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Unified Diff: components/exo/gaming_seat.h

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Add gaming_seat_ozone to exo Created 3 years, 6 months ago
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Index: components/exo/gaming_seat.h
diff --git a/components/exo/gaming_seat.h b/components/exo/gaming_seat.h
index 40e44ae33352eeb4cf86c473177ce37d6e52c548..b523e5874557e12c4d5d7e0a6d2221a7d9bd02cb 100644
--- a/components/exo/gaming_seat.h
+++ b/components/exo/gaming_seat.h
@@ -13,10 +13,23 @@
#include "base/synchronization/lock.h"
#include "base/threading/thread.h"
#include "base/threading/thread_task_runner_handle.h"
+#include "components/exo/gaming_seat.h"
reveman 2017/06/05 22:48:04 avoid including yourself
jkwang 2017/06/06 20:03:07 Sorry. Copy/paste mistake. Done.
#include "components/exo/wm_helper.h"
#include "device/gamepad/gamepad_data_fetcher.h"
#include "ui/aura/client/focus_change_observer.h"
+#if defined(USE_OZONE_GAMEPAD)
+#include "ui/events/ozone/gamepad/gamepad_observer.h"
+
+namespace ui {
+class GamepadProviderOzone;
+}
+#endif
+
+namespace base {
+class Thread;
+}
+
namespace exo {
class GamingSeatDelegate;
class GamepadDelegate;
@@ -24,29 +37,57 @@ class GamepadDelegate;
using CreateGamepadDataFetcherCallback =
base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>;
-// This class represents one gaming seat, it uses a background thread
-// for polling gamepad devices and notifies the corresponding GampadDelegate of
-// any changes.
-class GamingSeat : public WMHelper::FocusObserver {
+// TODO(jkwang) always use ozone_gamepad when ozone is default for all chrome os
+// build.
+class GamingSeat : public WMHelper::FocusObserver
+#if defined(USE_OZONE_GAMEPAD)
+ ,
+ public ui::GamepadObserver
+#endif
+{
public:
- // This class will post tasks to invoke the delegate on the thread runner
- // which is associated with the thread that is creating this instance.
+ // This function will return pointer to polling thread if it will be needed by
+ // gaming_seat. Otherwise, it will return nullptr. The pointer should be later
+ // used to construct GamingSeat.
+ static base::Thread* CreatePollingThreadIfNeeded();
reveman 2017/06/05 22:48:03 please remove this and always create this thread a
jkwang 2017/06/06 20:03:07 Done.
+
+ // This class will monitor gamepad connection change and manage gamepad
+ // returned by gaming_seat_delegate.
GamingSeat(GamingSeatDelegate* gaming_seat_delegate,
- base::SingleThreadTaskRunner* polling_task_runner);
+ base::Thread* polling_thread);
reveman 2017/06/05 22:48:03 "base::SingleThreadTaskRunner* polling_task_runner
jkwang 2017/06/06 20:03:07 Done.
+#if !defined(USE_OZONE_GAMEPAD)
reveman 2017/06/05 22:48:03 Let's just remove this testing only ctor a related
jkwang 2017/06/06 20:03:07 Make sense. If we are not going to change code of
// Allows test cases to specify a CreateGamepadDataFetcherCallback that
// overrides the default GamepadPlatformDataFetcher.
GamingSeat(GamingSeatDelegate* gaming_seat_delegate,
base::SingleThreadTaskRunner* polling_task_runner,
CreateGamepadDataFetcherCallback create_fetcher_callback);
+#endif
~GamingSeat() override;
// Overridden WMHelper::FocusObserver:
reveman 2017/06/05 22:48:03 while here, please change to: // Overridden from W
jkwang 2017/06/06 20:03:06 Done.
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override;
-
private:
+ // The delegate that handles gamepad_added.
+ GamingSeatDelegate* const delegate_;
+
+#if defined(USE_OZONE_GAMEPAD)
+ // Overriden ui::GamepadObserver. These functions are overrided as private
reveman 2017/06/05 22:48:03 s/Overriden/Overridden/ and make it "// Overridden
jkwang 2017/06/06 20:03:07 Done.
+ // because they should only be called from a base class(GamepadObserver).
+ void OnGamepadDevicesUpdated() override;
+ void OnGamepadEvent(const ui::GamepadEvent& event) override;
+
+ // Enable or disable this gaming seat.
+ void Enable(bool enable);
+
+ // This map maps device id to gamepad delegates.
reveman 2017/06/05 22:48:03 nit: describe what is stored in the map instead of
jkwang 2017/06/06 20:03:06 Done.
+ std::map<int, GamepadDelegate*> gamepads_;
reveman 2017/06/05 22:48:04 base::flat_map
jkwang 2017/06/06 20:03:06 Done.
+
+ ui::GamepadProviderOzone* gamepad_provider_;
reveman 2017/06/05 22:48:04 nit: short comment above this for consistency
jkwang 2017/06/06 20:03:07 Done.
+
reveman 2017/06/05 22:48:04 nit: remove this blank line
jkwang 2017/06/06 20:03:07 Done.
+#else
class ThreadSafeGamepadChangeFetcher;
// Processes updates of gamepad data and passes changes on to delegate.
@@ -56,9 +97,6 @@ class GamingSeat : public WMHelper::FocusObserver {
// polling thread.
scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_;
- // The delegate that handles gamepad_added.
- GamingSeatDelegate* const delegate_;
-
// The delegate instances that all other events are dispatched to.
GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap];
@@ -66,13 +104,12 @@ class GamingSeat : public WMHelper::FocusObserver {
device::Gamepads pad_state_;
// ThreadChecker for the origin thread.
- base::ThreadChecker thread_checker_;
+ THREAD_CHECKER(thread_checker_);
base::WeakPtrFactory<GamingSeat> weak_ptr_factory_;
-
+#endif
DISALLOW_COPY_AND_ASSIGN(GamingSeat);
reveman 2017/06/05 22:48:03 nit: blank line before this
jkwang 2017/06/06 20:03:06 Done.
};
} // namespace exo
-
#endif // COMPONENTS_EXO_GAMING_SEAT_H_

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