| @@ -0,0 +1,76 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_VIZ_HITTEST_HITTEST_AGGREGATOR_H_ |
| +#define COMPONENTS_VIZ_HITTEST_HITTEST_AGGREGATOR_H_ |
| + |
| +#include <stdint.h> |
| + |
| +#include <map> |
| +#include <memory> |
| + |
| +#include "cc/surfaces/surface_id.h" |
| +#include "cc/surfaces/surface_observer.h" |
| +#include "components/viz/hittest/hittest_export.h" |
| +#include "components/viz/hittest/public/interfaces/hittest_data.mojom.h" |
| +#include "ui/gfx/geometry/quad_f.h" |
| + |
| +namespace viz { |
| + |
| +namespace test { |
| +class HittestAggregatorTest; |
| +} |
| + |
| +// Hittest maintains maping between display regions and associated surfaces |
| +// in shared memory to enable efficient hit testing across processes. |
| +// |
| +// This is intended to be created in the viz or GPU process. For mus+ash this |
| +// will be true after the mus process split. |
| + |
| +#define LAST_REGION -2 |
| + |
| +typedef std::map<cc::SurfaceId, hittest::mojom::HittestDataPtr> HittestDataMap; |
|
rjkroege
2017/06/02 22:45:45
chrome style prefers using
is a HittestDataPtr a
|
| + |
| +class HITTEST_EXPORT HittestAggregator : public cc::SurfaceObserver { |
|
rjkroege
2017/06/02 22:45:45
Note that since this is per display, you will need
|
| + friend class test::HittestAggregatorTest; |
| + |
| + public: |
| + HittestAggregator(); |
| + ~HittestAggregator(); |
| + |
| + cc::SurfaceId SurfaceIdAtPoint(cc::SurfaceId root_surface_id, |
|
rjkroege
2017/06/02 22:45:45
we argued about this. Am not convinced that you ne
|
| + const gfx::Point& point, |
| + gfx::Point* transformed_point); |
| + void SubmitHittestData(hittest::mojom::HittestDataPtr hittest_data); |
| + void Aggregate(cc::SurfaceId display_surface_id); |
| + |
| + // SurfaceObserver |
|
rjkroege
2017/06/02 22:45:45
overrides can be private
|
| + void OnSurfaceCreated(const cc::SurfaceInfo& surface_info) override {} |
| + void OnSurfaceDestroyed(const cc::SurfaceId& surface_id) override {} |
| + void OnSurfaceDamaged(const cc::SurfaceId& surface_id, |
| + const cc::BeginFrameAck& ack, |
| + bool* changed) override {} |
| + void OnSurfaceDiscarded(const cc::SurfaceId& surface_id) override; |
| + void OnSurfaceDamageExpected(const cc::SurfaceId& surface_id, |
| + const cc::BeginFrameArgs& args) override {} |
| + void OnSurfaceWillDraw(const cc::SurfaceId& surface_id) override; |
| + |
| + private: |
| + std::map<cc::SurfaceId, hittest::mojom::HittestDataPtr> pending_; |
|
rjkroege
2017/06/02 22:45:45
use your using aka typedef?
|
| + std::map<cc::SurfaceId, hittest::mojom::HittestDataPtr> active_; |
|
rjkroege
2017/06/02 22:45:45
active_ are ones that have been marked as in the d
|
| + |
| + struct Element { |
| + int child_count_; |
| + hittest::mojom::HittestRegion region_; |
| + }; |
| + |
| + Element* regions_[2]; |
| + Element* current_regions_; |
| + |
| + void swap(); |
| +}; |
| + |
| +} // namespace viz |
| + |
| +#endif // COMPONENTS_VIZ_HITTEST_HITTEST_AGGREGATOR_H_ |