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Side by Side Diff: components/exo/gaming_seat.h

Issue 2900773003: Allow gaming_seat to use ozone gamepad as back-end (Closed)
Patch Set: Add gaming_seat_ozone to exo Created 3 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_EXO_GAMING_SEAT_H_ 5 #ifndef COMPONENTS_EXO_GAMING_SEAT_H_
6 #define COMPONENTS_EXO_GAMING_SEAT_H_ 6 #define COMPONENTS_EXO_GAMING_SEAT_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "base/sequenced_task_runner.h" 12 #include "base/sequenced_task_runner.h"
13 #include "base/synchronization/lock.h" 13 #include "base/synchronization/lock.h"
14 #include "base/threading/thread.h" 14 #include "base/threading/thread.h"
15 #include "base/threading/thread_task_runner_handle.h" 15 #include "base/threading/thread_task_runner_handle.h"
16 #include "components/exo/gaming_seat.h"
reveman 2017/06/05 22:48:04 avoid including yourself
jkwang 2017/06/06 20:03:07 Sorry. Copy/paste mistake. Done.
16 #include "components/exo/wm_helper.h" 17 #include "components/exo/wm_helper.h"
17 #include "device/gamepad/gamepad_data_fetcher.h" 18 #include "device/gamepad/gamepad_data_fetcher.h"
18 #include "ui/aura/client/focus_change_observer.h" 19 #include "ui/aura/client/focus_change_observer.h"
19 20
21 #if defined(USE_OZONE_GAMEPAD)
22 #include "ui/events/ozone/gamepad/gamepad_observer.h"
23
24 namespace ui {
25 class GamepadProviderOzone;
26 }
27 #endif
28
29 namespace base {
30 class Thread;
31 }
32
20 namespace exo { 33 namespace exo {
21 class GamingSeatDelegate; 34 class GamingSeatDelegate;
22 class GamepadDelegate; 35 class GamepadDelegate;
23 36
24 using CreateGamepadDataFetcherCallback = 37 using CreateGamepadDataFetcherCallback =
25 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; 38 base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>;
26 39
27 // This class represents one gaming seat, it uses a background thread 40 // TODO(jkwang) always use ozone_gamepad when ozone is default for all chrome os
28 // for polling gamepad devices and notifies the corresponding GampadDelegate of 41 // build.
29 // any changes. 42 class GamingSeat : public WMHelper::FocusObserver
30 class GamingSeat : public WMHelper::FocusObserver { 43 #if defined(USE_OZONE_GAMEPAD)
44 ,
45 public ui::GamepadObserver
46 #endif
47 {
31 public: 48 public:
32 // This class will post tasks to invoke the delegate on the thread runner 49 // This function will return pointer to polling thread if it will be needed by
33 // which is associated with the thread that is creating this instance. 50 // gaming_seat. Otherwise, it will return nullptr. The pointer should be later
51 // used to construct GamingSeat.
52 static base::Thread* CreatePollingThreadIfNeeded();
reveman 2017/06/05 22:48:03 please remove this and always create this thread a
jkwang 2017/06/06 20:03:07 Done.
53
54 // This class will monitor gamepad connection change and manage gamepad
55 // returned by gaming_seat_delegate.
34 GamingSeat(GamingSeatDelegate* gaming_seat_delegate, 56 GamingSeat(GamingSeatDelegate* gaming_seat_delegate,
35 base::SingleThreadTaskRunner* polling_task_runner); 57 base::Thread* polling_thread);
reveman 2017/06/05 22:48:03 "base::SingleThreadTaskRunner* polling_task_runner
jkwang 2017/06/06 20:03:07 Done.
36 58
59 #if !defined(USE_OZONE_GAMEPAD)
reveman 2017/06/05 22:48:03 Let's just remove this testing only ctor a related
jkwang 2017/06/06 20:03:07 Make sense. If we are not going to change code of
37 // Allows test cases to specify a CreateGamepadDataFetcherCallback that 60 // Allows test cases to specify a CreateGamepadDataFetcherCallback that
38 // overrides the default GamepadPlatformDataFetcher. 61 // overrides the default GamepadPlatformDataFetcher.
39 GamingSeat(GamingSeatDelegate* gaming_seat_delegate, 62 GamingSeat(GamingSeatDelegate* gaming_seat_delegate,
40 base::SingleThreadTaskRunner* polling_task_runner, 63 base::SingleThreadTaskRunner* polling_task_runner,
41 CreateGamepadDataFetcherCallback create_fetcher_callback); 64 CreateGamepadDataFetcherCallback create_fetcher_callback);
65 #endif
42 66
43 ~GamingSeat() override; 67 ~GamingSeat() override;
44 68
45 // Overridden WMHelper::FocusObserver: 69 // Overridden WMHelper::FocusObserver:
reveman 2017/06/05 22:48:03 while here, please change to: // Overridden from W
jkwang 2017/06/06 20:03:06 Done.
46 void OnWindowFocused(aura::Window* gained_focus, 70 void OnWindowFocused(aura::Window* gained_focus,
47 aura::Window* lost_focus) override; 71 aura::Window* lost_focus) override;
72 private:
73 // The delegate that handles gamepad_added.
74 GamingSeatDelegate* const delegate_;
48 75
49 private: 76 #if defined(USE_OZONE_GAMEPAD)
77 // Overriden ui::GamepadObserver. These functions are overrided as private
reveman 2017/06/05 22:48:03 s/Overriden/Overridden/ and make it "// Overridden
jkwang 2017/06/06 20:03:07 Done.
78 // because they should only be called from a base class(GamepadObserver).
79 void OnGamepadDevicesUpdated() override;
80 void OnGamepadEvent(const ui::GamepadEvent& event) override;
81
82 // Enable or disable this gaming seat.
83 void Enable(bool enable);
84
85 // This map maps device id to gamepad delegates.
reveman 2017/06/05 22:48:03 nit: describe what is stored in the map instead of
jkwang 2017/06/06 20:03:06 Done.
86 std::map<int, GamepadDelegate*> gamepads_;
reveman 2017/06/05 22:48:04 base::flat_map
jkwang 2017/06/06 20:03:06 Done.
87
88 ui::GamepadProviderOzone* gamepad_provider_;
reveman 2017/06/05 22:48:04 nit: short comment above this for consistency
jkwang 2017/06/06 20:03:07 Done.
89
reveman 2017/06/05 22:48:04 nit: remove this blank line
jkwang 2017/06/06 20:03:07 Done.
90 #else
50 class ThreadSafeGamepadChangeFetcher; 91 class ThreadSafeGamepadChangeFetcher;
51 92
52 // Processes updates of gamepad data and passes changes on to delegate. 93 // Processes updates of gamepad data and passes changes on to delegate.
53 void ProcessGamepadChanges(int index, const device::Gamepad new_pad); 94 void ProcessGamepadChanges(int index, const device::Gamepad new_pad);
54 95
55 // Private implementation of methods and resources that are used on the 96 // Private implementation of methods and resources that are used on the
56 // polling thread. 97 // polling thread.
57 scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_; 98 scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_;
58 99
59 // The delegate that handles gamepad_added.
60 GamingSeatDelegate* const delegate_;
61
62 // The delegate instances that all other events are dispatched to. 100 // The delegate instances that all other events are dispatched to.
63 GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap]; 101 GamepadDelegate* gamepad_delegates_[device::Gamepads::kItemsLengthCap];
64 102
65 // The current state of the gamepad represented by this instance. 103 // The current state of the gamepad represented by this instance.
66 device::Gamepads pad_state_; 104 device::Gamepads pad_state_;
67 105
68 // ThreadChecker for the origin thread. 106 // ThreadChecker for the origin thread.
69 base::ThreadChecker thread_checker_; 107 THREAD_CHECKER(thread_checker_);
70 108
71 base::WeakPtrFactory<GamingSeat> weak_ptr_factory_; 109 base::WeakPtrFactory<GamingSeat> weak_ptr_factory_;
72 110 #endif
73 DISALLOW_COPY_AND_ASSIGN(GamingSeat); 111 DISALLOW_COPY_AND_ASSIGN(GamingSeat);
reveman 2017/06/05 22:48:03 nit: blank line before this
jkwang 2017/06/06 20:03:06 Done.
74 }; 112 };
75 113
76 } // namespace exo 114 } // namespace exo
77
78 #endif // COMPONENTS_EXO_GAMING_SEAT_H_ 115 #endif // COMPONENTS_EXO_GAMING_SEAT_H_
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