Chromium Code Reviews| Index: media/audio/mac/audio_manager_mac.cc |
| diff --git a/media/audio/mac/audio_manager_mac.cc b/media/audio/mac/audio_manager_mac.cc |
| index 09b6433e631d819fc6bc87ab72f4c55b5cc672d1..b4e1dea2bb32dfc7d6c306bbb5c8b531c57ba046 100644 |
| --- a/media/audio/mac/audio_manager_mac.cc |
| +++ b/media/audio/mac/audio_manager_mac.cc |
| @@ -27,6 +27,7 @@ |
| #include "media/base/bind_to_current_loop.h" |
| #include "media/base/channel_layout.h" |
| #include "media/base/limits.h" |
| +#include "media/base/mac/audio_util_mac.h" |
| #include "media/base/media_switches.h" |
| namespace media { |
| @@ -34,10 +35,6 @@ namespace media { |
| // Maximum number of output streams that can be open simultaneously. |
| static const int kMaxOutputStreams = 50; |
| -// Define bounds for for low-latency input and output streams. |
| -static const int kMinimumInputOutputBufferSize = 128; |
| -static const int kMaximumInputOutputBufferSize = 4096; |
| - |
| // Default sample-rate on most Apple hardware. |
| static const int kFallbackSampleRate = 44100; |
| @@ -836,12 +833,15 @@ AudioParameters AudioManagerMac::GetPreferredOutputStreamParameters( |
| // Allow pass through buffer sizes. If concurrent input and output streams |
| // exist, they will use the smallest buffer size amongst them. As such, each |
| // stream must be able to FIFO requests appropriately when this happens. |
| - int buffer_size = ChooseBufferSize(false, hardware_sample_rate); |
| - if (has_valid_input_params) { |
| - buffer_size = |
| - std::min(kMaximumInputOutputBufferSize, |
| - std::max(input_params.frames_per_buffer(), buffer_size)); |
| - } |
| + int buffer_size = |
|
DaleCurtis
2017/06/27 17:25:08
Might be worth breaking this out of a ternary for
Andrew MacPherson
2017/06/27 17:46:49
Done.
|
| + has_valid_input_params |
| + // If passed in via the input_params we allow buffer sizes to go as |
| + // low as the the kMinAudioBufferSize, ignoring what |
| + // ChooseBufferSize() normally returns. |
| + ? std::min(static_cast<int>(limits::kMaxAudioBufferSize), |
| + std::max(input_params.frames_per_buffer(), |
| + static_cast<int>(limits::kMinAudioBufferSize))) |
| + : ChooseBufferSize(false, hardware_sample_rate); |
| int hardware_channels; |
| if (!GetDeviceChannels(device, AUElement::OUTPUT, &hardware_channels)) |
| @@ -887,7 +887,7 @@ void AudioManagerMac::HandleDeviceChanges() { |
| } |
| int AudioManagerMac::ChooseBufferSize(bool is_input, int sample_rate) { |
| - // kMinimumInputOutputBufferSize is too small for the output side because |
| + // kMinAudioBufferSize is too small for the output side because |
| // CoreAudio can get into under-run if the renderer fails delivering data |
| // to the browser within the allowed time by the OS. The workaround is to |
| // use 256 samples as the default output buffer size for sample rates |
| @@ -895,20 +895,13 @@ int AudioManagerMac::ChooseBufferSize(bool is_input, int sample_rate) { |
| // TODO(xians): Remove this workaround after WebAudio supports user defined |
| // buffer size. See https://github.com/WebAudio/web-audio-api/issues/348 |
| // for details. |
| - int buffer_size = is_input ? |
| - kMinimumInputOutputBufferSize : 2 * kMinimumInputOutputBufferSize; |
| + int buffer_size = |
| + is_input ? limits::kMinAudioBufferSize : 2 * limits::kMinAudioBufferSize; |
| const int user_buffer_size = GetUserBufferSize(); |
| - if (user_buffer_size) { |
| - buffer_size = user_buffer_size; |
| - } else if (sample_rate > 48000) { |
| - // The default buffer size is too small for higher sample rates and may lead |
| - // to glitching. Adjust upwards by multiples of the default size. |
| - if (sample_rate <= 96000) |
| - buffer_size = 2 * kMinimumInputOutputBufferSize; |
| - else if (sample_rate <= 192000) |
| - buffer_size = 4 * kMinimumInputOutputBufferSize; |
| - } |
| - |
| + buffer_size = user_buffer_size |
| + ? user_buffer_size |
| + : audio_util_mac::GetMinAudioBufferSizeForSampleRate( |
| + buffer_size, sample_rate); |
| return buffer_size; |
| } |