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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/devtools/ui_element.h" | 5 #include "components/ui_devtools/devtools/ui_element.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ash/devtools/ui_element_delegate.h" | 9 #include "components/ui_devtools/devtools/ui_element_delegate.h" |
| 10 #include "ash/devtools/view_element.h" | 10 #include "components/ui_devtools/devtools/view_element.h" |
| 11 #include "ash/devtools/widget_element.h" | 11 #include "components/ui_devtools/devtools/widget_element.h" |
| 12 #include "ash/devtools/window_element.h" | 12 #include "components/ui_devtools/devtools/window_element.h" |
| 13 | 13 |
| 14 namespace ash { | 14 namespace ui { |
| 15 namespace devtools { | 15 namespace devtools { |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 static int node_ids = 0; | 18 static int node_ids = 0; |
| 19 | 19 |
| 20 } // namespace | 20 } // namespace |
| 21 | 21 |
| 22 UIElement::~UIElement() { | 22 UIElement::~UIElement() { |
| 23 for (auto* child : children_) | 23 for (auto* child : children_) |
| 24 delete child; | 24 delete child; |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 56 children_.erase(iter); | 56 children_.erase(iter); |
| 57 } | 57 } |
| 58 | 58 |
| 59 void UIElement::ReorderChild(UIElement* child, int new_index) { | 59 void UIElement::ReorderChild(UIElement* child, int new_index) { |
| 60 // Remove |child| out of vector |children_|. | 60 // Remove |child| out of vector |children_|. |
| 61 auto iter = std::find(children_.begin(), children_.end(), child); | 61 auto iter = std::find(children_.begin(), children_.end(), child); |
| 62 DCHECK(iter != children_.end()); | 62 DCHECK(iter != children_.end()); |
| 63 children_.erase(iter); | 63 children_.erase(iter); |
| 64 | 64 |
| 65 // Move child to new position |new_index| in vector |children_|. | 65 // Move child to new position |new_index| in vector |children_|. |
| 66 new_index = std::min(children_.size() - 1, static_cast<size_t>(new_index)); | 66 new_index = std::min(static_cast<int>(children_.size()) - 1, new_index); |
| 67 iter = children_.begin() + new_index; | 67 iter = children_.begin() + new_index; |
| 68 children_.insert(iter, child); | 68 children_.insert(iter, child); |
| 69 delegate()->OnUIElementReordered(child->parent(), child); | 69 delegate()->OnUIElementReordered(child->parent(), child); |
| 70 } | 70 } |
| 71 | 71 |
| 72 UIElement::UIElement(const UIElementType type, | 72 UIElement::UIElement(const UIElementType type, |
| 73 UIElementDelegate* delegate, | 73 UIElementDelegate* delegate, |
| 74 UIElement* parent) | 74 UIElement* parent) |
| 75 : node_id_(++node_ids), type_(type), parent_(parent), delegate_(delegate) { | 75 : node_id_(++node_ids), type_(type), parent_(parent), delegate_(delegate) { |
| 76 delegate_->OnUIElementAdded(0, this); | 76 delegate_->OnUIElementAdded(0, this); |
| 77 } | 77 } |
| 78 | 78 |
| 79 } // namespace devtools | 79 } // namespace devtools |
| 80 } // namespace ash | 80 } // namespace ui |
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