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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "remoting/protocol/data_channel_handler.h" | |
6 | |
7 #include <utility> | |
8 | |
9 #include "base/location.h" | |
10 #include "base/logging.h" | |
11 #include "base/threading/thread_task_runner_handle.h" | |
12 #include "remoting/base/compound_buffer.h" | |
13 | |
14 namespace remoting { | |
15 namespace protocol { | |
16 | |
17 DataChannelHandler::DataChannelHandler(const std::string& name, | |
18 std::unique_ptr<MessagePipe> pipe) | |
19 : name_(name), | |
20 pipe_(std::move(pipe)) { | |
21 DCHECK(pipe_); | |
22 pipe_->Start(this); | |
23 } | |
24 | |
25 DataChannelHandler::~DataChannelHandler() = default; | |
26 | |
27 void DataChannelHandler::Close() { | |
28 DCHECK(thread_checker_.CalledOnValidThread()); | |
29 if (connected()) { | |
30 OnDisconnecting(); | |
31 is_connected_ = false; | |
32 } | |
33 if (!closing()) { | |
34 pipe_.reset(); | |
35 base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, this); | |
joedow
2017/06/06 23:33:25
Why not just delete now instead of doing it async?
Hzj_jie
2017/06/07 17:31:24
If the DataChannelHandler works with a timer and t
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36 } | |
37 } | |
38 | |
39 bool DataChannelHandler::Send(google::protobuf::MessageLite* message, | |
40 const base::Closure& done) { | |
41 DCHECK(thread_checker_.CalledOnValidThread()); | |
42 if (connected()) { | |
43 pipe_->Send(message, done); | |
44 return true; | |
45 } | |
46 | |
47 return false; | |
joedow
2017/06/06 23:33:25
Why don't you want to DCHECK if someone tries to s
Hzj_jie
2017/06/07 17:31:24
It also relates to the potential usage of timer: t
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48 } | |
49 | |
50 void DataChannelHandler::OnIncomingMessage( | |
51 std::unique_ptr<CompoundBuffer> message) {} | |
52 | |
53 void DataChannelHandler::OnConnected() {} | |
54 | |
55 void DataChannelHandler::OnDisconnecting() {} | |
56 | |
57 void DataChannelHandler::OnMessagePipeOpen() { | |
58 DCHECK(thread_checker_.CalledOnValidThread()); | |
59 DCHECK(!is_connected_); | |
60 is_connected_ = true; | |
61 OnConnected(); | |
62 } | |
63 | |
64 void DataChannelHandler::OnMessageReceived( | |
65 std::unique_ptr<CompoundBuffer> message) { | |
66 DCHECK(thread_checker_.CalledOnValidThread()); | |
67 OnIncomingMessage(std::move(message)); | |
68 } | |
69 | |
70 void DataChannelHandler::OnMessagePipeClosed() { | |
71 Close(); | |
72 } | |
73 | |
74 } // namespace protocol | |
75 } // namespace remoting | |
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