Index: remoting/protocol/data_channel_handler.cc |
diff --git a/remoting/protocol/data_channel_handler.cc b/remoting/protocol/data_channel_handler.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dfc5d32a72fa93d3ddcc3005610534c316ab140e |
--- /dev/null |
+++ b/remoting/protocol/data_channel_handler.cc |
@@ -0,0 +1,75 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "remoting/protocol/data_channel_handler.h" |
+ |
+#include <utility> |
+ |
+#include "base/location.h" |
+#include "base/logging.h" |
+#include "base/threading/thread_task_runner_handle.h" |
+#include "remoting/base/compound_buffer.h" |
+ |
+namespace remoting { |
+namespace protocol { |
+ |
+DataChannelHandler::DataChannelHandler(const std::string& name, |
+ std::unique_ptr<MessagePipe> pipe) |
+ : name_(name), |
+ pipe_(std::move(pipe)) { |
+ DCHECK(pipe_); |
+ pipe_->Start(this); |
+} |
+ |
+DataChannelHandler::~DataChannelHandler() = default; |
+ |
+void DataChannelHandler::Close() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ if (connected()) { |
+ OnDisconnecting(); |
+ is_connected_ = false; |
+ } |
+ if (!closing()) { |
+ pipe_.reset(); |
+ base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, this); |
joedow
2017/06/06 23:33:25
Why not just delete now instead of doing it async?
Hzj_jie
2017/06/07 17:31:24
If the DataChannelHandler works with a timer and t
|
+ } |
+} |
+ |
+bool DataChannelHandler::Send(google::protobuf::MessageLite* message, |
+ const base::Closure& done) { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ if (connected()) { |
+ pipe_->Send(message, done); |
+ return true; |
+ } |
+ |
+ return false; |
joedow
2017/06/06 23:33:25
Why don't you want to DCHECK if someone tries to s
Hzj_jie
2017/06/07 17:31:24
It also relates to the potential usage of timer: t
|
+} |
+ |
+void DataChannelHandler::OnIncomingMessage( |
+ std::unique_ptr<CompoundBuffer> message) {} |
+ |
+void DataChannelHandler::OnConnected() {} |
+ |
+void DataChannelHandler::OnDisconnecting() {} |
+ |
+void DataChannelHandler::OnMessagePipeOpen() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(!is_connected_); |
+ is_connected_ = true; |
+ OnConnected(); |
+} |
+ |
+void DataChannelHandler::OnMessageReceived( |
+ std::unique_ptr<CompoundBuffer> message) { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ OnIncomingMessage(std::move(message)); |
+} |
+ |
+void DataChannelHandler::OnMessagePipeClosed() { |
+ Close(); |
+} |
+ |
+} // namespace protocol |
+} // namespace remoting |