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Unified Diff: chrome/browser/android/vr_shell/ui_scene_manager.cc

Issue 2905013002: [vr] Introduce ColorScheme (Closed)
Patch Set: added comment about naming of colors in the scheme Created 3 years, 7 months ago
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Index: chrome/browser/android/vr_shell/ui_scene_manager.cc
diff --git a/chrome/browser/android/vr_shell/ui_scene_manager.cc b/chrome/browser/android/vr_shell/ui_scene_manager.cc
index e8a62ad89d2e8117d898443d11a75404e96663fe..b3d6a7c7d885ad1c3e39dc3443f114602587e2f3 100644
--- a/chrome/browser/android/vr_shell/ui_scene_manager.cc
+++ b/chrome/browser/android/vr_shell/ui_scene_manager.cc
@@ -6,6 +6,7 @@
#include "base/callback.h"
#include "base/memory/ptr_util.h"
+#include "chrome/browser/android/vr_shell/color_scheme.h"
#include "chrome/browser/android/vr_shell/textures/close_button_texture.h"
#include "chrome/browser/android/vr_shell/textures/ui_texture.h"
#include "chrome/browser/android/vr_shell/ui_elements/audio_capture_indicator.h"
@@ -60,8 +61,6 @@ static constexpr float kLoadingIndicatorOffset =
static constexpr float kSceneSize = 25.0;
static constexpr float kSceneHeight = 4.0;
static constexpr int kFloorGridlineCount = 40;
-static constexpr vr::Colorf kBackgroundHorizonColor = {0.57, 0.57, 0.57, 1.0};
-static constexpr vr::Colorf kBackgroundCenterColor = {0.48, 0.48, 0.48, 1.0};
static constexpr float kFullscreenWidthDms = 1.138;
static constexpr float kFullscreenHeightDms = 0.64;
@@ -80,8 +79,6 @@ static constexpr float kFullscreenWidth =
kFullscreenWidthDms * kFullscreenDistance;
static constexpr float kFullscreenVerticalOffset =
-kFullscreenVerticalOffsetDms * kFullscreenDistance;
-static constexpr vr::Colorf kFullscreenHorizonColor = {0.1, 0.1, 0.1, 1.0};
-static constexpr vr::Colorf kFullscreenCenterColor = {0.2, 0.2, 0.2, 1.0};
// Tiny distance to offset textures that should appear in the same plane.
static constexpr float kTextureOffset = 0.01;
@@ -248,8 +245,8 @@ void UiSceneManager::CreateBackground() {
element->set_translation({0.0, -kSceneHeight / 2, 0.0});
element->set_rotation({1.0, 0.0, 0.0, -M_PI / 2.0});
element->set_fill(vr_shell::Fill::OPAQUE_GRADIENT);
- element->set_edge_color(kBackgroundHorizonColor);
- element->set_center_color(kBackgroundCenterColor);
+ element->set_edge_color(color_scheme().horizon);
acondor_ 2017/05/25 15:34:41 We could remove these calls and call UpdateBackgro
Ian Vollick 2017/05/25 15:54:05 Good call. That's much nicer. Done.
amp 2017/05/25 15:55:30 I had thought about doing that as well. It does h
+ element->set_center_color(color_scheme().floor);
element->set_draw_phase(0);
floor_ = element.get();
content_elements_.push_back(element.get());
@@ -264,8 +261,8 @@ void UiSceneManager::CreateBackground() {
element->set_translation({0.0, kSceneHeight / 2, 0.0});
element->set_rotation({1.0, 0.0, 0.0, M_PI / 2});
element->set_fill(vr_shell::Fill::OPAQUE_GRADIENT);
- element->set_edge_color(kBackgroundHorizonColor);
- element->set_center_color(kBackgroundCenterColor);
+ element->set_edge_color(color_scheme().horizon);
+ element->set_center_color(color_scheme().ceiling);
element->set_draw_phase(0);
ceiling_ = element.get();
content_elements_.push_back(element.get());
@@ -275,22 +272,22 @@ void UiSceneManager::CreateBackground() {
element = base::MakeUnique<UiElement>();
element->set_debug_id(kFloorGrid);
element->set_id(AllocateId());
- element->set_fill(vr_shell::Fill::GRID_GRADIENT);
element->set_size({kSceneSize, kSceneSize, 1.0});
element->set_translation({0.0, -kSceneHeight / 2 + kTextureOffset, 0.0});
element->set_rotation({1.0, 0.0, 0.0, -M_PI / 2});
element->set_fill(vr_shell::Fill::GRID_GRADIENT);
- element->set_center_color(kBackgroundHorizonColor);
- vr::Colorf edge_color = kBackgroundHorizonColor;
+ element->set_center_color(color_scheme().horizon);
+ vr::Colorf edge_color = color_scheme().horizon;
edge_color.a = 0.0;
element->set_edge_color(edge_color);
element->set_gridline_count(kFloorGridlineCount);
+ element->set_center_color(color_scheme().horizon);
element->set_draw_phase(0);
floor_grid_ = element.get();
content_elements_.push_back(element.get());
scene_->AddUiElement(std::move(element));
- scene_->SetBackgroundColor(kBackgroundHorizonColor);
+ scene_->SetBackgroundColor(color_scheme().horizon);
}
void UiSceneManager::CreateUrlBar() {
@@ -366,32 +363,28 @@ void UiSceneManager::ConfigureScene() {
main_content_->set_translation(
{0, kFullscreenVerticalOffset, -kFullscreenDistance});
main_content_->set_size({kFullscreenWidth, kFullscreenHeight, 1});
-
- ConfigureBackgroundColor(kFullscreenCenterColor, kFullscreenHorizonColor);
} else {
// Note that main_content_ is already visible in this case.
main_content_->set_translation(
{0, kContentVerticalOffset, -kContentDistance});
main_content_->set_size({kContentWidth, kContentHeight, 1});
-
- ConfigureBackgroundColor(kBackgroundCenterColor, kBackgroundHorizonColor);
}
+ UpdateBackgroundColor();
scene_->SetBackgroundDistance(main_content_->translation().z() *
-kBackgroundDistanceMultiplier);
}
-void UiSceneManager::ConfigureBackgroundColor(vr::Colorf center_color,
- vr::Colorf horizon_color) {
- scene_->SetBackgroundColor(horizon_color);
- floor_->set_edge_color(horizon_color);
- floor_->set_center_color(center_color);
- ceiling_->set_edge_color(horizon_color);
- ceiling_->set_center_color(center_color);
- floor_grid_->set_center_color(horizon_color);
- vr::Colorf edge_color = horizon_color;
- edge_color.a = 0.0;
- floor_grid_->set_edge_color(edge_color);
+void UiSceneManager::UpdateBackgroundColor() {
+ scene_->SetBackgroundColor(color_scheme().horizon);
+ ceiling_->set_center_color(color_scheme().ceiling);
+ ceiling_->set_edge_color(color_scheme().horizon);
+ floor_->set_center_color(color_scheme().floor);
+ floor_->set_edge_color(color_scheme().horizon);
+ floor_grid_->set_center_color(color_scheme().grid);
+ vr::Colorf floor_grid_edge_color = color_scheme().grid;
+ floor_grid_edge_color.a = 0.0;
+ floor_grid_->set_edge_color(floor_grid_edge_color);
}
void UiSceneManager::SetAudioCapturingIndicator(bool enabled) {
@@ -482,4 +475,9 @@ int UiSceneManager::AllocateId() {
return next_available_id_++;
}
+const ColorScheme& UiSceneManager::color_scheme() const {
+ return ColorScheme::GetColorScheme(fullscreen_ ? ColorScheme::kModeFullscreen
+ : ColorScheme::kModeNormal);
+}
+
} // namespace vr_shell

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